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Makefile.in
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adapter_gl.c
wined3d: Move the "buffer_object" field from struct wined3d_buffer_gl to struct wined3d_buffer.
2019-09-23 19:44:17 +02:00
adapter_vk.c
wined3d: Use explicit flushing in wined3d_context_gl_unmap_bo_address().
2019-09-23 19:44:17 +02:00
arb_program_shader.c
wined3d: Store the sRGB constants as wined3d_vec4 structures.
2019-08-19 14:13:02 +02:00
ati_fragment_shader.c
wined3d: Move the "gl_info" field from struct wined3d_context to struct wined3d_context_gl.
2019-08-07 19:56:16 +02:00
buffer.c
wined3d: Use wined3d_context_map_bo_address() in wined3d_buffer_gl_map().
2019-09-23 19:44:17 +02:00
context.c
wined3d: Move the "buffer_object" field from struct wined3d_buffer_gl to struct wined3d_buffer.
2019-09-23 19:44:17 +02:00
cs.c
wined3d: Truncate stencil reference values to the stencil component size.
2019-08-28 23:56:17 +02:00
device.c
wined3d: Reset the CS state before cleaning up the device state.
2019-09-23 19:44:18 +02:00
directx.c
wined3d: Use explicit flushing in wined3d_context_gl_unmap_bo_address().
2019-09-23 19:44:17 +02:00
gl_compat.c
wined3d: Move the "gl_info" field from struct wined3d_context to struct wined3d_context_gl.
2019-08-07 19:56:16 +02:00
glsl_shader.c
wined3d: Avoid dead assignment (scan-build).
2019-09-20 15:31:23 +02:00
nvidia_texture_shader.c
wined3d: Move the "gl_info" field from struct wined3d_context to struct wined3d_context_gl.
2019-08-07 19:56:16 +02:00
palette.c
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query.c
wined3d: Make the adapter responsible for query creation and destruction.
2019-08-15 20:17:01 +02:00
resource.c
wined3d: Introduce wined3d_resource_prepare_sysmem().
2019-08-16 10:08:52 +02:00
sampler.c
wined3d: Introduce a separate structure for OpenGL sampler information.
2019-08-15 20:16:58 +02:00
shader.c
wined3d: Store the sRGB constants as wined3d_vec4 structures.
2019-08-19 14:13:02 +02:00
shader_sm1.c
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shader_sm4.c
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state.c
wined3d: Move the "buffer_object" field from struct wined3d_buffer_gl to struct wined3d_buffer.
2019-09-23 19:44:17 +02:00
stateblock.c
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surface.c
wined3d: Use explicit flushing in wined3d_context_gl_unmap_bo_address().
2019-09-23 19:44:17 +02:00
swapchain.c
wined3d: Move the context array from struct wined3d_swapchain to struct wined3d_swapchain_gl.
2019-08-13 11:02:50 +02:00
texture.c
wined3d: Use explicit flushing in wined3d_context_gl_unmap_bo_address().
2019-09-23 19:44:17 +02:00
utils.c
wined3d: Retrieve the supported sample counts for Vulkan formats.
2019-09-20 16:23:44 +02:00
version.rc
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vertexdeclaration.c
wined3d: Get rid of the float16 fallback in context_update_stream_info().
2019-08-05 18:45:03 +02:00
view.c
wined3d: Move the "buffer_object" field from struct wined3d_buffer_gl to struct wined3d_buffer.
2019-09-23 19:44:17 +02:00
wined3d.spec
dxgi: Implement d3d12_swapchain_SetFullscreenState().
2019-08-01 08:04:48 +02:00
wined3d_gl.h
wined3d: Add support for GL_EXT_texture_shadow_lod.
2019-08-02 16:56:46 +02:00
wined3d_main.c
wined3d: Pass a wined3d_context_gl structure to context_set_current().
2019-08-05 18:44:55 +02:00
wined3d_private.h
wined3d: Move the "buffer_object" field from struct wined3d_buffer_gl to struct wined3d_buffer.
2019-09-23 19:44:17 +02:00
wined3d_vk.h
wined3d: Use vkGetDeviceProcAddr() to load Vulkan device functions.
2019-04-19 16:24:13 +02:00