Sweden-Number/dlls/wined3d
Henri Verbeet 1ccfab171f wined3d: Use SM3 shader limits for SM4.
This isn't completely right, since as far as I'm aware SM4 doesn't have shader
limits in the same sense as previous shader models, but this should do for now.
2009-05-26 13:50:08 +02:00
..
Makefile.in wined3d: Introduce a stubbed SM4 shader frontend. 2009-05-05 11:34:07 +02:00
arb_program_shader.c wined3d: Implement SGN in ARB. 2009-05-21 16:17:52 +02:00
ati_fragment_shader.c wined3d: Document functions that depend on the caller to do GL locking. 2009-05-15 10:25:41 +02:00
baseshader.c wined3d: Emulate the 4 component address register in ARB. 2009-05-20 10:55:17 +02:00
basetexture.c wined3d: Document functions that depend on the caller to do GL locking. 2009-05-15 10:25:41 +02:00
buffer.c wined3d: Make use of GL_ARB_half_float_vertex. 2009-05-05 14:13:02 +02:00
clipper.c
context.c wined3d: Decrement fbo_entry_count when one is removed from the list. 2009-05-25 11:22:25 +02:00
cubetexture.c wined3d: Directly call basetexture_apply_state_changes(). 2009-05-13 11:55:01 +02:00
device.c wined3d: Add the output signature to IWineD3DDevice_CreateVertexShader(). 2009-05-26 13:49:55 +02:00
directx.c wined3d: Match device name string to windows one. 2009-05-25 14:21:56 +02:00
drawprim.c wined3d: Remove some apparently leftover debug code. 2009-05-25 11:23:39 +02:00
gl_compat.c
glsl_shader.c wined3d: Split the info log into separate lines. 2009-05-26 13:49:50 +02:00
nvidia_texture_shader.c wined3d: Document functions that depend on the caller to do GL locking. 2009-05-15 10:25:41 +02:00
palette.c
pixelshader.c wined3d: Use SM3 shader limits for SM4. 2009-05-26 13:50:08 +02:00
query.c
resource.c
shader_sm1.c wined3d: Use the output signature to map SM4 pixel shader outputs to the appropriate register. 2009-05-11 12:43:00 +02:00
shader_sm4.c wined3d: Use the output signature to map SM4 pixel shader outputs to the appropriate register. 2009-05-11 12:43:00 +02:00
state.c wined3d: Support clipplanes with GLSL. 2009-05-18 13:59:16 +02:00
stateblock.c
surface.c wined3d: Remove some unnecessary forward declarations. 2009-05-25 11:23:32 +02:00
surface_base.c
surface_gdi.c
swapchain.c
swapchain_base.c
swapchain_gdi.c
texture.c wined3d: Directly call basetexture_apply_state_changes(). 2009-05-13 11:55:01 +02:00
utils.c wined3d: Fix debug_d3dusagequery() to handle combinations of flags. 2009-05-25 11:23:53 +02:00
vertexdeclaration.c wined3d: Make use of GL_ARB_half_float_vertex. 2009-05-05 14:13:02 +02:00
vertexshader.c wined3d: Use SM3 shader limits for SM4. 2009-05-26 13:50:08 +02:00
view.c
volume.c
volumetexture.c wined3d: Directly call basetexture_apply_state_changes(). 2009-05-13 11:55:01 +02:00
wined3d.spec
wined3d_gl.h wined3d: Add NV asm extension support to the ARB backend. 2009-05-21 16:17:51 +02:00
wined3d_main.c wined3d: Add UnregisterClass() on DLL_PROCESS_DETACH. 2009-05-12 12:33:57 +02:00
wined3d_private.h wined3d: Emulate the 4 component address register in ARB. 2009-05-20 10:55:17 +02:00