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Makefile.in
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adapter_gl.c
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adapter_vk.c
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arb_program_shader.c
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wined3d: Use wined3d_mask_from_size() in arbfp_blitter_blit().
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2021-06-25 22:48:48 +02:00 |
ati_fragment_shader.c
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buffer.c
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wined3d: Introduce a prepare_upload_bo device context operation and use it to upload sub-resource data.
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2021-07-01 22:34:31 +02:00 |
context.c
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context_gl.c
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wined3d: Use wined3d_mask_from_size() in find_draw_buffers_mask().
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2021-06-25 22:48:48 +02:00 |
context_vk.c
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wined3d: Use wined3d_mask_from_size() in wined3d_render_pass_vk_init().
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2021-07-05 17:52:47 +02:00 |
cs.c
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wined3d: Set an array of UAVs as a single CS operation.
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2021-07-07 18:14:38 +02:00 |
device.c
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wined3d: Set an array of UAVs as a single CS operation.
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2021-07-07 18:14:38 +02:00 |
directx.c
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gl_compat.c
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glsl_shader.c
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wined3d: Use wined3d_mask_from_size() in glsl_blitter_blit().
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2021-06-25 22:48:48 +02:00 |
nvidia_texture_shader.c
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palette.c
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wined3d: Introduce a wined3d_bound_range() helper.
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2021-07-07 18:14:35 +02:00 |
query.c
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wined3d: Avoid ending the renderpass when issuing a query.
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2021-06-29 15:31:21 +02:00 |
resource.c
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wined3d: Pass a wined3d_resource and sub-resource index to wined3d_texture_check_box_dimensions().
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2021-06-28 19:43:28 +02:00 |
sampler.c
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shader.c
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shader_sm1.c
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shader_sm4.c
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shader_spirv.c
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state.c
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wined3d: Use wined3d_mask_from_size() in state_stencil().
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2021-07-05 17:52:47 +02:00 |
stateblock.c
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wined3d: Introduce a wined3d_bound_range() helper.
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2021-07-07 18:14:35 +02:00 |
surface.c
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swapchain.c
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texture.c
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wined3d: Introduce a prepare_upload_bo device context operation and use it to upload sub-resource data.
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2021-07-01 22:34:31 +02:00 |
utils.c
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version.rc
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vertexdeclaration.c
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view.c
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wined3d: Introduce a wined3d_bound_range() helper.
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2021-07-07 18:14:35 +02:00 |
wined3d.spec
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wined3d: Set an array of UAVs as a single CS operation.
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2021-07-07 18:14:38 +02:00 |
wined3d_gl.h
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wined3d_main.c
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wined3d_private.h
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wined3d: Set an array of UAVs as a single CS operation.
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2021-07-07 18:14:38 +02:00 |
wined3d_vk.h
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