wined3d: Get rid of an unnecessary assignment.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
7b2b4e0329
commit
4adfe31003
|
@ -1409,7 +1409,6 @@ static void wined3d_unordered_access_view_gl_cs_init(void *object)
|
|||
struct wined3d_context_gl *context_gl;
|
||||
|
||||
context_gl = wined3d_context_gl(context_acquire(resource->device, NULL, 0));
|
||||
gl_info = context_gl->gl_info;
|
||||
create_buffer_view(&view_gl->gl_view, &context_gl->c, desc, buffer, view_gl->v.format);
|
||||
if (desc->flags & (WINED3D_VIEW_BUFFER_COUNTER | WINED3D_VIEW_BUFFER_APPEND))
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue