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Makefile.in
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wined3d: Move OpenGL initialisation code to adapter_gl.c.
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2018-08-17 18:47:00 +02:00 |
adapter_gl.c
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wined3d: Store max_clip_distances in struct d3d_info.
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2018-09-20 16:37:30 +02:00 |
arb_program_shader.c
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wined3d: Pass context to find_arb_pshader().
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2018-08-21 23:02:31 +02:00 |
ati_fragment_shader.c
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wined3d: Get rid of the dst_arg enum.
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2018-03-23 14:02:53 +01:00 |
buffer.c
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wined3d: Get rid of the "attribute_size" field in struct wined3d_format.
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2018-09-10 12:31:38 +02:00 |
context.c
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wined3d: Move the OpenGL texture format to struct wined3d_format_gl.
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2018-09-24 10:24:31 +02:00 |
cs.c
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wined3d: Add max_rt_count field to d3d_info.
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2018-08-27 17:34:40 +02:00 |
device.c
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wined3d: Store max_clip_distances in struct d3d_info.
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2018-09-20 16:37:30 +02:00 |
directx.c
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wined3d: Introduce WINED3DFMT_FLAG_BLIT.
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2018-09-24 10:24:29 +02:00 |
gl_compat.c
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…
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glsl_shader.c
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wined3d: Implement vCoverage register.
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2018-09-18 20:59:38 +02:00 |
nvidia_texture_shader.c
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wined3d: Implement support for 1D textures.
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2018-04-03 09:38:45 +02:00 |
palette.c
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wined3d: Use the global memory allocation helpers.
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2018-02-14 09:06:58 +01:00 |
query.c
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wined3d: Get gl_info from context in query_issue() functions.
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2018-08-21 23:02:31 +02:00 |
resource.c
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wined3d: Store the NPOT texture capabilities in struct wined3d_d3d_info.
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2018-09-18 12:29:25 +02:00 |
sampler.c
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wined3d: Use the global memory allocation helpers.
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2018-02-14 09:06:58 +01:00 |
shader.c
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wined3d: Compare interpolation mode VS compilation arguments.
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2018-06-05 16:07:18 +02:00 |
shader_sm1.c
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wined3d: Use the global memory allocation helpers.
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2018-02-14 09:06:58 +01:00 |
shader_sm4.c
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wined3d: Implement sampleinfo for render targets.
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2018-05-15 17:29:22 +02:00 |
state.c
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d3d11: Implement depth clip control.
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2018-05-21 10:51:29 +02:00 |
stateblock.c
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wined3d: Store max point size in d3d_info.
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2018-08-23 20:12:33 +02:00 |
surface.c
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wined3d: Move the OpenGL texture format to struct wined3d_format_gl.
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2018-09-24 10:24:31 +02:00 |
swapchain.c
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wined3d: Pass wined3d_adapter to wined3d_get_format().
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2018-08-23 20:12:29 +02:00 |
texture.c
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wined3d: Move the OpenGL texture format to struct wined3d_format_gl.
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2018-09-24 10:24:31 +02:00 |
utils.c
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wined3d: Move the OpenGL texture format to struct wined3d_format_gl.
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2018-09-24 10:24:31 +02:00 |
version.rc
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…
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vertexdeclaration.c
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wined3d: Introduce WINED3DFMT_FLAG_VERTEX_ATTRIBUTE.
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2018-09-14 12:48:31 +02:00 |
view.c
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wined3d: Move the OpenGL texture format to struct wined3d_format_gl.
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2018-09-24 10:24:31 +02:00 |
wined3d.spec
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wined3d: Delete the wined3d_device_get_*_cb and wined3d_device_set_*_cb methods.
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2018-05-29 17:13:24 +02:00 |
wined3d_gl.h
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d3d11: Implement depth clip control.
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2018-05-21 10:51:29 +02:00 |
wined3d_main.c
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wined3d: Accept "renderer" in addition to "DirectDrawRenderer".
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2018-09-24 10:24:27 +02:00 |
wined3d_private.h
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wined3d: Move the OpenGL texture format to struct wined3d_format_gl.
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2018-09-24 10:24:31 +02:00 |