Sweden-Number/dlls/d3d9
Stefan Dösinger 6d06b7f5b8 d3d9/tests: Test special fp values in local constants.
The HLSL compiler refuses to use NaN and +/-Inf values in pre-SM4
shaders, claiming that those are unsupported in this shader model.
However, vsa.exe happilly generates them, the required strings in the
shader code are 1.#QNAN and 1.#INF. Native d3d9 happily loads such a
shader.
2013-04-09 16:33:50 +02:00
..
tests d3d9/tests: Test special fp values in local constants. 2013-04-09 16:33:50 +02:00
Makefile.in
buffer.c
d3d9.spec
d3d9_main.c d3d9: Remove ERR() on HeapAlloc failure for small sizes known at compile time. 2013-02-07 15:48:20 +01:00
d3d9_private.h d3d9: Use dynamic buffers for DrawIndexedPrimitiveUP. 2012-12-19 12:53:23 +01:00
device.c d3d9: Remove ERR() on HeapAlloc failure for small sizes known at compile time. 2013-02-07 15:48:20 +01:00
directx.c d3d9: Remove ERR() on HeapAlloc failure for small sizes known at compile time. 2013-02-07 15:48:20 +01:00
query.c d3d9: Get rid of IDirect3DQuery9Impl. 2012-06-12 17:27:34 +02:00
shader.c
stateblock.c wined3d: wined3d_stateblock_apply() never fails. 2012-10-08 11:28:37 +02:00
surface.c wined3d: Get rid of the surface_type parameter to wined3d_surface_create(). 2013-01-17 12:21:55 +01:00
swapchain.c d3d9: Remove ERR() on HeapAlloc failure for small sizes known at compile time. 2013-02-07 15:48:20 +01:00
texture.c
version.rc
vertexdeclaration.c d3d9: Remove ERR() on HeapAlloc failure for small sizes known at compile time. 2013-02-07 15:48:20 +01:00
volume.c