Sweden-Number/dlls/d3d9
Alexandre Julliard 77dc0d9be5 .gitignore: Added wildcards to ignore generated resource files. 2006-07-10 21:39:00 +02:00
..
tests make_dlls: Recursively ignore .ok files in all tests directories. 2006-07-10 21:26:50 +02:00
Makefile.in d3d9: Remove dependencies on OpenGL headers and libraries. 2006-06-15 16:52:01 +02:00
basetexture.c d3d9: Make the virtual table functions static where possible. 2006-06-10 11:51:05 +02:00
cubetexture.c d3d9: Make the virtual table functions static where possible. 2006-06-10 11:51:05 +02:00
d3d9.spec d3d9: Remove ValidatePixel/VertexShader. 2006-06-16 11:30:38 +02:00
d3d9_main.c d3d9: Remove ValidatePixel/VertexShader. 2006-06-16 11:30:38 +02:00
d3d9_private.h wined3d: Implement FVF to DECL9 conversion (with tests). 2006-07-06 16:07:38 +02:00
device.c wined3d: Implement FVF to DECL9 conversion (with tests). 2006-07-06 16:07:38 +02:00
directx.c d3d9: Make the virtual table functions static where possible. 2006-06-10 11:51:05 +02:00
indexbuffer.c d3d9: Make the virtual table functions static where possible. 2006-06-10 11:51:05 +02:00
pixelshader.c d3d9: Make the virtual table functions static where possible. 2006-06-10 11:51:05 +02:00
query.c d3d9: Make the virtual table functions static where possible. 2006-06-10 11:51:05 +02:00
resource.c d3d9: Make the virtual table functions static where possible. 2006-06-10 11:51:05 +02:00
stateblock.c d3d9: Don't use sizeof in traces to avoid printf format warnings. 2006-06-13 14:09:46 +02:00
surface.c d3d9: Make the virtual table functions static where possible. 2006-06-10 11:51:05 +02:00
swapchain.c d3d9: Make the virtual table functions static where possible. 2006-06-10 11:51:05 +02:00
texture.c d3d9: Make the virtual table functions static where possible. 2006-06-10 11:51:05 +02:00
version.rc Update the address of the Free Software Foundation. 2006-05-23 14:11:13 +02:00
vertexbuffer.c d3d9: Make the virtual table functions static where possible. 2006-06-10 11:51:05 +02:00
vertexdeclaration.c wined3d: Implement FVF to DECL9 conversion (with tests). 2006-07-06 16:07:38 +02:00
vertexshader.c d3d9: Make the virtual table functions static where possible. 2006-06-10 11:51:05 +02:00
volume.c d3d9: Make the virtual table functions static where possible. 2006-06-10 11:51:05 +02:00
volumetexture.c d3d9: Make the virtual table functions static where possible. 2006-06-10 11:51:05 +02:00