..
Makefile.in
wined3d: Don't import libuuid.
2016-05-23 14:06:57 +09:00
arb_program_shader.c
wined3d: Introduce a helper function to allocate arrays.
2016-05-24 16:19:01 +09:00
ati_fragment_shader.c
wined3d: Replace D3DCOLORTOGLFLOAT4 with an inline function.
2016-03-09 18:39:53 +09:00
buffer.c
wined3d: Introduce a helper function to allocate arrays.
2016-05-24 16:19:01 +09:00
context.c
wined3d: Allow draw calls without vertex declaration.
2016-05-24 20:03:17 +09:00
cs.c
wined3d: Introduce a helper function to allocate arrays.
2016-05-24 16:19:01 +09:00
device.c
wined3d: Allow draw calls without vertex declaration.
2016-05-24 20:03:17 +09:00
directx.c
wined3d: Introduce a helper function to allocate arrays.
2016-05-24 16:19:01 +09:00
drawprim.c
wined3d: Emit position / attribute 0 last in draw_primitive_immediate_mode().
2016-05-18 01:06:16 +09:00
gl_compat.c
…
glsl_shader.c
wined3d: Introduce a helper function to allocate arrays.
2016-05-24 16:19:01 +09:00
nvidia_texture_shader.c
wined3d: Replace D3DCOLORTOGLFLOAT4 with an inline function.
2016-03-09 18:39:53 +09:00
palette.c
wined3d: Implement texture DC creation on top of D3DKMTCreateDCFromMemory().
2016-04-15 12:32:25 +09:00
query.c
wined3d: Store the context's current rendertarget as a texture and sub-resource index.
2016-03-30 11:54:13 +09:00
resource.c
wined3d: Don't enumerate sub-resources in wined3d_device_reset().
2016-04-21 15:34:43 +09:00
sampler.c
wined3d: Ignore wined3d_sampler_desc.srgb_decode if WINED3D_SRGB_READ_WRITE_CONTROL is not set.
2016-02-12 23:07:28 +09:00
shader.c
wined3d: Store shader signatures directly in struct wined3d_shader_desc.
2016-05-24 16:19:07 +09:00
shader_sm1.c
wined3d: Ignore flags for conditional SM 1-3 instructions explicitly.
2016-05-25 22:04:58 +09:00
shader_sm4.c
wined3d: Implement SM4 round_ne instruction.
2016-05-17 21:01:44 +09:00
state.c
wined3d: Introduce a helper function to allocate arrays.
2016-05-24 16:19:01 +09:00
stateblock.c
wined3d: Make wined3d_device_set_ps_consts_b() consistent with wined3d_device_set_ps_consts_f().
2016-05-18 10:35:50 +09:00
surface.c
wined3d: Introduce a helper function to allocate arrays.
2016-05-24 16:19:01 +09:00
swapchain.c
wined3d: Introduce a helper function to allocate arrays.
2016-05-24 16:19:01 +09:00
texture.c
wined3d: Introduce a helper function to allocate arrays.
2016-05-24 16:19:01 +09:00
utils.c
wined3d: Support missing WINED3DUSAGE flags to debug_d3dusage.
2016-05-25 22:04:20 +09:00
version.rc
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vertexdeclaration.c
wined3d: Introduce a helper function to allocate arrays.
2016-05-24 16:19:01 +09:00
view.c
wined3d: Store sub-resource parents in struct wined3d_texture_sub_resource().
2016-04-21 15:34:43 +09:00
volume.c
wined3d: Introduce a helper function to allocate arrays.
2016-05-24 16:19:01 +09:00
wined3d.spec
wined3d: Make wined3d_device_get_ps_consts_b() consistent with wined3d_device_get_ps_consts_f().
2016-05-18 10:35:55 +09:00
wined3d_gl.h
wined3d: Add EXT_texture_array extension.
2016-04-19 21:25:51 +09:00
wined3d_main.c
wined3d: Introduce a helper function to allocate arrays.
2016-05-24 16:19:01 +09:00
wined3d_private.h
wined3d: Allow draw calls without vertex declaration.
2016-05-24 20:03:17 +09:00