Sweden-Number/dlls/wined3d
Henri Verbeet 916bd0e4c2 wined3d: Use wined3d_texture_get_level_box() in texture2d_load_texture().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-20 12:20:43 +02:00
..
Makefile.in wined3d: Introduce a Vulkan based adapter implementation. 2019-04-01 21:54:32 +02:00
adapter_gl.c wined3d: Report WINED3DPRASTERCAPS_MIPMAPLODBIAS only when supported. 2019-05-16 20:54:23 +02:00
adapter_vk.c wined3d: Always report support for ZBIAS and MIPMAPLODBIAS raster caps in the Vulkan backend. 2019-05-16 20:54:23 +02:00
arb_program_shader.c wined3d: Pass a wined3d_context_gl structure to context_set_draw_buffer(). 2019-05-15 19:26:25 +02:00
ati_fragment_shader.c wined3d: Move the texture unit map from struct wined3d_context to struct wined3d_context_gl. 2019-05-13 12:45:08 +02:00
buffer.c wined3d: Invalidate _SYSMEM location when mapping opengl buffer. 2019-02-13 19:45:24 +01:00
context.c wined3d: Pass a wined3d_context_gl structure to context_set_pixel_format(). 2019-05-20 12:20:40 +02:00
cs.c wined3d: Pass a wined3d_context_gl structure to wined3d_texture_gl_bind_and_dirtify(). 2019-05-09 10:01:53 -05:00
device.c wined3d: Use wined3d_texture_get_level_box() in wined3d_device_update_texture(). 2019-05-17 20:40:39 +02:00
directx.c wined3d: Make the adapter responsible for context destruction and allocation. 2019-05-07 08:46:04 -05:00
gl_compat.c wined3d: Move the extension emulation fields from struct wined3d_context to struct wined3d_context_gl. 2019-05-08 08:30:23 -05:00
glsl_shader.c wined3d: Factor out compute_normal_matrix() function. 2019-05-16 20:54:23 +02:00
nvidia_texture_shader.c wined3d: Move the texture unit map from struct wined3d_context to struct wined3d_context_gl. 2019-05-13 12:45:08 +02:00
palette.c wined3d: Execute all CS commands before setting palette entries. 2019-01-14 17:25:49 +01:00
query.c wined3d: Move the pipeline statistics query fields from struct wined3d_context to struct wined3d_context_gl. 2019-05-14 20:13:59 +02:00
resource.c wined3d: Introduce general helper function to get sample count for resource. 2019-03-04 19:34:46 +01:00
sampler.c wined3d: Move the "target" field from struct wined3d_texture to struct wined3d_texture_gl. 2018-10-30 10:53:59 +01:00
shader.c wined3d: Store texture swizzle capability in struct wined3d_d3d_info. 2019-05-07 08:45:43 -05:00
shader_sm1.c wined3d: Use the global memory allocation helpers. 2018-02-14 09:06:58 +01:00
shader_sm4.c wined3d: Export wined3d_extract_shader_input_signature_from_dxbc(). 2019-02-12 23:02:28 +01:00
state.c wined3d: Pass a wined3d_context_gl structure to context_update_stream_sources(). 2019-05-14 20:13:59 +02:00
stateblock.c wined3d: Store and use stream offset in state block. 2019-04-05 22:16:31 +02:00
surface.c wined3d: Use wined3d_texture_get_level_box() in texture2d_load_texture(). 2019-05-20 12:20:43 +02:00
swapchain.c wined3d: Use context_acquire() in wined3d_swapchain_cs_init(). 2019-05-16 20:54:23 +02:00
texture.c wined3d: Pass a wined3d_context_gl structure to context_texture_update(). 2019-05-15 19:26:28 +02:00
utils.c wined3d: Factor out compute_normal_matrix() function. 2019-05-16 20:54:23 +02:00
version.rc
vertexdeclaration.c wined3d: Rename MAX_STREAMS to WINED3D_MAX_STREAMS. 2019-02-22 12:26:16 +01:00
view.c wined3d: Move the texture unit map from struct wined3d_context to struct wined3d_context_gl. 2019-05-13 12:45:08 +02:00
wined3d.spec wined3d: Explicitly create the implicit swapchain. 2019-04-12 15:33:44 +02:00
wined3d_gl.h wined3d: Store the glEnableWINE and glDisableWINE pointers in the wined3d_gl_info structure. 2019-05-08 08:30:16 -05:00
wined3d_main.c wined3d: Don't use strcasecmp. 2019-04-04 17:21:49 +02:00
wined3d_private.h wined3d: Pass a wined3d_context_gl structure to context_get_offscreen_gl_buffer(). 2019-05-20 12:20:36 +02:00
wined3d_vk.h wined3d: Use vkGetDeviceProcAddr() to load Vulkan device functions. 2019-04-19 16:24:13 +02:00