Sweden-Number/dlls/wined3d
Stefan Dösinger 25a59fe71b wined3d: Set the max mipmap level in the pbo test.
fglrx refuses to use PBOs on not mipmap complete textures. The texture code
already takes care of this, do the same in the test.
2009-04-28 13:10:03 +02:00
..
Makefile.in
arb_program_shader.c wined3d: Avoid using an implicit value to set fogcoord to 0.0. 2009-04-23 18:14:27 +02:00
ati_fragment_shader.c
baseshader.c wined3d: Clear reg_maps in shader_get_registers_used() instead of the callers. 2009-04-28 13:10:02 +02:00
basetexture.c wined3d: Add pow2Matrix_identity flag to BaseTextureClass struct. 2009-03-31 12:39:27 +02:00
buffer.c wined3d: Fix an issue in buffer_get_sysmem. 2009-04-28 13:10:03 +02:00
clipper.c
context.c wined3d: Fix a few sign compare warnings. 2009-03-25 11:12:30 +01:00
cubetexture.c
device.c wined3d: Fix a few more direct buffer accesses. 2009-04-28 13:10:02 +02:00
directx.c wined3d: Set the max mipmap level in the pbo test. 2009-04-28 13:10:03 +02:00
drawprim.c wined3d: Save some memory in vertex buffers. 2009-04-10 11:14:32 +02:00
gl_compat.c
glsl_shader.c wined3d: Mask set bool/int constants with bool/int constants read. 2009-04-28 13:10:02 +02:00
nvidia_texture_shader.c
palette.c
pixelshader.c wined3d: Clear reg_maps in shader_get_registers_used() instead of the callers. 2009-04-28 13:10:02 +02:00
query.c
resource.c
state.c wined3d: Fix a few more direct buffer accesses. 2009-04-28 13:10:02 +02:00
stateblock.c d3d: Remove the format from index buffers. 2009-04-09 16:28:25 +02:00
surface.c wined3d: Emulate R16G16F and R32G32F if GL_ARB_texture_rg is not supported. 2009-04-28 13:10:03 +02:00
surface_base.c wined3d: Get rid of the shared_handle parameter. 2009-04-23 14:22:06 +02:00
surface_gdi.c wined3d: Downgrade an ERR to a WARN. 2009-04-23 14:22:06 +02:00
swapchain.c
swapchain_base.c
swapchain_gdi.c
texture.c wined3d: Fix a few sign compare warnings. 2009-03-25 11:12:30 +01:00
utils.c d3d8, d3d9: Don't rely on the wined3d buffer type. 2009-04-08 11:35:29 +02:00
vertexdeclaration.c wined3d: Unify vertex and texture formats. 2009-03-27 15:51:25 +01:00
vertexshader.c wined3d: Clear reg_maps in shader_get_registers_used() instead of the callers. 2009-04-28 13:10:02 +02:00
view.c
volume.c wined3d: Remove the bytesPerPixel field from IWineD3DSurfaceImpl and IWineD3DVolumeImpl. 2009-03-24 12:57:21 +01:00
volumetexture.c wined3d: Fix a few sign compare warnings. 2009-03-25 11:12:30 +01:00
wined3d.spec
wined3d_gl.h wined3d: Merge match_apple and implementation_is_apple. 2009-04-20 16:39:55 +02:00
wined3d_main.c
wined3d_private.h wined3d: Emulate R16G16F and R32G32F if GL_ARB_texture_rg is not supported. 2009-04-28 13:10:03 +02:00
wined3d_private_types.h wined3d: Handle the opcode specific control shift in the frontend rather than the backend. 2009-04-24 11:52:28 +02:00