Sweden-Number/dlls/d3d9
Patrick Rudolph 3f7e5d647e wined3d: Handle WINED3DFMT_FLAG_BROKEN_PITCH in wined3d_format_calculate_size().
The broken pitch calculation also affects the resource memory layout, as
evidenced by the mip-tree layout tests. Found using apitrace, which crashes on
Wine when playing back traces containing ATI1 textures.

Signed-off-by: Patrick Rudolph <siro@das-labor.org>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-08-26 23:23:44 +09:00
..
tests wined3d: Handle WINED3DFMT_FLAG_BROKEN_PITCH in wined3d_format_calculate_size(). 2016-08-26 23:23:44 +09:00
Makefile.in
buffer.c wined3d: Unify resource preloads. 2016-08-11 12:08:58 +09:00
d3d9.spec
d3d9_main.c
d3d9_private.h wined3d: Add WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH flag. 2016-08-03 09:56:17 -05:00
device.c d3d9: Forbid display mode and back buffer mismatch in IDirect3DDevice9Ex_ResetEx(). 2016-08-24 22:24:02 +09:00
directx.c wined3d: Add wined3d creation flag for selecting unbound resource color. 2016-05-23 19:23:45 +09:00
query.c d3d9: TRACE fixes. 2015-09-18 14:57:38 +02:00
shader.c wined3d: Store shader signatures directly in struct wined3d_shader_desc. 2016-05-24 16:19:07 +09:00
stateblock.c
surface.c wined3d: Unify resource preloads. 2016-08-11 12:08:58 +09:00
swapchain.c wined3d: Ignore the dirty region for swapchain presents more explicitly. 2016-03-18 12:20:49 +09:00
texture.c wined3d: Unify resource preloads. 2016-08-11 12:08:58 +09:00
version.rc
vertexdeclaration.c wined3d: Introduce R10G10B10X2 vertex formats for D3D8/9. 2016-07-27 22:21:12 +09:00
volume.c wined3d: Merge wined3d_surface_map() and wined3d_volume_map(). 2016-03-13 15:41:53 +09:00