Sweden-Number/dlls/wined3d
Henri Verbeet 375780a5a8 wined3d: Fix some more 3 space indentation. 2009-04-08 11:42:05 +02:00
..
Makefile.in
arb_program_shader.c wined3d: Store the register type in struct wined3d_shader_dst_param. 2009-04-07 14:21:49 +02:00
ati_fragment_shader.c wined3d: Don't compare texUnitMap entries to -1. 2009-03-09 14:39:34 +01:00
baseshader.c wined3d: Store a struct wined3d_shader_dst_param in struct wined3d_shader_semantic. 2009-04-08 11:41:59 +02:00
basetexture.c wined3d: Add pow2Matrix_identity flag to BaseTextureClass struct. 2009-03-31 12:39:27 +02:00
buffer.c wined3d: Merge indexbuffer and buffer implementations. 2009-04-08 11:37:24 +02:00
clipper.c
context.c wined3d: Fix a few sign compare warnings. 2009-03-25 11:12:30 +01:00
cubetexture.c wined3d: Remove the format field from IWineD3DResourceClass. 2009-03-13 11:29:19 +01:00
device.c wined3d: Merge IWineD3DIndexBuffer and IWineD3DBuffer. 2009-04-08 11:37:29 +02:00
directx.c d3d8, d3d9: Don't rely on the wined3d buffer type. 2009-04-08 11:35:29 +02:00
drawprim.c wined3d: Merge indexbuffer and buffer implementations. 2009-04-08 11:37:24 +02:00
gl_compat.c
glsl_shader.c wined3d: Fix some more 3 space indentation. 2009-04-08 11:42:05 +02:00
nvidia_texture_shader.c wined3d: Don't compare texUnitMap entries to -1. 2009-03-09 14:39:34 +01:00
palette.c
pixelshader.c wined3d: Add texrect_fixup bitfield to ps_compile_args struct. 2009-03-31 12:40:10 +02:00
query.c
resource.c wined3d: Remove the format field from IWineD3DResourceClass. 2009-03-13 11:29:19 +01:00
state.c wined3d: Merge indexbuffer and buffer implementations. 2009-04-08 11:37:24 +02:00
stateblock.c wined3d: Merge IWineD3DIndexBuffer and IWineD3DBuffer. 2009-04-08 11:37:29 +02:00
surface.c wined3d: Don't use rtInternal for surfaces that are on a swapchain. 2009-03-25 11:12:49 +01:00
surface_base.c wined3d: Care for things like pitch and blocksize when copying DXT surfaces. 2009-03-31 12:42:00 +02:00
surface_gdi.c wined3d: Remove the bytesPerPixel field from IWineD3DSurfaceImpl and IWineD3DVolumeImpl. 2009-03-24 12:57:21 +01:00
swapchain.c wined3d: Remove the format field from IWineD3DResourceClass. 2009-03-13 11:29:19 +01:00
swapchain_base.c
swapchain_gdi.c
texture.c wined3d: Fix a few sign compare warnings. 2009-03-25 11:12:30 +01:00
utils.c d3d8, d3d9: Don't rely on the wined3d buffer type. 2009-04-08 11:35:29 +02:00
vertexdeclaration.c wined3d: Unify vertex and texture formats. 2009-03-27 15:51:25 +01:00
vertexshader.c wined3d: Store a struct wined3d_shader_dst_param in struct wined3d_shader_semantic. 2009-04-08 11:41:59 +02:00
view.c
volume.c wined3d: Remove the bytesPerPixel field from IWineD3DSurfaceImpl and IWineD3DVolumeImpl. 2009-03-24 12:57:21 +01:00
volumetexture.c wined3d: Fix a few sign compare warnings. 2009-03-25 11:12:30 +01:00
wined3d.spec
wined3d_gl.h wined3d: Update NVidia pci ids. 2009-04-06 11:16:24 +02:00
wined3d_main.c wined3d: The adapters array should be owned by IWineD3DImpl. 2009-03-11 13:03:32 +01:00
wined3d_private.h wined3d: Store a struct wined3d_shader_dst_param in struct wined3d_shader_semantic. 2009-04-08 11:41:59 +02:00
wined3d_private_types.h wined3d: Don't use the opcode_token field in the GLSL backend. 2009-04-01 14:23:56 +02:00