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Makefile.in
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adapter_gl.c
wined3d: Limit GLSL version to 1.30 when OpenGL 3 is not supported.
2019-10-31 17:35:14 +01:00
adapter_vk.c
wined3d: Make the adapter responsible for copying between buffer objects.
2019-09-24 17:32:11 +02:00
arb_program_shader.c
wined3d: Store the sRGB constants as wined3d_vec4 structures.
2019-08-19 14:13:02 +02:00
ati_fragment_shader.c
wined3d: Move the "gl_info" field from struct wined3d_context to struct wined3d_context_gl.
2019-08-07 19:56:16 +02:00
buffer.c
wined3d: Allow loading buffers mapped through system memory.
2019-09-25 21:11:32 +02:00
context.c
d3d11: Mind DSV flags when checking for conflicting SRV.
2019-10-31 17:39:13 +01:00
cs.c
wined3d: Make the adapter responsible for clearing UAVs.
2019-09-24 17:32:08 +02:00
device.c
d3d11: Mind DSV flags when checking for conflicting SRV.
2019-10-31 17:39:13 +01:00
directx.c
dxgi: Implement dxgi_output_TakeOwnership().
2019-10-31 00:33:46 +01:00
gl_compat.c
wined3d: Move the "gl_info" field from struct wined3d_context to struct wined3d_context_gl.
2019-08-07 19:56:16 +02:00
glsl_shader.c
wined3d: Introduce a separate use_legacy_fragment_output() helper.
2019-10-31 17:35:11 +01:00
nvidia_texture_shader.c
wined3d: Move the "gl_info" field from struct wined3d_context to struct wined3d_context_gl.
2019-08-07 19:56:16 +02:00
palette.c
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query.c
wined3d: Make the adapter responsible for query creation and destruction.
2019-08-15 20:17:01 +02:00
resource.c
wined3d: Introduce wined3d_resource_prepare_sysmem().
2019-08-16 10:08:52 +02:00
sampler.c
wined3d: Introduce a separate structure for OpenGL sampler information.
2019-08-15 20:16:58 +02:00
shader.c
wined3d: Store the sRGB constants as wined3d_vec4 structures.
2019-08-19 14:13:02 +02:00
shader_sm1.c
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shader_sm4.c
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state.c
wined3d: Move the "buffer_object" field from struct wined3d_buffer_gl to struct wined3d_buffer.
2019-09-23 19:44:17 +02:00
stateblock.c
wined3d: Introduce wined3d_stateblock_set_material().
2019-10-31 17:35:27 +01:00
surface.c
wined3d: Handle typeless formats in surface_cpu_blt().
2019-09-24 17:32:13 +02:00
swapchain.c
wined3d: Move the context array from struct wined3d_swapchain to struct wined3d_swapchain_gl.
2019-08-13 11:02:50 +02:00
texture.c
wined3d: Upload 3d GL textures per-slice when conversion is involved.
2019-10-18 20:04:45 +02:00
utils.c
d3d11: Mind DSV flags when checking for conflicting SRV.
2019-10-31 17:39:13 +01:00
version.rc
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vertexdeclaration.c
wined3d: Get rid of the float16 fallback in context_update_stream_info().
2019-08-05 18:45:03 +02:00
view.c
d3d11: Mind DSV flags when checking for conflicting SRV.
2019-10-31 17:39:13 +01:00
wined3d.spec
wined3d: Introduce wined3d_stateblock_set_material().
2019-10-31 17:35:27 +01:00
wined3d_gl.h
wined3d: Issue texture barrier before using a texture attached to FBO.
2019-10-27 19:12:41 +01:00
wined3d_main.c
wined3d: Pass a wined3d_context_gl structure to context_set_current().
2019-08-05 18:44:55 +02:00
wined3d_private.h
d3d11: Mind DSV flags when checking for conflicting SRV.
2019-10-31 17:39:13 +01:00
wined3d_vk.h
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