Sweden-Number/dlls/wined3d
Carlos Rodriguez 7f80fc6bba wined3d: Recognize Geforce GTX 1050.
Signed-off-by: Carlos Rodriguez <mrdeathjr28@yahoo.es>
Signed-off-by: Bruno Jesus <00cpxxx@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-11-30 16:28:50 +01:00
..
Makefile.in
arb_program_shader.c wined3d: Implement SM5 atomic_iadd instruction. 2016-11-24 14:31:02 +01:00
ati_fragment_shader.c
buffer.c
context.c wined3d: Unbind image textures in context_bind_unordered_access_views(). 2016-11-29 16:56:40 +01:00
cs.c wined3d: Introduce wined3d_device_set_unordered_access_view(). 2016-11-24 14:30:56 +01:00
device.c wined3d: Introduce wined3d_device_set_unordered_access_view(). 2016-11-24 14:30:56 +01:00
directx.c wined3d: Recognize Geforce GTX 1050. 2016-11-30 16:28:50 +01:00
drawprim.c wined3d: Synchronize shader memory accesses after each draw call. 2016-11-24 14:31:07 +01:00
gl_compat.c
glsl_shader.c wined3d: Implement SM5 ld_uav_typed instruction. 2016-11-29 16:56:48 +01:00
nvidia_texture_shader.c
palette.c
query.c wined3d: Use glGetQueryObjectui64v() for occlusion queries when available. 2016-11-22 16:34:44 +01:00
resource.c
sampler.c
shader.c wined3d: Implement SM5 ld_uav_typed instruction. 2016-11-29 16:56:48 +01:00
shader_sm1.c
shader_sm4.c wined3d: Implement SM5 atomic_iadd instruction. 2016-11-24 14:31:02 +01:00
state.c wined3d: Introduce wined3d_device_set_unordered_access_view(). 2016-11-24 14:30:56 +01:00
stateblock.c wined3d: Introduce wined3d_device_set_unordered_access_view(). 2016-11-24 14:30:56 +01:00
surface.c
swapchain.c
texture.c wined3d: The drawable is a valid location for offscreen textures when "AlwaysOffscreen" is disabled. 2016-11-23 22:36:40 +01:00
utils.c wined3d: Introduce wined3d_device_set_unordered_access_view(). 2016-11-24 14:30:56 +01:00
version.rc
vertexdeclaration.c
view.c wined3d: Implement wined3d_unordered_access_view_invalidate_location() for 3D textures. 2016-11-29 16:56:41 +01:00
wined3d.spec wined3d: Introduce wined3d_device_set_unordered_access_view(). 2016-11-24 14:30:56 +01:00
wined3d_gl.h wined3d: Add ARB_shader_image_size extension. 2016-11-29 16:56:44 +01:00
wined3d_main.c
wined3d_private.h wined3d: Recognize Geforce GTX 1050. 2016-11-30 16:28:50 +01:00