Sweden-Number/dlls/wined3d
Francois Gouget 0f38a60dd3 Assorted spelling fixes. 2008-10-10 14:14:05 +02:00
..
Makefile.in
arb_program_shader.c wined3d: Correct some swizzles and write masks in arb_program_shader. 2008-10-09 12:14:21 +02:00
ati_fragment_shader.c wined3d: Make sure some variables are always initialized. 2008-10-09 12:14:26 +02:00
baseshader.c
basetexture.c
clipper.c
context.c wined3d: Don't do GL calls without a context. 2008-10-09 12:14:15 +02:00
cubetexture.c
device.c wined3d: Set the correct pow2Matrix for cube textures when NPOT textures are supported. 2008-10-09 12:14:08 +02:00
directx.c wined3d: Remove a redundant initialization of cfgs in CheckDepthStencilCapability (LLVM/Clang). 2008-10-09 12:13:53 +02:00
drawprim.c wined3d: Declare diffuseColor and specularColor inside their respective blocks (LLVM/Clang). 2008-10-10 12:27:17 +02:00
glsl_shader.c wined3d: Make sure some variables are always initialized. 2008-10-09 12:14:26 +02:00
indexbuffer.c
nvidia_texture_shader.c
palette.c
pixelshader.c
query.c
resource.c wined3d: Implement IWineD3DResourceImpl_GetPriority and IWineD3DResourceImpl_SetPriority for resource management. 2008-10-08 14:17:03 +02:00
state.c
stateblock.c
surface.c wined3d: Pass the correct RECT to LoadLocation() in LockRect(). 2008-10-10 12:27:21 +02:00
surface_base.c
surface_gdi.c
swapchain.c
swapchain_base.c Assorted spelling fixes. 2008-10-10 14:14:05 +02:00
swapchain_gdi.c
texture.c
utils.c
vertexbuffer.c
vertexdeclaration.c
vertexshader.c
volume.c
volumetexture.c
wined3d.spec
wined3d_main.c
wined3d_private.h wined3d: Implement IWineD3DResourceImpl_GetPriority and IWineD3DResourceImpl_SetPriority for resource management. 2008-10-08 14:17:03 +02:00
wined3d_private_types.h