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Makefile.in
wined3d: Introduce a stubbed SM4 shader frontend.
2009-05-05 11:34:07 +02:00
arb_program_shader.c
wined3d: Implement SGN in ARB.
2009-05-21 16:17:52 +02:00
ati_fragment_shader.c
wined3d: Document functions that depend on the caller to do GL locking.
2009-05-15 10:25:41 +02:00
baseshader.c
wined3d: Emulate the 4 component address register in ARB.
2009-05-20 10:55:17 +02:00
basetexture.c
wined3d: Document functions that depend on the caller to do GL locking.
2009-05-15 10:25:41 +02:00
buffer.c
wined3d: Make use of GL_ARB_half_float_vertex.
2009-05-05 14:13:02 +02:00
clipper.c
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context.c
wined3d: Decrement fbo_entry_count when one is removed from the list.
2009-05-25 11:22:25 +02:00
cubetexture.c
wined3d: Directly call basetexture_apply_state_changes().
2009-05-13 11:55:01 +02:00
device.c
wined3d: Add the output signature to IWineD3DDevice_CreateVertexShader().
2009-05-26 13:49:55 +02:00
directx.c
wined3d: Match device name string to windows one.
2009-05-25 14:21:56 +02:00
drawprim.c
wined3d: Remove some apparently leftover debug code.
2009-05-25 11:23:39 +02:00
gl_compat.c
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glsl_shader.c
wined3d: Split the info log into separate lines.
2009-05-26 13:49:50 +02:00
nvidia_texture_shader.c
wined3d: Document functions that depend on the caller to do GL locking.
2009-05-15 10:25:41 +02:00
palette.c
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pixelshader.c
wined3d: Use SM3 shader limits for SM4.
2009-05-26 13:50:08 +02:00
query.c
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resource.c
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shader_sm1.c
wined3d: Use the output signature to map SM4 pixel shader outputs to the appropriate register.
2009-05-11 12:43:00 +02:00
shader_sm4.c
wined3d: Use the output signature to map SM4 pixel shader outputs to the appropriate register.
2009-05-11 12:43:00 +02:00
state.c
wined3d: Support clipplanes with GLSL.
2009-05-18 13:59:16 +02:00
stateblock.c
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surface.c
wined3d: Remove some unnecessary forward declarations.
2009-05-25 11:23:32 +02:00
surface_base.c
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surface_gdi.c
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swapchain.c
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swapchain_base.c
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swapchain_gdi.c
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texture.c
wined3d: Directly call basetexture_apply_state_changes().
2009-05-13 11:55:01 +02:00
utils.c
wined3d: Fix debug_d3dusagequery() to handle combinations of flags.
2009-05-25 11:23:53 +02:00
vertexdeclaration.c
wined3d: Make use of GL_ARB_half_float_vertex.
2009-05-05 14:13:02 +02:00
vertexshader.c
wined3d: Use SM3 shader limits for SM4.
2009-05-26 13:50:08 +02:00
view.c
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volume.c
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volumetexture.c
wined3d: Directly call basetexture_apply_state_changes().
2009-05-13 11:55:01 +02:00
wined3d.spec
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wined3d_gl.h
wined3d: Add NV asm extension support to the ARB backend.
2009-05-21 16:17:51 +02:00
wined3d_main.c
wined3d: Add UnregisterClass() on DLL_PROCESS_DETACH.
2009-05-12 12:33:57 +02:00
wined3d_private.h
wined3d: Emulate the 4 component address register in ARB.
2009-05-20 10:55:17 +02:00