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Makefile.in
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arb_program_shader.c
wined3d: Rename struct blit_shader to struct wined3d_blitter_ops.
2017-03-27 10:58:01 +02:00
ati_fragment_shader.c
wined3d: Simplify computation of "num_textures_used" in ATI fragment pipeline.
2017-03-13 19:28:39 +01:00
buffer.c
wined3d: Only drop WINED3D_MAP_DISCARD right before mapping the buffer object in wined3d_buffer_map().
2017-03-30 09:01:47 +02:00
context.c
wined3d: Bind transform feedback buffers.
2017-03-29 20:54:05 +02:00
cs.c
wined3d: Bind transform feedback buffers.
2017-03-29 20:54:05 +02:00
device.c
wined3d: Validate the rectangle in wined3d_device_clear_rendertarget_view().
2017-03-29 08:46:33 +02:00
directx.c
wined3d: Add ARB_transform_feedback3 extension.
2017-03-28 22:11:33 +02:00
drawprim.c
wined3d: Get rid of the point sprite coordinate origin warning.
2017-03-23 15:14:13 +01:00
gl_compat.c
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glsl_shader.c
wined3d: Exit early in shader_glsl_init_transform_feedback() if stream output is disabled.
2017-03-29 20:54:01 +02:00
nvidia_texture_shader.c
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palette.c
wined3d: Send sampler GL initialisation through the command stream.
2017-02-16 08:30:56 +01:00
query.c
wined3d: Send sampler GL initialisation through the command stream.
2017-02-16 08:30:56 +01:00
resource.c
wined3d: Send sampler GL initialisation through the command stream.
2017-02-16 08:30:56 +01:00
sampler.c
wined3d: Make wined3d samplers responsible for setting texture base level.
2017-03-20 19:21:21 +01:00
shader.c
wined3d: Specify geometry shader outputs to record in stream output buffers.
2017-03-28 22:11:33 +02:00
shader_sm1.c
wined3d: Validate the SM4 token count (AFL).
2017-02-21 08:44:12 +01:00
shader_sm4.c
wined3d: Recognize SM4 dcl_index_range opcode.
2017-03-10 23:21:25 +01:00
state.c
wined3d: Bind transform feedback buffers.
2017-03-29 20:54:05 +02:00
stateblock.c
wined3d: Introduce wined3d_stream_output_desc.
2017-03-23 15:14:33 +01:00
surface.c
wined3d: Introduce a separate function for doing colour fills in the CPU blitter.
2017-03-29 08:46:30 +02:00
swapchain.c
wined3d: Use WINED3D_BLT_SRC_CKEY to present the logo texture.
2017-03-27 10:58:03 +02:00
texture.c
wined3d: Do not return GL_COLOR_ATTACHMENT0 for the back-buffer in wined3d_texture_get_gl_buffer().
2017-03-23 17:07:59 +01:00
utils.c
wined3d: Bind transform feedback buffers.
2017-03-29 20:54:05 +02:00
version.rc
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vertexdeclaration.c
wined3d: Send sampler GL initialisation through the command stream.
2017-02-16 08:30:56 +01:00
view.c
wined3d: Allow creating shader resource views for cube map and rectangle textures.
2017-03-27 10:57:06 +02:00
wined3d.spec
wined3d: Introduce wined3d_stream_output_desc.
2017-03-23 15:14:33 +01:00
wined3d_gl.h
wined3d: Add ARB_transform_feedback3 extension.
2017-03-28 22:11:33 +02:00
wined3d_main.c
wined3d: Introduce helper function to reserve memory for arrays.
2017-02-28 20:40:02 +01:00
wined3d_private.h
wined3d: Bind transform feedback buffers.
2017-03-29 20:54:05 +02:00