Sweden-Number/dlls/wined3d
Henri Verbeet c4ccdb2484 wined3d: Synchronise WINED3D_CS_OP_DRAW resource access.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-07-10 22:26:34 +09:00
..
Makefile.in wined3d: Don't import libuuid. 2016-05-23 14:06:57 +09:00
arb_program_shader.c wined3d: Recognize SM5 bfrev opcode. 2016-07-07 21:23:25 +09:00
ati_fragment_shader.c wined3d: Replace D3DCOLORTOGLFLOAT4 with an inline function. 2016-03-09 18:39:53 +09:00
buffer.c wined3d: Synchronise resource destruction with the command stream. 2016-07-08 22:35:02 +09:00
context.c wined3d: Add compute shader type. 2016-06-22 00:58:56 +09:00
cs.c wined3d: Synchronise WINED3D_CS_OP_DRAW resource access. 2016-07-10 22:26:34 +09:00
device.c wined3d: Send resource destruction through the command stream. 2016-07-08 22:35:01 +09:00
directx.c wined3d: Add Intel Iris chips to identification list. 2016-07-03 10:18:08 +09:00
drawprim.c wined3d: Include the base vertex index in WINED3D_CS_OP_DRAW. 2016-06-22 00:58:55 +09:00
gl_compat.c
glsl_shader.c wined3d: Implement immediate constant buffer in GLSL backend. 2016-07-08 23:07:21 +09:00
nvidia_texture_shader.c wined3d: Replace D3DCOLORTOGLFLOAT4 with an inline function. 2016-03-09 18:39:53 +09:00
palette.c wined3d: Send palette destruction through the command stream. 2016-06-22 22:16:30 +09:00
query.c wined3d: Send query destruction through the command stream. 2016-06-22 22:10:05 +09:00
resource.c wined3d: Synchronise resource destruction with the command stream. 2016-07-08 22:35:02 +09:00
sampler.c wined3d: Send sampler object desctruction through the command stream. 2016-06-22 22:09:59 +09:00
shader.c wined3d: Implement immediate constant buffer in GLSL backend. 2016-07-08 23:07:21 +09:00
shader_sm1.c wined3d: Clean up SM1 frontend. 2016-05-25 22:05:04 +09:00
shader_sm4.c wined3d: Implement immediate constant buffer in GLSL backend. 2016-07-08 23:07:21 +09:00
state.c wined3d: Fix a typo in comment. 2016-07-06 22:41:49 +09:00
stateblock.c wined3d: Implement index buffer offset. 2016-06-03 00:10:49 +09:00
surface.c wined3d: Introduce a helper function to allocate arrays. 2016-05-24 16:19:01 +09:00
swapchain.c wined3d: Use SetRect() instead of open coding it. 2016-07-03 10:17:57 +09:00
texture.c wined3d: Synchronise resource destruction with the command stream. 2016-07-08 22:35:02 +09:00
utils.c wined3d: Add more D3D10+ vertex formats. 2016-07-08 23:07:20 +09:00
version.rc
vertexdeclaration.c wined3d: Send vertex declaration destruction through the command stream. 2016-06-22 22:10:03 +09:00
view.c wined3d: Destroy the resource after view in wined3d_rendertarget_view_decref. 2016-07-04 23:06:28 +09:00
volume.c wined3d: Introduce a helper function to allocate arrays. 2016-05-24 16:19:01 +09:00
wined3d.spec wined3d: Introduce wined3d_unordered_access_view. 2016-06-24 20:05:54 +09:00
wined3d_gl.h wined3d: Add ARB_texture_view extension. 2016-06-07 22:06:19 +09:00
wined3d_main.c wined3d: Add compute shader type. 2016-06-22 00:58:56 +09:00
wined3d_private.h wined3d: Implement immediate constant buffer in GLSL backend. 2016-07-08 23:07:21 +09:00