Sweden-Number/dlls/wined3d
Michael Müller 76783293cf wined3d: Add conservative depth output information to GLSL pixel shaders.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-09-11 18:43:16 +02:00
..
Makefile.in
arb_program_shader.c wined3d: Return the up-to-date locations from blitters. 2017-09-06 17:31:00 +02:00
ati_fragment_shader.c
buffer.c wined3d: Change wined3d_buffer_copy() return type to void. 2017-08-08 20:02:03 +09:00
context.c wined3d: Factor out context_copy_bo_address() function. 2017-08-08 20:01:49 +09:00
cs.c wined3d: Copy the module handle to a local variable in wined3d_cs_run(). 2017-09-11 18:42:55 +02:00
device.c wined3d: Implement indirect compute dispatch. 2017-08-16 11:06:07 +09:00
directx.c wined3d: Add conservative depth output information to GLSL pixel shaders. 2017-09-11 18:43:16 +02:00
drawprim.c wined3d: Implement indirect compute dispatch. 2017-08-16 11:06:07 +09:00
gl_compat.c
glsl_shader.c wined3d: Add conservative depth output information to GLSL pixel shaders. 2017-09-11 18:43:16 +02:00
nvidia_texture_shader.c
palette.c
query.c wined3d: Get rid of most of the redundant query flushes. 2017-09-11 18:42:35 +02:00
resource.c
sampler.c
shader.c wined3d: Add conservative depth output information to GLSL pixel shaders. 2017-09-11 18:43:16 +02:00
shader_sm1.c
shader_sm4.c wined3d: Recognize conservative depth output registers. 2017-09-11 18:43:12 +02:00
state.c
stateblock.c
surface.c wined3d: Don't take the upload path for blits to formats requiring conversion. 2017-09-06 17:31:00 +02:00
swapchain.c
texture.c
utils.c wined3d: Restore support for d3d9 extension formats. 2017-09-11 18:42:33 +02:00
version.rc
vertexdeclaration.c
view.c wined3d: Add support for append/consume structured buffer views. 2017-08-16 11:06:22 +09:00
wined3d.spec wined3d: Implement indirect compute dispatch. 2017-08-16 11:06:07 +09:00
wined3d_gl.h wined3d: Add conservative depth output information to GLSL pixel shaders. 2017-09-11 18:43:16 +02:00
wined3d_main.c
wined3d_private.h wined3d: Add conservative depth output information to GLSL pixel shaders. 2017-09-11 18:43:16 +02:00