wined3d: Set texture swizzle for texture views.
Fixes A8_UNORM views. Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -925,6 +925,24 @@ void wined3d_texture_set_swapchain(struct wined3d_texture *texture, struct wined
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wined3d_resource_update_draw_binding(&texture->resource);
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}
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void wined3d_gl_texture_swizzle_from_color_fixup(GLint swizzle[4], struct color_fixup_desc fixup)
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{
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static const GLenum swizzle_source[] =
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{
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GL_ZERO, /* CHANNEL_SOURCE_ZERO */
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GL_ONE, /* CHANNEL_SOURCE_ONE */
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GL_RED, /* CHANNEL_SOURCE_X */
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GL_GREEN, /* CHANNEL_SOURCE_Y */
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GL_BLUE, /* CHANNEL_SOURCE_Z */
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GL_ALPHA, /* CHANNEL_SOURCE_W */
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};
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swizzle[0] = swizzle_source[fixup.x_source];
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swizzle[1] = swizzle_source[fixup.y_source];
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swizzle[2] = swizzle_source[fixup.z_source];
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swizzle[3] = swizzle_source[fixup.w_source];
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}
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/* Context activation is done by the caller. */
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void wined3d_texture_bind(struct wined3d_texture *texture,
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struct wined3d_context *context, BOOL srgb)
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@ -1040,27 +1058,11 @@ void wined3d_texture_bind(struct wined3d_texture *texture,
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if (!is_identity_fixup(fixup) && can_use_texture_swizzle(gl_info, format))
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{
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static const GLenum swizzle_source[] =
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{
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GL_ZERO, /* CHANNEL_SOURCE_ZERO */
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GL_ONE, /* CHANNEL_SOURCE_ONE */
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GL_RED, /* CHANNEL_SOURCE_X */
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GL_GREEN, /* CHANNEL_SOURCE_Y */
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GL_BLUE, /* CHANNEL_SOURCE_Z */
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GL_ALPHA, /* CHANNEL_SOURCE_W */
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};
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struct
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{
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GLint x, y, z, w;
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}
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swizzle;
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GLint swizzle[4];
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swizzle.x = swizzle_source[fixup.x_source];
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swizzle.y = swizzle_source[fixup.y_source];
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swizzle.z = swizzle_source[fixup.z_source];
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swizzle.w = swizzle_source[fixup.w_source];
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gl_info->gl_ops.gl.p_glTexParameteriv(target, GL_TEXTURE_SWIZZLE_RGBA, &swizzle.x);
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checkGLcall("glTexParameteriv(GL_TEXTURE_SWIZZLE_RGBA)");
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wined3d_gl_texture_swizzle_from_color_fixup(swizzle, fixup);
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gl_info->gl_ops.gl.p_glTexParameteriv(target, GL_TEXTURE_SWIZZLE_RGBA, swizzle);
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checkGLcall("set format swizzle");
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}
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}
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@ -207,7 +207,7 @@ static void create_texture_view(struct wined3d_gl_view *view, GLenum view_target
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level_idx, desc->u.texture.level_count, layer_idx, layer_count));
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checkGLcall("create texture view");
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if (is_stencil_view_format(&view_format_gl->f))
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if (is_stencil_view_format(view_format))
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{
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static const GLint swizzle[] = {GL_ZERO, GL_RED, GL_ZERO, GL_ZERO};
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@ -226,6 +226,15 @@ static void create_texture_view(struct wined3d_gl_view *view, GLenum view_target
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context_invalidate_compute_state(context, STATE_COMPUTE_SHADER_RESOURCE_BINDING);
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context_invalidate_state(context, STATE_GRAPHICS_SHADER_RESOURCE_BINDING);
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}
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else if (!is_identity_fixup(view_format->color_fixup) && can_use_texture_swizzle(gl_info, view_format))
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{
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GLint swizzle[4];
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context_bind_texture(context, view->target, view->name);
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wined3d_gl_texture_swizzle_from_color_fixup(swizzle, view_format->color_fixup);
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gl_info->gl_ops.gl.p_glTexParameteriv(view->target, GL_TEXTURE_SWIZZLE_RGBA, swizzle);
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checkGLcall("set format swizzle");
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}
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context_release(context);
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}
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@ -3390,6 +3390,8 @@ void wined3d_texture_upload_from_texture(struct wined3d_texture *dst_texture, un
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void wined3d_texture_validate_location(struct wined3d_texture *texture,
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unsigned int sub_resource_idx, DWORD location) DECLSPEC_HIDDEN;
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void wined3d_gl_texture_swizzle_from_color_fixup(GLint swizzle[4], struct color_fixup_desc fixup) DECLSPEC_HIDDEN;
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#define WINED3D_LOCATION_DISCARDED 0x00000001
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#define WINED3D_LOCATION_SYSMEM 0x00000002
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#define WINED3D_LOCATION_USER_MEMORY 0x00000004
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