.. |
Makefile.in
|
wined3d: Move OpenGL initialisation code to adapter_gl.c.
|
2018-08-17 18:47:00 +02:00 |
adapter_gl.c
|
wined3d: Avoid using GL_MAX_VARYING_FLOATS_ARB in core profile contexts.
|
2018-10-13 00:30:57 +02:00 |
arb_program_shader.c
|
wined3d: Pass context to find_arb_pshader().
|
2018-08-21 23:02:31 +02:00 |
ati_fragment_shader.c
|
…
|
|
buffer.c
|
wined3d: Dump buffer descriptor in wined3d_buffer_create().
|
2018-10-13 00:30:51 +02:00 |
context.c
|
wined3d: Move the OpenGL texture format to struct wined3d_format_gl.
|
2018-09-24 10:24:31 +02:00 |
cs.c
|
wined3d: Add core context support for A8_UNORM render targets.
|
2018-10-01 19:12:33 -07:00 |
device.c
|
wined3d: Avoid accessing the device after deactivation some more.
|
2018-10-16 22:26:07 +02:00 |
directx.c
|
wined3d: Add GPU information for NVIDIA GeForce GT 720.
|
2018-10-08 20:26:57 +02:00 |
gl_compat.c
|
…
|
|
glsl_shader.c
|
wined3d: Add core context support for A8_UNORM render targets.
|
2018-10-01 19:12:33 -07:00 |
nvidia_texture_shader.c
|
…
|
|
palette.c
|
…
|
|
query.c
|
wined3d: Add sync object after query buffer issue.
|
2018-10-15 20:13:51 +02:00 |
resource.c
|
wined3d: Do not create DCs for all textures on WINED3D_NO3D adapters.
|
2018-09-28 01:12:02 +02:00 |
sampler.c
|
…
|
|
shader.c
|
wined3d: Drop support for pre-parsed shader DXBC chunks.
|
2018-10-05 11:26:00 -05:00 |
shader_sm1.c
|
…
|
|
shader_sm4.c
|
wined3d: Accept full DXBC.
|
2018-10-05 11:25:53 -05:00 |
state.c
|
wined3d: Implement depth bias clamp.
|
2018-10-08 20:27:00 +02:00 |
stateblock.c
|
wined3d: Store max point size in d3d_info.
|
2018-08-23 20:12:33 +02:00 |
surface.c
|
wined3d: Add fast-path for texture download blit.
|
2018-10-04 09:10:20 -05:00 |
swapchain.c
|
wined3d: Avoid accessing the device after minimize in ddraw.
|
2018-10-15 20:13:51 +02:00 |
texture.c
|
wined3d: Set texture swizzle for texture views.
|
2018-10-10 21:08:48 +02:00 |
utils.c
|
wined3d: Dump view descriptor contents.
|
2018-10-13 00:30:53 +02:00 |
version.rc
|
…
|
|
vertexdeclaration.c
|
wined3d: Introduce WINED3DFMT_FLAG_VERTEX_ATTRIBUTE.
|
2018-09-14 12:48:31 +02:00 |
view.c
|
wined3d: Invalidate shader resource bindings after binding texture view.
|
2018-10-13 00:30:55 +02:00 |
wined3d.spec
|
wined3d: Introduce wined3d_device_get_feature_level().
|
2018-09-24 22:41:30 +02:00 |
wined3d_gl.h
|
wined3d: Implement depth bias clamp.
|
2018-10-08 20:27:00 +02:00 |
wined3d_main.c
|
wined3d: Also default to OpenGL core contexts on NVIDIA GPUs.
|
2018-10-08 20:26:53 +02:00 |
wined3d_private.h
|
wined3d: Dump view descriptor contents.
|
2018-10-13 00:30:53 +02:00 |