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Makefile.in
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wined3d: Implement shader_spirv_compile_vk().
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2020-09-24 15:03:51 +02:00 |
adapter_gl.c
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wined3d: Use command buffer IDs for synchronisation in wined3d_buffer_gl_sync_apple().
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2020-11-30 21:36:12 +01:00 |
adapter_vk.c
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wined3d: Use wined3d_get_primary_adapter_luid() if we didn't get a valid LUID from Vulkan.
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2020-10-14 20:32:08 +02:00 |
arb_program_shader.c
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ati_fragment_shader.c
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buffer.c
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wined3d: Explicitly synchronise in wined3d_context_gl_map_bo_address().
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2020-12-03 20:18:39 +01:00 |
context.c
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wined3d: Reference the SRV bo in context_load_shader_resources().
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2020-12-02 19:08:04 +01:00 |
context_gl.c
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wined3d: Explicitly synchronise in wined3d_context_gl_map_bo_address().
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2020-12-03 20:18:39 +01:00 |
context_vk.c
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wined3d: Clear the graphics pipeline key stencil test state when the stencil test is disabled.
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2020-10-13 18:19:04 +02:00 |
cs.c
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wined3d: Move the stencil write mask to wined3d_depth_stencil_state.
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2020-09-28 17:03:58 +02:00 |
device.c
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wined3d: Only store unique stream output descriptions.
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2020-10-07 18:40:18 +02:00 |
directx.c
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wined3d: Add NVIDIA GeForce GTX 1060 Mobile.
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2020-12-03 20:18:38 +01:00 |
gl_compat.c
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glsl_shader.c
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wined3d: Only store unique stream output descriptions.
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2020-10-07 18:40:18 +02:00 |
nvidia_texture_shader.c
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palette.c
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query.c
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wined3d: Use command buffer IDs for synchronisation in wined3d_buffer_gl_sync_apple().
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2020-11-30 21:36:12 +01:00 |
resource.c
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wined3d: Explicitly synchronise in wined3d_context_gl_map_bo_address().
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2020-12-03 20:18:39 +01:00 |
sampler.c
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shader.c
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wined3d: Only store unique stream output descriptions.
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2020-10-07 18:40:18 +02:00 |
shader_sm1.c
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shader_sm4.c
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libport: Remove the strnlen() function replacement.
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2020-12-01 10:19:50 +01:00 |
shader_spirv.c
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wined3d: Implement vertex shader stream output in the SPIR-V shader backend.
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2020-10-07 18:40:20 +02:00 |
state.c
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wined3d: Move the depth function to wined3d_depth_stencil_state.
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2020-09-29 18:33:37 +02:00 |
stateblock.c
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wined3d: Track SRV to RTV aliasing on sub resource level.
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2020-09-24 16:43:26 +02:00 |
surface.c
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wined3d: Reference the bo (if any) in texture2d_read_from_framebuffer().
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2020-12-02 19:08:04 +01:00 |
swapchain.c
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wined3d: Use command buffer IDs for synchronisation in wined3d_buffer_gl_sync_apple().
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2020-11-30 21:36:12 +01:00 |
texture.c
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wined3d: Reference the bo in wined3d_texture_gl_download_data().
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2020-12-03 20:18:39 +01:00 |
utils.c
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wined3d: Introduce WINED3DFMT_FLAG_UNORDERED_ACCESS.
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2020-09-30 15:53:05 +02:00 |
version.rc
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vertexdeclaration.c
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view.c
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wined3d: Get rid of an unnecessary assignment.
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2020-12-02 19:08:04 +01:00 |
wined3d.spec
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wined3d: Restore display modes for all outputs when doing mode restoration.
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2020-11-03 21:47:27 +01:00 |
wined3d_gl.h
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wined3d_main.c
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wined3d: Store a struct wined3d pointer in struct wined3d_swapchain_state.
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2020-10-29 22:25:29 +01:00 |
wined3d_private.h
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wined3d: Add NVIDIA GeForce GTX 1060 Mobile.
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2020-12-03 20:18:38 +01:00 |
wined3d_vk.h
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wined3d: Implement stream output for the Vulkan adapter.
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2020-10-07 18:40:22 +02:00 |