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Makefile.in
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wined3d: Don't import libuuid.
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2016-05-23 14:06:57 +09:00 |
arb_program_shader.c
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wined3d: Recognize SM5 bfrev opcode.
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2016-07-07 21:23:25 +09:00 |
ati_fragment_shader.c
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wined3d: Replace D3DCOLORTOGLFLOAT4 with an inline function.
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2016-03-09 18:39:53 +09:00 |
buffer.c
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wined3d: Synchronise resource destruction with the command stream.
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2016-07-08 22:35:02 +09:00 |
context.c
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wined3d: Add compute shader type.
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2016-06-22 00:58:56 +09:00 |
cs.c
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wined3d: Synchronise WINED3D_CS_OP_DRAW resource access.
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2016-07-10 22:26:34 +09:00 |
device.c
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wined3d: Send resource destruction through the command stream.
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2016-07-08 22:35:01 +09:00 |
directx.c
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wined3d: Add Intel Iris chips to identification list.
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2016-07-03 10:18:08 +09:00 |
drawprim.c
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wined3d: Include the base vertex index in WINED3D_CS_OP_DRAW.
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2016-06-22 00:58:55 +09:00 |
gl_compat.c
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…
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glsl_shader.c
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wined3d: Implement immediate constant buffer in GLSL backend.
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2016-07-08 23:07:21 +09:00 |
nvidia_texture_shader.c
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wined3d: Replace D3DCOLORTOGLFLOAT4 with an inline function.
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2016-03-09 18:39:53 +09:00 |
palette.c
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wined3d: Send palette destruction through the command stream.
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2016-06-22 22:16:30 +09:00 |
query.c
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wined3d: Send query destruction through the command stream.
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2016-06-22 22:10:05 +09:00 |
resource.c
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wined3d: Synchronise resource destruction with the command stream.
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2016-07-08 22:35:02 +09:00 |
sampler.c
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wined3d: Send sampler object desctruction through the command stream.
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2016-06-22 22:09:59 +09:00 |
shader.c
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wined3d: Implement immediate constant buffer in GLSL backend.
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2016-07-08 23:07:21 +09:00 |
shader_sm1.c
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wined3d: Clean up SM1 frontend.
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2016-05-25 22:05:04 +09:00 |
shader_sm4.c
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wined3d: Implement immediate constant buffer in GLSL backend.
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2016-07-08 23:07:21 +09:00 |
state.c
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wined3d: Fix a typo in comment.
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2016-07-06 22:41:49 +09:00 |
stateblock.c
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wined3d: Implement index buffer offset.
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2016-06-03 00:10:49 +09:00 |
surface.c
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wined3d: Introduce a helper function to allocate arrays.
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2016-05-24 16:19:01 +09:00 |
swapchain.c
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wined3d: Use SetRect() instead of open coding it.
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2016-07-03 10:17:57 +09:00 |
texture.c
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wined3d: Synchronise resource destruction with the command stream.
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2016-07-08 22:35:02 +09:00 |
utils.c
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wined3d: Add more D3D10+ vertex formats.
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2016-07-08 23:07:20 +09:00 |
version.rc
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…
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vertexdeclaration.c
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wined3d: Send vertex declaration destruction through the command stream.
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2016-06-22 22:10:03 +09:00 |
view.c
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wined3d: Destroy the resource after view in wined3d_rendertarget_view_decref.
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2016-07-04 23:06:28 +09:00 |
volume.c
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wined3d: Introduce a helper function to allocate arrays.
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2016-05-24 16:19:01 +09:00 |
wined3d.spec
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wined3d: Introduce wined3d_unordered_access_view.
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2016-06-24 20:05:54 +09:00 |
wined3d_gl.h
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wined3d: Add ARB_texture_view extension.
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2016-06-07 22:06:19 +09:00 |
wined3d_main.c
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wined3d: Add compute shader type.
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2016-06-22 00:58:56 +09:00 |
wined3d_private.h
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wined3d: Implement immediate constant buffer in GLSL backend.
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2016-07-08 23:07:21 +09:00 |