Sweden-Number/dlls/wined3d/query.c

1373 lines
45 KiB
C

/*
* Copyright 2005 Oliver Stieber
* Copyright 2007-2008 Stefan Dösinger for CodeWeavers
* Copyright 2009-2010 Henri Verbeet for CodeWeavers.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include "wine/port.h"
#include "wined3d_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
static void wined3d_query_buffer_invalidate(struct wined3d_query *query)
{
/* map[0] != map[1]: exact values do not have any significance. */
query->map_ptr[0] = 0;
query->map_ptr[1] = ~(UINT64)0;
}
static BOOL wined3d_query_buffer_is_valid(struct wined3d_query *query)
{
return query->map_ptr[0] == query->map_ptr[1];
}
static void wined3d_query_create_buffer_object(struct wined3d_context *context, struct wined3d_query *query)
{
const struct wined3d_gl_info *gl_info = context->gl_info;
const GLuint map_flags = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT;
GLuint buffer_object;
GL_EXTCALL(glGenBuffers(1, &buffer_object));
GL_EXTCALL(glBindBuffer(GL_QUERY_BUFFER, buffer_object));
GL_EXTCALL(glBufferStorage(GL_QUERY_BUFFER, sizeof(query->map_ptr[0]) * 2, NULL, map_flags));
query->map_ptr = GL_EXTCALL(glMapBufferRange(GL_QUERY_BUFFER, 0, sizeof(query->map_ptr[0]) * 2, map_flags));
GL_EXTCALL(glBindBuffer(GL_QUERY_BUFFER, 0));
checkGLcall("query buffer object creation");
wined3d_query_buffer_invalidate(query);
query->buffer_object = buffer_object;
}
static void wined3d_query_destroy_buffer_object(struct wined3d_context *context, struct wined3d_query *query)
{
const struct wined3d_gl_info *gl_info = context->gl_info;
GL_EXTCALL(glDeleteBuffers(1, &query->buffer_object));
checkGLcall("query buffer object destruction");
query->buffer_object = 0;
query->map_ptr = NULL;
}
/* From ARB_occlusion_query: "Querying the state for a given occlusion query
* forces that occlusion query to complete within a finite amount of time."
* In practice, that means drivers flush when retrieving
* GL_QUERY_RESULT_AVAILABLE, which can be undesirable when applications use a
* significant number of queries. Using a persistently mapped query buffer
* object allows us to avoid these implicit flushes. An additional benefit is
* that it allows us to poll the query status from the application-thread
* instead of from the csmt-thread. */
static BOOL wined3d_query_buffer_queue_result(struct wined3d_context *context, struct wined3d_query *query, GLuint id)
{
const struct wined3d_gl_info *gl_info = context->gl_info;
GLsync tmp_sync;
if (!gl_info->supported[ARB_QUERY_BUFFER_OBJECT] || !gl_info->supported[ARB_BUFFER_STORAGE])
return FALSE;
/* Don't use query buffers without CSMT, mainly for simplicity. */
if (!context->device->cs->thread)
return FALSE;
if (query->buffer_object)
{
/* If there's still a query result in-flight for the existing buffer
* object (i.e., the query was restarted before we received its
* result), we can't reuse the existing buffer object. */
if (wined3d_query_buffer_is_valid(query))
wined3d_query_buffer_invalidate(query);
else
wined3d_query_destroy_buffer_object(context, query);
}
if (!query->buffer_object)
wined3d_query_create_buffer_object(context, query);
GL_EXTCALL(glBindBuffer(GL_QUERY_BUFFER, query->buffer_object));
/* Read the same value twice. We know we have the result if map_ptr[0] == map_ptr[1]. */
GL_EXTCALL(glGetQueryObjectui64v(id, GL_QUERY_RESULT, (void *)0));
GL_EXTCALL(glGetQueryObjectui64v(id, GL_QUERY_RESULT, (void *)sizeof(query->map_ptr[0])));
GL_EXTCALL(glBindBuffer(GL_QUERY_BUFFER, 0));
checkGLcall("queue query result");
/* ARB_buffer_storage requires the client to call FenceSync with
* SYNC_GPU_COMMANDS_COMPLETE after the server does a write. This behavior
* is not enforced by Mesa.
