6d06b7f5b8
The HLSL compiler refuses to use NaN and +/-Inf values in pre-SM4 shaders, claiming that those are unsupported in this shader model. However, vsa.exe happilly generates them, the required strings in the shader code are 1.#QNAN and 1.#INF. Native d3d9 happily loads such a shader. |
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.. | ||
Makefile.in | ||
d3d9ex.c | ||
device.c | ||
stateblock.c | ||
vertexdeclaration.c | ||
visual.c |