Sweden-Number/dlls/wined3d
Józef Kucia 6ced2a8293 wined3d: Prefer current locations to WINED3D_LOCATION_SYSMEM in wined3d_buffer_copy().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-10-21 13:37:59 +02:00
..
Makefile.in
arb_program_shader.c wined3d: Cleanup user clip distances defines and fields a bit. 2016-10-13 16:14:26 +02:00
ati_fragment_shader.c wined3d: Store pointer to device in wined3d_context. 2016-10-06 14:22:08 +02:00
buffer.c wined3d: Prefer current locations to WINED3D_LOCATION_SYSMEM in wined3d_buffer_copy(). 2016-10-21 13:37:59 +02:00
context.c wined3d: Introduce wined3d_buffer_get_memory(). 2016-10-21 13:37:58 +02:00
cs.c wined3d: Send resource unmaps through the command stream. 2016-09-02 11:27:26 +09:00
device.c wined3d: Explicitly track locations for buffers. 2016-10-19 08:09:50 -07:00
directx.c wined3d: Ignore driver model if the requested driver model entry is missing. 2016-10-14 14:28:22 +02:00
drawprim.c wined3d: Rename buffer_get_sysmem() to wined3d_buffer_load_sysmem(). 2016-10-19 08:09:48 -07:00
gl_compat.c
glsl_shader.c wined3d: Cleanup user clip distances defines and fields a bit. 2016-10-13 16:14:26 +02:00
nvidia_texture_shader.c
palette.c
query.c
resource.c wined3d: Sanitise resource map flags in wined3d_resource_map(). 2016-09-02 11:27:28 +09:00
sampler.c
shader.c wined3d: Add missing '\n' to FIXME() messages. 2016-10-10 21:10:25 +02:00
shader_sm1.c
shader_sm4.c
state.c wined3d: Rename buffer_get_sysmem() to wined3d_buffer_load_sysmem(). 2016-10-19 08:09:48 -07:00
stateblock.c
surface.c wined3d: Store blit quad texture coordinates in a struct wined3d_vec3 array. 2016-10-14 14:28:23 +02:00
swapchain.c
texture.c wined3d: Wait for the texture to become idle before modifying it in wined3d_texture_update_desc(). 2016-09-20 22:53:51 +09:00
utils.c wined3d: Get wined3d creation flags from d3d_info. 2016-10-10 21:10:47 +02:00
version.rc
vertexdeclaration.c
view.c
wined3d.spec d3d9: Use resource mapping functions in d3d9_device_DrawIndexedPrimitiveUP(). 2016-09-02 11:27:22 +09:00
wined3d_gl.h wined3d: Add ARB_clip_control extension. 2016-10-04 13:55:45 +02:00
wined3d_main.c
wined3d_private.h wined3d: Introduce wined3d_buffer_get_memory(). 2016-10-21 13:37:58 +02:00