Sweden-Number/dlls/d3d9
Matteo Bruni acaf1204e0 d3d9: Retrieve state from the stateblock in d3d9_stateblock_Apply().
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-06 17:52:57 +01:00
..
tests d3d9/tests: Make d3d9ex test_window_style checks consistent with device. 2020-03-06 17:52:02 +01:00
Makefile.in d3d9: Build with msvcrt. 2019-07-02 10:00:29 +02:00
buffer.c d3d9: Build with msvcrt. 2019-07-02 10:00:29 +02:00
d3d9.spec
d3d9_main.c d3d9: Make shader validator traces less verbose. 2020-02-17 15:05:56 +01:00
d3d9_private.h d3d9: Store primary stateblock state pointer in the device. 2020-03-06 17:52:51 +01:00
device.c d3d9: Store primary stateblock state pointer in the device. 2020-03-06 17:52:51 +01:00
directx.c wined3d: Refactor wined3d_get_adapter_mode_count() to wined3d_output_get_mode_count(). 2020-03-05 19:49:37 +01:00
query.c d3d9: Build with msvcrt. 2019-07-02 10:00:29 +02:00
shader.c d3d9: Build with msvcrt. 2019-07-02 10:00:29 +02:00
stateblock.c d3d9: Retrieve state from the stateblock in d3d9_stateblock_Apply(). 2020-03-06 17:52:57 +01:00
surface.c d3d9: Build with msvcrt. 2019-07-02 10:00:29 +02:00
swapchain.c d3d9: Build with msvcrt. 2019-07-02 10:00:29 +02:00
texture.c wined3d: Record dirty regions for d3d9 textures. 2019-12-10 22:15:05 +01:00
version.rc
vertexdeclaration.c d3d9: Build with msvcrt. 2019-07-02 10:00:29 +02:00
volume.c d3d9: Build with msvcrt. 2019-07-02 10:00:29 +02:00