wined3d: Get rid of an unnecessary assignment.

Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Matteo Bruni 2020-12-01 19:11:27 +01:00 committed by Alexandre Julliard
parent 7b2b4e0329
commit 4adfe31003
1 changed files with 0 additions and 1 deletions

View File

@ -1409,7 +1409,6 @@ static void wined3d_unordered_access_view_gl_cs_init(void *object)
struct wined3d_context_gl *context_gl;
context_gl = wined3d_context_gl(context_acquire(resource->device, NULL, 0));
gl_info = context_gl->gl_info;
create_buffer_view(&view_gl->gl_view, &context_gl->c, desc, buffer, view_gl->v.format);
if (desc->flags & (WINED3D_VIEW_BUFFER_COUNTER | WINED3D_VIEW_BUFFER_APPEND))
{