*/
tmp_sync = GL_EXTCALL(glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0));
GL_EXTCALL(glDeleteSync(tmp_sync));
checkGLcall("query buffer sync");
return TRUE;
}
static UINT64 get_query_result64(GLuint id, const struct wined3d_gl_info *gl_info)
{
if (gl_info->supported[ARB_TIMER_QUERY])
{
GLuint64 result;
GL_EXTCALL(glGetQueryObjectui64v(id, GL_QUERY_RESULT, &result));
return result;
}
else
{
GLuint result;
GL_EXTCALL(glGetQueryObjectuiv(id, GL_QUERY_RESULT, &result));
return result;
}
}
static void wined3d_query_init(struct wined3d_query *query, struct wined3d_device *device,
enum wined3d_query_type type, const void *data, DWORD data_size,
const struct wined3d_query_ops *query_ops, void *parent, const struct wined3d_parent_ops *parent_ops)
{
query->ref = 1;
query->parent = parent;
query->parent_ops = parent_ops;
query->device = device;
query->state = QUERY_CREATED;
query->type = type;
query->data = data;
query->data_size = data_size;
query->query_ops = query_ops;
list_init(&query->poll_list_entry);
}
static struct wined3d_event_query *wined3d_event_query_from_query(struct wined3d_query *query)
{
return CONTAINING_RECORD(query, struct wined3d_event_query, query);
}
static struct wined3d_occlusion_query *wined3d_occlusion_query_from_query(struct wined3d_query *query)
{
return CONTAINING_RECORD(query, struct wined3d_occlusion_query, query);
}
static struct wined3d_timestamp_query *wined3d_timestamp_query_from_query(struct wined3d_query *query)
{
return CONTAINING_RECORD(query, struct wined3d_timestamp_query, query);
}
static struct wined3d_so_statistics_query *wined3d_so_statistics_query_from_query(struct wined3d_query *query)
{
return CONTAINING_RECORD(query, struct wined3d_so_statistics_query, query);
}
static struct wined3d_pipeline_statistics_query *wined3d_pipeline_statistics_query_from_query(
struct wined3d_query *query)
{
return CONTAINING_RECORD(query, struct wined3d_pipeline_statistics_query, query);
}
static BOOL wined3d_fence_supported(const struct wined3d_gl_info *gl_info)
{
return gl_info->supported[ARB_SYNC] || gl_info->supported[NV_FENCE] || gl_info->supported[APPLE_FENCE];
}
static enum wined3d_fence_result wined3d_fence_test(const struct wined3d_fence *fence,
const struct wined3d_device *device, DWORD flags)
{
const struct wined3d_gl_info *gl_info;
struct wined3d_context *context;
enum wined3d_fence_result ret;
BOOL fence_result;
TRACE("fence %p, device %p, flags %#x.\n", fence, device, flags);
if (!fence->context_gl)
{
TRACE("Fence not issued.\n");
return WINED3D_FENCE_NOT_STARTED;
}
if (!(context = context_reacquire(device, &fence->context_gl->c)))
{
if (!fence->context_gl->c.gl_info->supported[ARB_SYNC])
{
WARN("Fence tested from wrong thread.\n");
return WINED3D_FENCE_WRONG_THREAD;
}
context = context_acquire(device, NULL, 0);
}
gl_info = context->gl_info;
if (gl_info->supported[ARB_SYNC])
{
GLenum gl_ret = GL_EXTCALL(glClientWaitSync(fence->object.sync,
(flags & WINED3DGETDATA_FLUSH) ? GL_SYNC_FLUSH_COMMANDS_BIT : 0, 0));
checkGLcall("glClientWaitSync");
switch (gl_ret)
{
case GL_ALREADY_SIGNALED:
case GL_CONDITION_SATISFIED:
ret = WINED3D_FENCE_OK;
break;
case GL_TIMEOUT_EXPIRED:
ret = WINED3D_FENCE_WAITING;
break;
case GL_WAIT_FAILED:
default:
ERR("glClientWaitSync returned %#x.\n", gl_ret);
ret = WINED3D_FENCE_ERROR;
}
}
else if (gl_info->supported[APPLE_FENCE])
{
fence_result = GL_EXTCALL(glTestFenceAPPLE(fence->object.id));
checkGLcall("glTestFenceAPPLE");
if (fence_result)
ret = WINED3D_FENCE_OK;
else
ret = WINED3D_FENCE_WAITING;
}
else if (gl_info->supported[NV_FENCE])
{
fence_result = GL_EXTCALL(glTestFenceNV(fence->object.id));
checkGLcall("glTestFenceNV");
if (fence_result)
ret = WINED3D_FENCE_OK;
else
ret = WINED3D_FENCE_WAITING;
}
else
{
ERR("Fence created despite lack of GL support.\n");
ret = WINED3D_FENCE_ERROR;
}
context_release(context);
return ret;
}
enum wined3d_fence_result wined3d_fence_wait(const struct wined3d_fence *fence,
const struct wined3d_device *device)
{
const struct wined3d_gl_info *gl_info;
struct wined3d_context *context;
enum wined3d_fence_result ret;
TRACE("fence %p, device %p.\n", fence, device);
if (!fence->context_gl)
{
TRACE("Fence not issued.\n");
return WINED3D_FENCE_NOT_STARTED;
}
gl_info = fence->context_gl->c.gl_info;
if (!(context = context_reacquire(device, &fence->context_gl->c)))
{
/* A glFinish does not reliably wait for draws in other contexts. The caller has
* to find its own way to cope with the thread switch
*/
if (!gl_info->supported[ARB_SYNC])
{
WARN("Fence finished from wrong thread.\n");
return WINED3D_FENCE_WRONG_THREAD;
}
context = context_acquire(device, NULL, 0);
}
gl_info = context->gl_info;
if (gl_info->supported[ARB_SYNC])
{
/* Timeouts near 0xffffffffffffffff may immediately return GL_TIMEOUT_EXPIRED,
* possibly because macOS internally adds some slop to the timer. To avoid this,
* we use a large number that isn't near the point of overflow (macOS 10.12.5).
