Sweden-Number/dlls/wined3d
Matteo Bruni 36a22dfa33 wined3d: Don't change active texture to 0. 2011-08-25 11:31:55 +02:00
..
Makefile.in
arb_program_shader.c wined3d: Store currently active texture in the wined3d context. 2011-08-25 11:31:55 +02:00
ati_fragment_shader.c wined3d: Store currently active texture in the wined3d context. 2011-08-25 11:31:55 +02:00
buffer.c wined3d: Call glFlush after updating a buffer. 2011-08-24 11:52:06 +02:00
clipper.c
context.c wined3d: Store currently active texture in the wined3d context. 2011-08-25 11:31:55 +02:00
device.c wined3d: Don't change active texture to 0. 2011-08-25 11:31:55 +02:00
directx.c wined3d: Pass a gl_info pointer to select_blit_implementation(). 2011-08-25 11:31:54 +02:00
drawprim.c wined3d: Make the device parameter to drawStridedSlow() const. 2011-08-24 11:58:15 +02:00
gl_compat.c
glsl_shader.c wined3d: Make some parameters to get_glsl_program_entry() const. 2011-08-23 16:53:52 +02:00
nvidia_texture_shader.c wined3d: Store currently active texture in the wined3d context. 2011-08-25 11:31:55 +02:00
palette.c
query.c
resource.c
shader.c
shader_sm1.c
shader_sm4.c
state.c wined3d: Store currently active texture in the wined3d context. 2011-08-25 11:31:55 +02:00
stateblock.c
surface.c wined3d: Fetch currently active texture unit from the wined3d_context. 2011-08-25 11:31:55 +02:00
swapchain.c wined3d: Pass around the context instead of gl_info. 2011-08-25 11:31:55 +02:00
texture.c wined3d: Pass around the context instead of gl_info. 2011-08-25 11:31:55 +02:00
utils.c
version.rc
vertexdeclaration.c
view.c
volume.c wined3d: Fetch currently active texture unit from the wined3d_context. 2011-08-25 11:31:55 +02:00
wined3d.spec
wined3d_gl.h
wined3d_main.c wined3d: Add a registry key to disable rendering swapchains onscreen. 2011-08-24 11:58:14 +02:00
wined3d_private.h wined3d: Store currently active texture in the wined3d context. 2011-08-25 11:31:55 +02:00