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Makefile.in
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makefiles: Remove the no longer needed explicit separators for dependencies.
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2010-03-16 13:28:19 +01:00 |
arb_program_shader.c
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wined3d: Simply pass an IWineD3DSurfaceImpl pointer to context_acquire().
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2010-04-22 11:28:17 +02:00 |
ati_fragment_shader.c
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wined3d: Explicitly set the state handler to NULL for states with a representative.
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2010-04-01 18:12:42 +02:00 |
basetexture.c
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wined3d: Introduce basetexture_get_sub_resource() to simplify retrieving texture sub-resources.
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2010-04-25 07:27:57 -05:00 |
buffer.c
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wined3d: Don't write past the end of the buffer's conversion_map.
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2010-04-12 11:33:32 +02:00 |
clipper.c
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…
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context.c
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wined3d: Simply pass an IWineD3DSurfaceImpl pointer to context_acquire().
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2010-04-22 11:28:17 +02:00 |
cubetexture.c
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wined3d: Introduce basetexture_get_sub_resource() to simplify retrieving texture sub-resources.
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2010-04-25 07:27:57 -05:00 |
device.c
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wined3d: Simply pass an IWineD3DSurfaceImpl pointer to color_fill_fbo().
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2010-04-22 11:28:22 +02:00 |
directx.c
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wined3d: Fix some more misspellings of "device".
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2010-04-21 11:57:32 +02:00 |
drawprim.c
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wined3d: Simply pass an IWineD3DSurfaceImpl pointer to context_acquire().
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2010-04-22 11:28:17 +02:00 |
gl_compat.c
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…
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glsl_shader.c
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wined3d: Store the current render target as an IWineD3DSurfaceImpl pointer in the context.
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2010-04-22 11:28:12 +02:00 |
nvidia_texture_shader.c
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wined3d: Explicitly set the state handler to NULL for states with a representative.
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2010-04-01 18:12:42 +02:00 |
palette.c
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wined3d: Add a separate function for palette initialization.
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2010-04-13 21:13:26 +02:00 |
query.c
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wined3d: Simply pass an IWineD3DSurfaceImpl pointer to context_acquire().
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2010-04-22 11:28:17 +02:00 |
resource.c
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wined3d: Simply inline dumpResources().
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2010-04-05 11:37:28 +02:00 |
shader.c
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wined3d: Add a FIXME for predicated shader instructions.
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2010-04-08 12:26:10 +02:00 |
shader_sm1.c
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shader_sm4.c
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state.c
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wined3d: Store texture sub-resources in IWineD3DBaseTextureClass.
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2010-04-25 07:26:51 -05:00 |
stateblock.c
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wined3d: Fix some more misspellings of "device".
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2010-04-21 11:57:32 +02:00 |
surface.c
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wined3d: Simply pass an IWineD3DSurfaceImpl pointer to fb_copy_to_texture_hwstretch().
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2010-04-25 07:28:18 -05:00 |
surface_base.c
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wined3d: Rename GlPixelFormatDesc to wined3d_format_desc.
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2010-03-19 14:31:47 +01:00 |
surface_gdi.c
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wined3d: Pass the correct window to Present() in IWineGDISurfaceImpl_Flip().
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2010-04-07 13:50:19 +02:00 |
swapchain.c
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wined3d: Simply pass an IWineD3DSurfaceImpl pointer to context_acquire().
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2010-04-22 11:28:17 +02:00 |
swapchain_base.c
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wined3d: Fix some more misspellings of "device".
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2010-04-21 11:57:32 +02:00 |
swapchain_gdi.c
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…
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texture.c
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wined3d: Introduce basetexture_get_sub_resource() to simplify retrieving texture sub-resources.
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2010-04-25 07:27:57 -05:00 |
utils.c
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wined3d: Store texture sub-resources in IWineD3DBaseTextureClass.
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2010-04-25 07:26:51 -05:00 |
version.rc
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vertexdeclaration.c
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view.c
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wined3d: Add a separate function for rendertarget view initialization.
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2010-04-13 21:13:21 +02:00 |
volume.c
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wined3d: Rename GlPixelFormatDesc to wined3d_format_desc.
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2010-03-19 14:31:47 +01:00 |
volumetexture.c
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wined3d: Introduce basetexture_get_sub_resource() to simplify retrieving texture sub-resources.
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2010-04-25 07:27:57 -05:00 |
wined3d.spec
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wined3d_gl.h
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wined3d: Fix a GL extension prototype.
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2010-04-12 11:33:28 +02:00 |
wined3d_main.c
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wined3d: Disable strict draw ordering by default.
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2010-04-13 21:13:36 +02:00 |
wined3d_private.h
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wined3d: Introduce basetexture_get_sub_resource() to simplify retrieving texture sub-resources.
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2010-04-25 07:27:57 -05:00 |