*/
GLenum gl_ret = GL_EXTCALL(glClientWaitSync(fence->object.sync,
GL_SYNC_FLUSH_COMMANDS_BIT, ~(GLuint64)0 >> 1));
checkGLcall("glClientWaitSync");
switch (gl_ret)
{
case GL_ALREADY_SIGNALED:
case GL_CONDITION_SATISFIED:
ret = WINED3D_FENCE_OK;
break;
/* We don't expect a timeout for a ~292 year wait */
default:
ERR("glClientWaitSync returned %#x.\n", gl_ret);
ret = WINED3D_FENCE_ERROR;
}
}
else if (context->gl_info->supported[APPLE_FENCE])
{
GL_EXTCALL(glFinishFenceAPPLE(fence->object.id));
checkGLcall("glFinishFenceAPPLE");
ret = WINED3D_FENCE_OK;
}
else if (context->gl_info->supported[NV_FENCE])
{
GL_EXTCALL(glFinishFenceNV(fence->object.id));
checkGLcall("glFinishFenceNV");
ret = WINED3D_FENCE_OK;
}
else
{
ERR("Fence created without GL support.\n");
ret = WINED3D_FENCE_ERROR;
}
context_release(context);
return ret;
}
void wined3d_fence_issue(struct wined3d_fence *fence, const struct wined3d_device *device)
{
struct wined3d_context *context = NULL;
const struct wined3d_gl_info *gl_info;
if (fence->context_gl && !(context = context_reacquire(device, &fence->context_gl->c))
&& !fence->context_gl->c.gl_info->supported[ARB_SYNC])
wined3d_context_gl_free_fence(fence);
if (!context)
context = context_acquire(device, NULL, 0);
gl_info = context->gl_info;
if (!fence->context_gl)
wined3d_context_gl_alloc_fence(wined3d_context_gl(context), fence);
if (gl_info->supported[ARB_SYNC])
{
if (fence->object.sync)
GL_EXTCALL(glDeleteSync(fence->object.sync));
checkGLcall("glDeleteSync");
fence->object.sync = GL_EXTCALL(glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0));
checkGLcall("glFenceSync");
}
else if (gl_info->supported[APPLE_FENCE])
{
GL_EXTCALL(glSetFenceAPPLE(fence->object.id));
checkGLcall("glSetFenceAPPLE");
}
else if (gl_info->supported[NV_FENCE])
{
GL_EXTCALL(glSetFenceNV(fence->object.id, GL_ALL_COMPLETED_NV));
checkGLcall("glSetFenceNV");
}
context_release(context);
}
static void wined3d_fence_free(struct wined3d_fence *fence)
{
if (fence->context_gl)
wined3d_context_gl_free_fence(fence);
}
void wined3d_fence_destroy(struct wined3d_fence *fence)
{
wined3d_fence_free(fence);
heap_free(fence);
}
static HRESULT wined3d_fence_init(struct wined3d_fence *fence, const struct wined3d_gl_info *gl_info)
{
if (!wined3d_fence_supported(gl_info))
{
WARN("Fences not supported.\n");
return WINED3DERR_NOTAVAILABLE;
}
return WINED3D_OK;
}
HRESULT wined3d_fence_create(struct wined3d_device *device, struct wined3d_fence **fence)
{
const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
struct wined3d_fence *object;
HRESULT hr;
TRACE("device %p, fence %p.\n", device, fence);
if (!(object = heap_alloc_zero(sizeof(*object))))
return E_OUTOFMEMORY;
if (FAILED(hr = wined3d_fence_init(object, gl_info)))
{
heap_free(object);
return hr;
}
TRACE("Created fence %p.\n", object);
*fence = object;
return WINED3D_OK;
}
ULONG CDECL wined3d_query_incref(struct wined3d_query *query)
{
ULONG refcount = InterlockedIncrement(&query->ref);
TRACE("%p increasing refcount to %u.\n", query, refcount);
return refcount;
}
static void wined3d_query_destroy_object(void *object)
{
struct wined3d_query *query = object;
if (!list_empty(&query->poll_list_entry))
list_remove(&query->poll_list_entry);
if (query->buffer_object)
{
struct wined3d_context *context;
context = context_acquire(query->device, NULL, 0);
wined3d_query_destroy_buffer_object(context, query);
context_release(context);
}
/* Queries are specific to the GL context that created them. Not
* deleting the query will obviously leak it, but that's still better
* than potentially deleting a different query with the same id in this
* context, and (still) leaking the actual query. */
query->query_ops->query_destroy(query);
}
ULONG CDECL wined3d_query_decref(struct wined3d_query *query)
{
ULONG refcount = InterlockedDecrement(&query->ref);
TRACE("%p decreasing refcount to %u.\n", query, refcount);
if (!refcount)
{
query->parent_ops->wined3d_object_destroyed(query->parent);
wined3d_cs_destroy_object(query->device->cs, wined3d_query_destroy_object, query);
}
return refcount;
}
HRESULT CDECL wined3d_query_get_data(struct wined3d_query *query,
void *data, UINT data_size, DWORD flags)
{
TRACE("query %p, data %p, data_size %u, flags %#x.\n",
query, data, data_size, flags);
if (flags)
WARN("Ignoring flags %#x.\n", flags);
if (query->state == QUERY_BUILDING)
{
WARN("Query is building, returning S_FALSE.\n");
return S_FALSE;
}
if (query->state == QUERY_CREATED)
{
WARN("Query wasn't started yet.\n");
return WINED3DERR_INVALIDCALL;
}
if (query->device->cs->thread)
{
if (query->counter_main != query->counter_retrieved
|| (query->buffer_object && !wined3d_query_buffer_is_valid(query)))
{
if (flags & WINED3DGETDATA_FLUSH && !query->device->cs->queries_flushed)
wined3d_cs_emit_flush(query->device->cs);
return S_FALSE;
}
if (query->buffer_object)
query->data = query->map_ptr;
}
else if (!query->query_ops->query_poll(query, flags))
{
return S_FALSE;
}
if (data)
memcpy(data, query->data, min(data_size, query->data_size));
return S_OK;
}
UINT CDECL wined3d_query_get_data_size(const struct wined3d_query *query)
{
TRACE("query %p.\n", query);
return query->data_size;
}
HRESULT CDECL wined3d_query_issue(struct wined3d_query *query, DWORD flags)
{
TRACE("query %p, flags %#x.\n", query, flags);
if (flags & WINED3DISSUE_END)
++query->counter_main;
wined3d_cs_emit_query_issue(query->device->cs, query, flags);
if (flags & WINED3DISSUE_BEGIN)
query->state = QUERY_BUILDING;
else
query->state = QUERY_SIGNALLED;
return WINED3D_OK;
}
static BOOL wined3d_occlusion_query_ops_poll(struct wined3d_query *query, DWORD flags)
{
struct wined3d_occlusion_query *oq = wined3d_occlusion_query_from_query(query);
struct wined3d_device *device = query->device;
const struct wined3d_gl_info *gl_info;
struct wined3d_context *context;
GLuint available;
TRACE("query %p, flags %#x.\n", query, flags);
if (!(context = context_reacquire(device, &oq->context_gl->c)))
{
FIXME("%p Wrong thread, returning 1.\n", query);
oq->samples = 1;
return TRUE;
}
gl_info = context->gl_info;
GL_EXTCALL(glGetQueryObjectuiv(oq->id, GL_QUERY_RESULT_AVAILABLE, &available));
TRACE("Available %#x.\n", available);
if (available)
{
oq->samples = get_query_result64(oq->id, gl_info);
TRACE("Returning 0x%s samples.\n", wine_dbgstr_longlong(oq->samples));
}
checkGLcall("poll occlusion query");
context_release(context);
return available;
}
static BOOL wined3d_event_query_ops_poll(struct wined3d_query *query, DWORD flags)
{
struct wined3d_event_query *event_query = wined3d_event_query_from_query(query);
enum wined3d_fence_result ret;
TRACE("query %p, flags %#x.\n", query, flags);
ret = wined3d_fence_test(&event_query->fence, query->device, flags);
switch (ret)
{
case WINED3D_FENCE_OK:
case WINED3D_FENCE_NOT_STARTED:
return event_query->signalled = TRUE;
case WINED3D_FENCE_WAITING:
return event_query->signalled = FALSE;
case WINED3D_FENCE_WRONG_THREAD:
FIXME("(%p) Wrong thread, reporting GPU idle.\n", query);
return event_query->signalled = TRUE;
case WINED3D_FENCE_ERROR:
ERR("The GL event query failed.\n");
return event_query->signalled = TRUE;
default:
ERR("Unexpected wined3d_event_query_test result %#x.\n", ret);
return event_query->signalled = TRUE;
}
}
void * CDECL wined3d_query_get_parent(const struct wined3d_query *query)
{
TRACE("query %p.\n", query);
return query->parent;
}
enum wined3d_query_type CDECL wined3d_query_get_type(const struct wined3d_query *query)
{
TRACE("query %p.\n", query);
return query->type;
}
static BOOL wined3d_event_query_ops_issue(struct wined3d_query *query, DWORD flags)
{
TRACE("query %p, flags %#x.\n", query, flags);
if (flags & WINED3DISSUE_END)
{
struct wined3d_event_query *event_query = wined3d_event_query_from_query(query);
wined3d_fence_issue(&event_query->fence, query->device);
return TRUE;
}
else if (flags & WINED3DISSUE_BEGIN)
{
/* Started implicitly at query creation. */
ERR("Event query issued with START flag - what to do?\n");
}
return FALSE;
}
static BOOL wined3d_occlusion_query_ops_issue(struct wined3d_query *query, DWORD flags)
{
struct wined3d_occlusion_query *oq = wined3d_occlusion_query_from_query(query);
struct wined3d_device *device = query->device;
const struct wined3d_gl_info *gl_info;
struct wined3d_context *context;
BOOL poll = FALSE;
TRACE("query %p, flags %#x.\n", query, flags);
/* This is allowed according to MSDN and our tests. Reset the query and
* restart. */
if (flags & WINED3DISSUE_BEGIN)
{
if (oq->started)
{
if ((context = context_reacquire(device, &oq->context_gl->c)))
{
gl_info = context->gl_info;
GL_EXTCALL(glEndQuery(GL_SAMPLES_PASSED));
checkGLcall("glEndQuery()");
}
else
{
FIXME("Wrong thread, can't restart query.\n");
wined3d_context_gl_free_occlusion_query(oq);
context = context_acquire(device, NULL, 0);
wined3d_context_gl_alloc_occlusion_query(wined3d_context_gl(context), oq);
}
}
else
{
if (oq->context_gl)
wined3d_context_gl_free_occlusion_query(oq);
context = context_acquire(device, NULL, 0);
wined3d_context_gl_alloc_occlusion_query(wined3d_context_gl(context), oq);
}
gl_info = context->gl_info;
GL_EXTCALL(glBeginQuery(GL_SAMPLES_PASSED, oq->id));
checkGLcall("glBeginQuery()");
context_release(context);
oq->started = TRUE;
}
if (flags & WINED3DISSUE_END)
{
/* MSDN says END on a non-building occlusion query returns an error,
* but our tests show that it returns OK. But OpenGL doesn't like it,
* so avoid generating an error. */
if (oq->started)
{
if ((context = context_reacquire(device, &oq->context_gl->c)))
{
gl_info = context->gl_info;
GL_EXTCALL(glEndQuery(GL_SAMPLES_PASSED));
checkGLcall("glEndQuery()");
wined3d_query_buffer_queue_result(context, query, oq->id);
context_release(context);
poll = TRUE;
}
else
{
FIXME("Wrong thread, can't end query.\n");
}
}
oq->started = FALSE;
}
return poll;
}
static BOOL wined3d_timestamp_query_ops_poll(struct wined3d_query *query, DWORD flags)
{
struct wined3d_timestamp_query *tq = wined3d_timestamp_query_from_query(query);
struct wined3d_device *device = query->device;
const struct wined3d_gl_info *gl_info;
struct wined3d_context *context;
GLuint64 timestamp;
GLuint available;
TRACE("query %p, flags %#x.\n", query, flags);
if (!(context = context_reacquire(device, &tq->context_gl->c)))
