Sweden-Number/dlls/wined3d
Henri Verbeet 69861b8fed wined3d: Increase the size of glsl_src_param_t.param_str.
It constains the register name plus potential modifiers, so it should be
larger than reg_name instead of smaller.
2009-05-07 14:44:22 +02:00
..
Makefile.in wined3d: Introduce a stubbed SM4 shader frontend. 2009-05-05 11:34:07 +02:00
arb_program_shader.c wined3d: Create a struct wined3d_shader_version to store version information. 2009-05-07 14:44:21 +02:00
ati_fragment_shader.c
baseshader.c wined3d: Add support for immediate constants to shader_dump_register(). 2009-05-07 14:44:22 +02:00
basetexture.c
buffer.c wined3d: Make use of GL_ARB_half_float_vertex. 2009-05-05 14:13:02 +02:00
clipper.c
context.c
cubetexture.c
device.c wined3d: Store the SM 1-3 opcode information tables in the SM 1-3 frontend. 2009-05-05 11:34:28 +02:00
directx.c wined3d: Make use of GL_ARB_half_float_vertex. 2009-05-05 14:13:02 +02:00
drawprim.c wined3d: Make use of GL_ARB_half_float_vertex. 2009-05-05 14:13:02 +02:00
gl_compat.c
glsl_shader.c wined3d: Increase the size of glsl_src_param_t.param_str. 2009-05-07 14:44:22 +02:00
nvidia_texture_shader.c
palette.c
pixelshader.c wined3d: Create a struct wined3d_shader_version to store version information. 2009-05-07 14:44:21 +02:00
query.c
resource.c
shader_sm1.c wined3d: Create a struct wined3d_shader_version to store version information. 2009-05-07 14:44:21 +02:00
shader_sm4.c wined3d: Create a struct wined3d_shader_version to store version information. 2009-05-07 14:44:21 +02:00
state.c wined3d: Fix a few more direct buffer accesses. 2009-04-28 13:10:02 +02:00
stateblock.c d3d: Remove the format from index buffers. 2009-04-09 16:28:25 +02:00
surface.c wined3d: Emulate R16G16F and R32G32F if GL_ARB_texture_rg is not supported. 2009-04-28 13:10:03 +02:00
surface_base.c wined3d: Get rid of the shared_handle parameter. 2009-04-23 14:22:06 +02:00
surface_gdi.c wined3d: Downgrade an ERR to a WARN. 2009-04-23 14:22:06 +02:00
swapchain.c
swapchain_base.c
swapchain_gdi.c
texture.c
utils.c wined3d: Make use of GL_ARB_half_float_vertex. 2009-05-05 14:13:02 +02:00
vertexdeclaration.c wined3d: Make use of GL_ARB_half_float_vertex. 2009-05-05 14:13:02 +02:00
vertexshader.c wined3d: Create a struct wined3d_shader_version to store version information. 2009-05-07 14:44:21 +02:00
view.c
volume.c
volumetexture.c
wined3d.spec
wined3d_gl.h wined3d: Make use of GL_ARB_half_float_vertex. 2009-05-05 14:13:02 +02:00
wined3d_main.c
wined3d_private.h wined3d: Create a struct wined3d_shader_version to store version information. 2009-05-07 14:44:21 +02:00