Sweden-Number/dlls/wined3d
Henri Verbeet d52a75a795 wined3d: Explicitly synchronise in wined3d_context_gl_map_bo_address().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-12-03 20:18:39 +01:00
..
Makefile.in wined3d: Implement shader_spirv_compile_vk(). 2020-09-24 15:03:51 +02:00
adapter_gl.c wined3d: Use command buffer IDs for synchronisation in wined3d_buffer_gl_sync_apple(). 2020-11-30 21:36:12 +01:00
adapter_vk.c wined3d: Use wined3d_get_primary_adapter_luid() if we didn't get a valid LUID from Vulkan. 2020-10-14 20:32:08 +02:00
arb_program_shader.c
ati_fragment_shader.c
buffer.c wined3d: Explicitly synchronise in wined3d_context_gl_map_bo_address(). 2020-12-03 20:18:39 +01:00
context.c wined3d: Reference the SRV bo in context_load_shader_resources(). 2020-12-02 19:08:04 +01:00
context_gl.c wined3d: Explicitly synchronise in wined3d_context_gl_map_bo_address(). 2020-12-03 20:18:39 +01:00
context_vk.c wined3d: Clear the graphics pipeline key stencil test state when the stencil test is disabled. 2020-10-13 18:19:04 +02:00
cs.c wined3d: Move the stencil write mask to wined3d_depth_stencil_state. 2020-09-28 17:03:58 +02:00
device.c wined3d: Only store unique stream output descriptions. 2020-10-07 18:40:18 +02:00
directx.c wined3d: Add NVIDIA GeForce GTX 1060 Mobile. 2020-12-03 20:18:38 +01:00
gl_compat.c
glsl_shader.c wined3d: Only store unique stream output descriptions. 2020-10-07 18:40:18 +02:00
nvidia_texture_shader.c
palette.c
query.c wined3d: Use command buffer IDs for synchronisation in wined3d_buffer_gl_sync_apple(). 2020-11-30 21:36:12 +01:00
resource.c wined3d: Explicitly synchronise in wined3d_context_gl_map_bo_address(). 2020-12-03 20:18:39 +01:00
sampler.c
shader.c wined3d: Only store unique stream output descriptions. 2020-10-07 18:40:18 +02:00
shader_sm1.c
shader_sm4.c libport: Remove the strnlen() function replacement. 2020-12-01 10:19:50 +01:00
shader_spirv.c wined3d: Implement vertex shader stream output in the SPIR-V shader backend. 2020-10-07 18:40:20 +02:00
state.c wined3d: Move the depth function to wined3d_depth_stencil_state. 2020-09-29 18:33:37 +02:00
stateblock.c wined3d: Track SRV to RTV aliasing on sub resource level. 2020-09-24 16:43:26 +02:00
surface.c wined3d: Reference the bo (if any) in texture2d_read_from_framebuffer(). 2020-12-02 19:08:04 +01:00
swapchain.c wined3d: Use command buffer IDs for synchronisation in wined3d_buffer_gl_sync_apple(). 2020-11-30 21:36:12 +01:00
texture.c wined3d: Reference the bo in wined3d_texture_gl_download_data(). 2020-12-03 20:18:39 +01:00
utils.c wined3d: Introduce WINED3DFMT_FLAG_UNORDERED_ACCESS. 2020-09-30 15:53:05 +02:00
version.rc
vertexdeclaration.c
view.c wined3d: Get rid of an unnecessary assignment. 2020-12-02 19:08:04 +01:00
wined3d.spec wined3d: Restore display modes for all outputs when doing mode restoration. 2020-11-03 21:47:27 +01:00
wined3d_gl.h
wined3d_main.c wined3d: Store a struct wined3d pointer in struct wined3d_swapchain_state. 2020-10-29 22:25:29 +01:00
wined3d_private.h wined3d: Add NVIDIA GeForce GTX 1060 Mobile. 2020-12-03 20:18:38 +01:00
wined3d_vk.h wined3d: Implement stream output for the Vulkan adapter. 2020-10-07 18:40:22 +02:00