{
FIXME("%p Wrong thread, returning 1.\n", query);
tq->timestamp = 1;
return TRUE;
}
gl_info = context->gl_info;
GL_EXTCALL(glGetQueryObjectuiv(tq->id, GL_QUERY_RESULT_AVAILABLE, &available));
checkGLcall("glGetQueryObjectuiv(GL_QUERY_RESULT_AVAILABLE)");
TRACE("available %#x.\n", available);
if (available)
{
GL_EXTCALL(glGetQueryObjectui64v(tq->id, GL_QUERY_RESULT, &timestamp));
checkGLcall("glGetQueryObjectui64v(GL_QUERY_RESULT)");
TRACE("Returning timestamp %s.\n", wine_dbgstr_longlong(timestamp));
tq->timestamp = timestamp;
}
context_release(context);
return available;
}
static BOOL wined3d_timestamp_query_ops_issue(struct wined3d_query *query, DWORD flags)
{
struct wined3d_timestamp_query *tq = wined3d_timestamp_query_from_query(query);
const struct wined3d_gl_info *gl_info;
struct wined3d_context *context;
TRACE("query %p, flags %#x.\n", query, flags);
if (flags & WINED3DISSUE_BEGIN)
{
WARN("Ignoring WINED3DISSUE_BEGIN with a TIMESTAMP query.\n");
}
if (flags & WINED3DISSUE_END)
{
if (tq->context_gl)
wined3d_context_gl_free_timestamp_query(tq);
context = context_acquire(query->device, NULL, 0);
gl_info = context->gl_info;
wined3d_context_gl_alloc_timestamp_query(wined3d_context_gl(context), tq);
GL_EXTCALL(glQueryCounter(tq->id, GL_TIMESTAMP));
checkGLcall("glQueryCounter()");
context_release(context);
return TRUE;
}
return FALSE;
}
static BOOL wined3d_timestamp_disjoint_query_ops_poll(struct wined3d_query *query, DWORD flags)
{
TRACE("query %p, flags %#x.\n", query, flags);
return TRUE;
}
static BOOL wined3d_timestamp_disjoint_query_ops_issue(struct wined3d_query *query, DWORD flags)
{
TRACE("query %p, flags %#x.\n", query, flags);
return FALSE;
}
static BOOL wined3d_so_statistics_query_ops_poll(struct wined3d_query *query, DWORD flags)
{
struct wined3d_so_statistics_query *pq = wined3d_so_statistics_query_from_query(query);
struct wined3d_device *device = query->device;
GLuint written_available, generated_available;
const struct wined3d_gl_info *gl_info;
struct wined3d_context *context;
TRACE("query %p, flags %#x.\n", query, flags);
if (!(context = context_reacquire(device, &pq->context_gl->c)))
{
FIXME("%p Wrong thread, returning 0 primitives.\n", query);
memset(&pq->statistics, 0, sizeof(pq->statistics));
return TRUE;
}
gl_info = context->gl_info;
GL_EXTCALL(glGetQueryObjectuiv(pq->u.query.written,
GL_QUERY_RESULT_AVAILABLE, &written_available));
GL_EXTCALL(glGetQueryObjectuiv(pq->u.query.generated,
GL_QUERY_RESULT_AVAILABLE, &generated_available));
TRACE("Available %#x, %#x.\n", written_available, generated_available);
if (written_available && generated_available)
{
pq->statistics.primitives_written = get_query_result64(pq->u.query.written, gl_info);
pq->statistics.primitives_generated = get_query_result64(pq->u.query.generated, gl_info);
TRACE("Returning %s, %s primitives.\n",
wine_dbgstr_longlong(pq->statistics.primitives_written),
wine_dbgstr_longlong(pq->statistics.primitives_generated));
}
checkGLcall("poll SO statistics query");
context_release(context);
return written_available && generated_available;
}
static void wined3d_so_statistics_query_end(struct wined3d_so_statistics_query *query,
struct wined3d_context *context)
{
const struct wined3d_gl_info *gl_info = context->gl_info;
if (gl_info->supported[ARB_TRANSFORM_FEEDBACK3])
{
GL_EXTCALL(glEndQueryIndexed(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, query->stream_idx));
GL_EXTCALL(glEndQueryIndexed(GL_PRIMITIVES_GENERATED, query->stream_idx));
}
else
{
GL_EXTCALL(glEndQuery(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN));
GL_EXTCALL(glEndQuery(GL_PRIMITIVES_GENERATED));
}
checkGLcall("end query");
}
static BOOL wined3d_so_statistics_query_ops_issue(struct wined3d_query *query, DWORD flags)
{
struct wined3d_so_statistics_query *pq = wined3d_so_statistics_query_from_query(query);
struct wined3d_device *device = query->device;
const struct wined3d_gl_info *gl_info;
struct wined3d_context *context;
BOOL poll = FALSE;
TRACE("query %p, flags %#x.\n", query, flags);
if (flags & WINED3DISSUE_BEGIN)
{
if (pq->started)
{
if ((context = context_reacquire(device, &pq->context_gl->c)))
{
wined3d_so_statistics_query_end(pq, context);
}
else
{
FIXME("Wrong thread, can't restart query.\n");
wined3d_context_gl_free_so_statistics_query(pq);
context = context_acquire(device, NULL, 0);
wined3d_context_gl_alloc_so_statistics_query(wined3d_context_gl(context), pq);
}
}
else
{
if (pq->context_gl)
wined3d_context_gl_free_so_statistics_query(pq);
context = context_acquire(device, NULL, 0);
wined3d_context_gl_alloc_so_statistics_query(wined3d_context_gl(context), pq);
}
gl_info = context->gl_info;
if (gl_info->supported[ARB_TRANSFORM_FEEDBACK3])
{
GL_EXTCALL(glBeginQueryIndexed(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN,
pq->stream_idx, pq->u.query.written));
GL_EXTCALL(glBeginQueryIndexed(GL_PRIMITIVES_GENERATED,
pq->stream_idx, pq->u.query.generated));
}
else
{
GL_EXTCALL(glBeginQuery(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN,
pq->u.query.written));
GL_EXTCALL(glBeginQuery(GL_PRIMITIVES_GENERATED,
pq->u.query.generated));
}
