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Makefile.in
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arb_program_shader.c
wined3d: Implement SM5 atomic_iadd instruction.
2016-11-24 14:31:02 +01:00
ati_fragment_shader.c
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buffer.c
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context.c
wined3d: Unbind image textures in context_bind_unordered_access_views().
2016-11-29 16:56:40 +01:00
cs.c
wined3d: Introduce wined3d_device_set_unordered_access_view().
2016-11-24 14:30:56 +01:00
device.c
wined3d: Introduce wined3d_device_set_unordered_access_view().
2016-11-24 14:30:56 +01:00
directx.c
wined3d: Recognize Geforce GTX 1050.
2016-11-30 16:28:50 +01:00
drawprim.c
wined3d: Synchronize shader memory accesses after each draw call.
2016-11-24 14:31:07 +01:00
gl_compat.c
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glsl_shader.c
wined3d: Implement SM5 ld_uav_typed instruction.
2016-11-29 16:56:48 +01:00
nvidia_texture_shader.c
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palette.c
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query.c
wined3d: Use glGetQueryObjectui64v() for occlusion queries when available.
2016-11-22 16:34:44 +01:00
resource.c
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sampler.c
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shader.c
wined3d: Implement SM5 ld_uav_typed instruction.
2016-11-29 16:56:48 +01:00
shader_sm1.c
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shader_sm4.c
wined3d: Implement SM5 atomic_iadd instruction.
2016-11-24 14:31:02 +01:00
state.c
wined3d: Introduce wined3d_device_set_unordered_access_view().
2016-11-24 14:30:56 +01:00
stateblock.c
wined3d: Introduce wined3d_device_set_unordered_access_view().
2016-11-24 14:30:56 +01:00
surface.c
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swapchain.c
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texture.c
wined3d: The drawable is a valid location for offscreen textures when "AlwaysOffscreen" is disabled.
2016-11-23 22:36:40 +01:00
utils.c
wined3d: Introduce wined3d_device_set_unordered_access_view().
2016-11-24 14:30:56 +01:00
version.rc
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vertexdeclaration.c
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view.c
wined3d: Implement wined3d_unordered_access_view_invalidate_location() for 3D textures.
2016-11-29 16:56:41 +01:00
wined3d.spec
wined3d: Introduce wined3d_device_set_unordered_access_view().
2016-11-24 14:30:56 +01:00
wined3d_gl.h
wined3d: Add ARB_shader_image_size extension.
2016-11-29 16:56:44 +01:00
wined3d_main.c
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wined3d_private.h
wined3d: Recognize Geforce GTX 1050.
2016-11-30 16:28:50 +01:00