Sweden-Number/dlls/wined3d
Zebediah Figura bdb2ead58d wined3d: Move the depth bias scale to wined3d_rasterizer_state.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-06 17:52:25 +01:00
..
Makefile.in
adapter_gl.c wined3d: Rename struct wined3d_map_range to struct wined3d_range. 2020-02-27 23:34:51 +01:00
adapter_vk.c wined3d: Rename struct wined3d_map_range to struct wined3d_range. 2020-02-27 23:34:51 +01:00
arb_program_shader.c wined3d: Introduce wined3d_bitmap_is_set(). 2020-02-18 20:33:02 +01:00
ati_fragment_shader.c
buffer.c wined3d: Rename struct wined3d_map_range to struct wined3d_range. 2020-02-27 23:34:51 +01:00
context.c wined3d: Move the cull mode to wined3d_rasterizer_state. 2020-03-06 17:52:23 +01:00
cs.c
device.c wined3d: Move the depth bias scale to wined3d_rasterizer_state. 2020-03-06 17:52:25 +01:00
directx.c wined3d: Refactor wined3d_get_adapter_mode_count() to wined3d_output_get_mode_count(). 2020-03-05 19:49:37 +01:00
gl_compat.c
glsl_shader.c wined3d: Implement casting int to uint. 2020-02-07 20:14:06 +01:00
nvidia_texture_shader.c
palette.c
query.c
resource.c wined3d: Implement mapping Vulkan buffers. 2020-01-24 17:21:26 +01:00
sampler.c
shader.c wined3d: Store a gl_info pointer in struct shader_arb_ctx_priv. 2020-01-24 17:21:20 +01:00
shader_sm1.c
shader_sm4.c
state.c wined3d: Move the depth bias scale to wined3d_rasterizer_state. 2020-03-06 17:52:25 +01:00
stateblock.c wined3d: Stop setting the device state in wined3d_stateblock_apply(). 2020-03-04 18:53:45 +01:00
surface.c wined3d: Rename struct wined3d_map_range to struct wined3d_range. 2020-02-27 23:34:51 +01:00
swapchain.c wined3d: Introduce wined3d_swapchain_get_output(). 2020-03-05 19:49:47 +01:00
texture.c wined3d: Rename struct wined3d_map_range to struct wined3d_range. 2020-02-27 23:34:51 +01:00
utils.c wined3d: Support NVIDIA alpha to coverage state. 2020-02-18 20:33:09 +01:00
version.rc
vertexdeclaration.c wined3d: Fix the spelling of some comments. 2019-12-12 23:17:05 +01:00
view.c
wined3d.spec wined3d: Pass a struct wined3d_output pointer to wined3d_swapchain_state_set_fullscreen(). 2020-03-05 19:49:44 +01:00
wined3d_gl.h
wined3d_main.c wined3d: Introduce wined3d_swapchain_get_output(). 2020-03-05 19:49:47 +01:00
wined3d_private.h wined3d: Move the fill mode to wined3d_rasterizer_state. 2020-03-06 17:52:20 +01:00
wined3d_vk.h