checkGLcall("begin query");
context_release(context);
pq->started = TRUE;
}
if (flags & WINED3DISSUE_END)
{
if (pq->started)
{
if ((context = context_reacquire(device, &pq->context_gl->c)))
{
wined3d_so_statistics_query_end(pq, context);
context_release(context);
poll = TRUE;
}
else
{
FIXME("Wrong thread, can't end query.\n");
}
}
pq->started = FALSE;
}
return poll;
}
static BOOL wined3d_pipeline_query_ops_poll(struct wined3d_query *query, DWORD flags)
{
struct wined3d_pipeline_statistics_query *pq = wined3d_pipeline_statistics_query_from_query(query);
struct wined3d_device *device = query->device;
const struct wined3d_gl_info *gl_info;
struct wined3d_context *context;
GLuint available;
int i;
TRACE("query %p, flags %#x.\n", query, flags);
if (!(context = context_reacquire(device, &pq->context_gl->c)))
{
FIXME("%p Wrong thread.\n", query);
memset(&pq->statistics, 0, sizeof(pq->statistics));
return TRUE;
}
gl_info = context->gl_info;
for (i = 0; i < ARRAY_SIZE(pq->u.id); ++i)
{
GL_EXTCALL(glGetQueryObjectuiv(pq->u.id[i], GL_QUERY_RESULT_AVAILABLE, &available));
if (!available)
break;
}
if (available)
{
pq->statistics.vertices_submitted = get_query_result64(pq->u.query.vertices, gl_info);
pq->statistics.primitives_submitted = get_query_result64(pq->u.query.primitives, gl_info);
pq->statistics.vs_invocations = get_query_result64(pq->u.query.vertex_shader, gl_info);
pq->statistics.hs_invocations = get_query_result64(pq->u.query.tess_control_shader, gl_info);
pq->statistics.ds_invocations = get_query_result64(pq->u.query.tess_eval_shader, gl_info);
pq->statistics.gs_invocations = get_query_result64(pq->u.query.geometry_shader, gl_info);
pq->statistics.gs_primitives = get_query_result64(pq->u.query.geometry_primitives, gl_info);
pq->statistics.ps_invocations = get_query_result64(pq->u.query.fragment_shader, gl_info);
pq->statistics.cs_invocations = get_query_result64(pq->u.query.compute_shader, gl_info);
pq->statistics.clipping_input_primitives = get_query_result64(pq->u.query.clipping_input, gl_info);
pq->statistics.clipping_output_primitives = get_query_result64(pq->u.query.clipping_output, gl_info);
}
checkGLcall("poll pipeline statistics query");
context_release(context);
return available;
}
static void wined3d_pipeline_statistics_query_end(struct wined3d_pipeline_statistics_query *query,
struct wined3d_context *context)
{
const struct wined3d_gl_info *gl_info = context->gl_info;
GL_EXTCALL(glEndQuery(GL_VERTICES_SUBMITTED_ARB));
GL_EXTCALL(glEndQuery(GL_PRIMITIVES_SUBMITTED_ARB));
GL_EXTCALL(glEndQuery(GL_VERTEX_SHADER_INVOCATIONS_ARB));
GL_EXTCALL(glEndQuery(GL_TESS_CONTROL_SHADER_PATCHES_ARB));
GL_EXTCALL(glEndQuery(GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB));
GL_EXTCALL(glEndQuery(GL_GEOMETRY_SHADER_INVOCATIONS));
GL_EXTCALL(glEndQuery(GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB));
GL_EXTCALL(glEndQuery(GL_FRAGMENT_SHADER_INVOCATIONS_ARB));
GL_EXTCALL(glEndQuery(GL_COMPUTE_SHADER_INVOCATIONS_ARB));
GL_EXTCALL(glEndQuery(GL_CLIPPING_INPUT_PRIMITIVES_ARB));
GL_EXTCALL(glEndQuery(GL_CLIPPING_OUTPUT_PRIMITIVES_ARB));
checkGLcall("end query");
}
static BOOL wined3d_pipeline_query_ops_issue(struct wined3d_query *query, DWORD flags)
{
struct wined3d_pipeline_statistics_query *pq = wined3d_pipeline_statistics_query_from_query(query);
struct wined3d_device *device = query->device;
const struct wined3d_gl_info *gl_info;
struct wined3d_context *context;
BOOL poll = FALSE;
TRACE("query %p, flags %#x.\n", query, flags);
if (flags & WINED3DISSUE_BEGIN)
{
if (pq->started)
{
if ((context = context_reacquire(device, &pq->context_gl->c)))
{
wined3d_pipeline_statistics_query_end(pq, context);
}
else
{
FIXME("Wrong thread, can't restart query.\n");
wined3d_context_gl_free_pipeline_statistics_query(pq);
context = context_acquire(device, NULL, 0);
wined3d_context_gl_alloc_pipeline_statistics_query(wined3d_context_gl(context), pq);
}
}
else
{
if (pq->context_gl)
wined3d_context_gl_free_pipeline_statistics_query(pq);
context = context_acquire(device, NULL, 0);
wined3d_context_gl_alloc_pipeline_statistics_query(wined3d_context_gl(context), pq);
}
gl_info = context->gl_info;
GL_EXTCALL(glBeginQuery(GL_VERTICES_SUBMITTED_ARB, pq->u.query.vertices));
GL_EXTCALL(glBeginQuery(GL_PRIMITIVES_SUBMITTED_ARB, pq->u.query.primitives));
GL_EXTCALL(glBeginQuery(GL_VERTEX_SHADER_INVOCATIONS_ARB, pq->u.query.vertex_shader));
GL_EXTCALL(glBeginQuery(GL_TESS_CONTROL_SHADER_PATCHES_ARB, pq->u.query.tess_control_shader));
GL_EXTCALL(glBeginQuery(GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB, pq->u.query.tess_eval_shader));
GL_EXTCALL(glBeginQuery(GL_GEOMETRY_SHADER_INVOCATIONS, pq->u.query.geometry_shader));
GL_EXTCALL(glBeginQuery(GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB, pq->u.query.geometry_primitives));
GL_EXTCALL(glBeginQuery(GL_FRAGMENT_SHADER_INVOCATIONS_ARB, pq->u.query.fragment_shader));
GL_EXTCALL(glBeginQuery(GL_COMPUTE_SHADER_INVOCATIONS_ARB, pq->u.query.compute_shader));
GL_EXTCALL(glBeginQuery(GL_CLIPPING_INPUT_PRIMITIVES_ARB, pq->u.query.clipping_input));
