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Makefile.in
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wined3d: Introduce a SPIR-V shader backend for the Vulkan adapter.
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2020-05-12 23:07:44 +02:00 |
adapter_gl.c
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wined3d: Get rid of WINED3D_QUIRK_SET_TEXCOORD_W.
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2020-06-17 00:05:44 +02:00 |
adapter_vk.c
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wined3d: Partially implement adapter_vk_clear_uav().
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2020-06-05 16:54:35 +02:00 |
arb_program_shader.c
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wined3d: Get rid of WINED3D_QUIRK_SET_TEXCOORD_W.
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2020-06-17 00:05:44 +02:00 |
ati_fragment_shader.c
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buffer.c
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wined3d: Implement Vulkan constant buffer descriptors.
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2020-05-12 23:07:44 +02:00 |
context.c
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wined3d: Get rid of the "d3d_initialized" check in context_resource_released().
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2020-06-03 21:48:30 +02:00 |
context_gl.c
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wined3d: Use "depth_size"/"stencil_size" to check for depth/stencil formats in the FBO cache.
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2020-06-04 13:50:44 +02:00 |
context_vk.c
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wined3d: Map Vulkan adapter bo's persistently on 64-bit architectures.
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2020-05-29 20:05:30 +02:00 |
cs.c
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wined3d: Move swapchain buffer discarding to wined3d_cs_exec_present().
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2020-05-29 20:05:30 +02:00 |
device.c
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wined3d: Use "depth_size" to check for a depth format in resolve_depth_buffer().
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2020-06-04 13:50:47 +02:00 |
directx.c
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wined3d: Get rid of the special format handling in wined3d_check_depth_stencil_format().
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2020-06-17 00:05:44 +02:00 |
gl_compat.c
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glsl_shader.c
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wined3d: Use "depth_size"/"stencil_size" to check for depth/stencil formats in glsl_blitter_supported().
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2020-06-03 21:48:48 +02:00 |
nvidia_texture_shader.c
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palette.c
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query.c
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wined3d: Implement pipeline statistics queries for the Vulkan adapter.
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2020-05-27 18:42:47 +02:00 |
resource.c
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wined3d: Clear WINED3DFMT_FLAG_DEPTH_STENCIL if the format is not supported as FBO attachment.
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2020-06-05 16:54:35 +02:00 |
sampler.c
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wined3d: Create Vulkan samplers for samplers.
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2020-05-01 21:51:31 +02:00 |
shader.c
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wined3d: Store the wined3d primitive type in the wined3d state structure.
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2020-05-20 20:10:19 +02:00 |
shader_sm1.c
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shader_sm4.c
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shader_spirv.c
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wined3d: Implement shader_spirv_select().
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2020-05-19 21:49:18 +02:00 |
state.c
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wined3d: Add a miscellaneous state template for the Vulkan adapter.
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2020-04-23 09:12:15 +02:00 |
stateblock.c
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wined3d: Store the wined3d patch vertex count in the wined3d state structure.
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2020-05-20 20:10:23 +02:00 |
surface.c
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wined3d: Merge _USER_MEMORY and _SYSMEM locations.
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2020-06-17 00:05:44 +02:00 |
swapchain.c
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wined3d: Set user memory separately for texture sub resources.
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2020-06-17 18:35:07 +02:00 |
texture.c
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wined3d: Set user memory separately for texture sub resources.
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2020-06-17 18:35:07 +02:00 |
utils.c
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wined3d: Get rid of the special format handling in wined3d_check_depth_stencil_format().
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2020-06-17 00:05:44 +02:00 |
version.rc
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vertexdeclaration.c
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view.c
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wined3d: Partially implement adapter_vk_clear_uav().
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2020-06-05 16:54:35 +02:00 |
wined3d.spec
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wined3d: Set user memory separately for texture sub resources.
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2020-06-17 18:35:07 +02:00 |
wined3d_gl.h
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wined3d: Use GL_APPLE_flush_render and GL_APPLE_rgb_422 to detect Apple OpenGL.
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2020-04-10 19:09:37 +02:00 |
wined3d_main.c
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wined3d: Remove no longer needed output parameter in wined3d_swapchain_state_set_fullscreen().
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2020-05-18 19:34:57 +02:00 |
wined3d_private.h
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wined3d: Set user memory separately for texture sub resources.
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2020-06-17 18:35:07 +02:00 |
wined3d_vk.h
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wined3d: Implement swapchains for the Vulkan adapter.
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2020-05-29 20:05:31 +02:00 |