GL_EXTCALL(glBeginQuery(GL_CLIPPING_OUTPUT_PRIMITIVES_ARB, pq->u.query.clipping_output));
checkGLcall("begin query");
context_release(context);
pq->started = TRUE;
}
if (flags & WINED3DISSUE_END)
{
if (pq->started)
{
if ((context = context_reacquire(device, &pq->context_gl->c)))
{
wined3d_pipeline_statistics_query_end(pq, context);
context_release(context);
poll = TRUE;
}
else
{
FIXME("Wrong thread, can't end query.\n");
}
}
pq->started = FALSE;
}
return poll;
}
static void wined3d_event_query_ops_destroy(struct wined3d_query *query)
{
struct wined3d_event_query *event_query = wined3d_event_query_from_query(query);
wined3d_fence_free(&event_query->fence);
heap_free(event_query);
}
static const struct wined3d_query_ops event_query_ops =
{
wined3d_event_query_ops_poll,
wined3d_event_query_ops_issue,
wined3d_event_query_ops_destroy,
};
static HRESULT wined3d_event_query_create(struct wined3d_device *device,
enum wined3d_query_type type, void *parent, const struct wined3d_parent_ops *parent_ops,
struct wined3d_query **query)
{
const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
struct wined3d_event_query *object;
HRESULT hr;
TRACE("device %p, type %#x, parent %p, parent_ops %p, query %p.\n",
device, type, parent, parent_ops, query);
if (!(object = heap_alloc_zero(sizeof(*object))))
return E_OUTOFMEMORY;
if (FAILED(hr = wined3d_fence_init(&object->fence, gl_info)))
{
WARN("Event queries not supported.\n");
heap_free(object);
return hr;
}
wined3d_query_init(&object->query, device, type, &object->signalled,
sizeof(object->signalled), &event_query_ops, parent, parent_ops);
TRACE("Created query %p.\n", object);
*query = &object->query;
return WINED3D_OK;
}
static void wined3d_occlusion_query_ops_destroy(struct wined3d_query *query)
{
struct wined3d_occlusion_query *oq = wined3d_occlusion_query_from_query(query);
if (oq->context_gl)
wined3d_context_gl_free_occlusion_query(oq);
heap_free(oq);
}
static const struct wined3d_query_ops occlusion_query_ops =
{
wined3d_occlusion_query_ops_poll,
wined3d_occlusion_query_ops_issue,
wined3d_occlusion_query_ops_destroy,
};
static HRESULT wined3d_occlusion_query_create(struct wined3d_device *device,
enum wined3d_query_type type, void *parent, const struct wined3d_parent_ops *parent_ops,
struct wined3d_query **query)
{
const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
struct wined3d_occlusion_query *object;
TRACE("device %p, type %#x, parent %p, parent_ops %p, query %p.\n",
device, type, parent, parent_ops, query);
if (!gl_info->supported[ARB_OCCLUSION_QUERY])
{
WARN("Unsupported in local OpenGL implementation: ARB_OCCLUSION_QUERY.\n");
return WINED3DERR_NOTAVAILABLE;
}
if (!(object = heap_alloc_zero(sizeof(*object))))
return E_OUTOFMEMORY;
wined3d_query_init(&object->query, device, type, &object->samples,
sizeof(object->samples), &occlusion_query_ops, parent, parent_ops);
TRACE("Created query %p.\n", object);
*query = &object->query;
return WINED3D_OK;
}
static void wined3d_timestamp_query_ops_destroy(struct wined3d_query *query)
{
struct wined3d_timestamp_query *tq = wined3d_timestamp_query_from_query(query);
if (tq->context_gl)
wined3d_context_gl_free_timestamp_query(tq);
heap_free(tq);
}
static const struct wined3d_query_ops timestamp_query_ops =
{
wined3d_timestamp_query_ops_poll,
wined3d_timestamp_query_ops_issue,
wined3d_timestamp_query_ops_destroy,
};
static HRESULT wined3d_timestamp_query_create(struct wined3d_device *device,
enum wined3d_query_type type, void *parent, const struct wined3d_parent_ops *parent_ops,
struct wined3d_query **query)
{
const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
struct wined3d_timestamp_query *object;
TRACE("device %p, type %#x, parent %p, parent_ops %p, query %p.\n",
device, type, parent, parent_ops, query);
if (!gl_info->supported[ARB_TIMER_QUERY])
{
WARN("Unsupported in local OpenGL implementation: ARB_TIMER_QUERY.\n");
return WINED3DERR_NOTAVAILABLE;
}
if (!(object = heap_alloc_zero(sizeof(*object))))
return E_OUTOFMEMORY;
wined3d_query_init(&object->query, device, type, &object->timestamp,
sizeof(object->timestamp), &timestamp_query_ops, parent, parent_ops);
TRACE("Created query %p.\n", object);
*query = &object->query;
return WINED3D_OK;
}
static void wined3d_timestamp_disjoint_query_ops_destroy(struct wined3d_query *query)
{
heap_free(query);
}
static const struct wined3d_query_ops timestamp_disjoint_query_ops =
{
wined3d_timestamp_disjoint_query_ops_poll,
wined3d_timestamp_disjoint_query_ops_issue,
wined3d_timestamp_disjoint_query_ops_destroy,
};
static HRESULT wined3d_timestamp_disjoint_query_create(struct wined3d_device *device,
enum wined3d_query_type type, void *parent, const struct wined3d_parent_ops *parent_ops,
struct wined3d_query **query)
{
const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
struct wined3d_query *object;
TRACE("device %p, type %#x, parent %p, parent_ops %p, query %p.\n",
device, type, parent, parent_ops, query);
if (!gl_info->supported[ARB_TIMER_QUERY])
{
WARN("Unsupported in local OpenGL implementation: ARB_TIMER_QUERY.\n");
return WINED3DERR_NOTAVAILABLE;
}
if (!(object = heap_alloc_zero(sizeof(*object))))
return E_OUTOFMEMORY;
if (type == WINED3D_QUERY_TYPE_TIMESTAMP_DISJOINT)
{
static const struct wined3d_query_data_timestamp_disjoint disjoint_data = {1000 * 1000 * 1000, FALSE};
wined3d_query_init(object, device, type, &disjoint_data,
sizeof(disjoint_data), &timestamp_disjoint_query_ops, parent, parent_ops);
}
else
{
static const UINT64 freq = 1000 * 1000 * 1000;
wined3d_query_init(object, device, type, &freq,
sizeof(freq), &timestamp_disjoint_query_ops, parent, parent_ops);
}
TRACE("Created query %p.\n", object);
*query = object;
return WINED3D_OK;
}
static void wined3d_so_statistics_query_ops_destroy(struct wined3d_query *query)
{
struct wined3d_so_statistics_query *pq = wined3d_so_statistics_query_from_query(query);
if (pq->context_gl)
wined3d_context_gl_free_so_statistics_query(pq);
heap_free(pq);
}
static const struct wined3d_query_ops so_statistics_query_ops =
{
wined3d_so_statistics_query_ops_poll,
wined3d_so_statistics_query_ops_issue,
wined3d_so_statistics_query_ops_destroy,
};
static HRESULT wined3d_so_statistics_query_create(struct wined3d_device *device,
enum wined3d_query_type type, void *parent, const struct wined3d_parent_ops *parent_ops,
struct wined3d_query **query)
{
const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
struct wined3d_so_statistics_query *object;
unsigned int stream_idx;
if (WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM0 <= type && type <= WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM3)
stream_idx = type - WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM0;
else if (type == WINED3D_QUERY_TYPE_SO_STATISTICS)
stream_idx = 0;
else
return WINED3DERR_NOTAVAILABLE;
TRACE("device %p, type %#x, parent %p, parent_ops %p, query %p.\n",
device, type, parent, parent_ops, query);
if (!gl_info->supported[WINED3D_GL_PRIMITIVE_QUERY])
{
WARN("OpenGL implementation does not support primitive queries.\n");
return WINED3DERR_NOTAVAILABLE;
}
if (stream_idx && !gl_info->supported[ARB_TRANSFORM_FEEDBACK3])
{
WARN("OpenGL implementation does not support indexed queries.\n");
return WINED3DERR_NOTAVAILABLE;
}
if (!(object = heap_alloc_zero(sizeof(*object))))
return E_OUTOFMEMORY;
wined3d_query_init(&object->query, device, type, &object->statistics,
sizeof(object->statistics), &so_statistics_query_ops, parent, parent_ops);
object->stream_idx = stream_idx;
TRACE("Created query %p.\n", object);
*query = &object->query;
return WINED3D_OK;
}
static void wined3d_pipeline_query_ops_destroy(struct wined3d_query *query)
{
struct wined3d_pipeline_statistics_query *pq = wined3d_pipeline_statistics_query_from_query(query);
if (pq->context_gl)
wined3d_context_gl_free_pipeline_statistics_query(pq);
heap_free(pq);
}
static const struct wined3d_query_ops pipeline_query_ops =
{
wined3d_pipeline_query_ops_poll,
wined3d_pipeline_query_ops_issue,
wined3d_pipeline_query_ops_destroy,
};
static HRESULT wined3d_pipeline_query_create(struct wined3d_device *device,
enum wined3d_query_type type, void *parent, const struct wined3d_parent_ops *parent_ops,
struct wined3d_query **query)
{
const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
struct wined3d_pipeline_statistics_query *object;
TRACE("device %p, type %#x, parent %p, parent_ops %p, query %p.\n",
device, type, parent, parent_ops, query);
if (!gl_info->supported[ARB_PIPELINE_STATISTICS_QUERY])
{
WARN("OpenGL implementation does not support pipeline statistics queries.\n");
return WINED3DERR_NOTAVAILABLE;
}
if (!(object = heap_alloc_zero(sizeof(*object))))
return E_OUTOFMEMORY;
wined3d_query_init(&object->query, device, type, &object->statistics,
sizeof(object->statistics), &pipeline_query_ops, parent, parent_ops);
TRACE("Created query %p.\n", object);
*query = &object->query;
return WINED3D_OK;
}
HRESULT CDECL wined3d_query_create(struct wined3d_device *device, enum wined3d_query_type type,
void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_query **query)
{
TRACE("device %p, type %#x, parent %p, parent_ops %p, query %p.\n",
device, type, parent, parent_ops, query);
switch (type)
{
case WINED3D_QUERY_TYPE_EVENT:
return wined3d_event_query_create(device, type, parent, parent_ops, query);
case WINED3D_QUERY_TYPE_OCCLUSION:
return wined3d_occlusion_query_create(device, type, parent, parent_ops, query);
case WINED3D_QUERY_TYPE_TIMESTAMP:
return wined3d_timestamp_query_create(device, type, parent, parent_ops, query);
case WINED3D_QUERY_TYPE_TIMESTAMP_DISJOINT:
case WINED3D_QUERY_TYPE_TIMESTAMP_FREQ:
return wined3d_timestamp_disjoint_query_create(device, type, parent, parent_ops, query);
case WINED3D_QUERY_TYPE_SO_STATISTICS:
case WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM0:
case WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM1:
case WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM2:
case WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM3:
return wined3d_so_statistics_query_create(device, type, parent, parent_ops, query);
case WINED3D_QUERY_TYPE_PIPELINE_STATISTICS:
return wined3d_pipeline_query_create(device, type, parent, parent_ops, query);
default:
FIXME("Unhandled query type %#x.\n", type);
return WINED3DERR_NOTAVAILABLE;
}
}