wined3d: Implement SM5 ld_uav_typed instruction.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -4773,6 +4773,40 @@ static void shader_glsl_atomic(const struct wined3d_shader_instruction *ins)
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image_coord_param.param_str, image_data_param.param_str);
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}
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static void shader_glsl_ld_uav(const struct wined3d_shader_instruction *ins)
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{
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const struct wined3d_shader_reg_maps *reg_maps = ins->ctx->reg_maps;
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const struct wined3d_shader_version *version = ®_maps->shader_version;
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enum wined3d_shader_resource_type resource_type;
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struct glsl_src_param image_coord_param;
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enum wined3d_data_type data_type;
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DWORD coord_mask, write_mask;
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unsigned int uav_idx;
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char dst_swizzle[6];
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uav_idx = ins->src[1].reg.idx[0].offset;
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if (uav_idx >= ARRAY_SIZE(reg_maps->uav_resource_info))
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{
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ERR("Invalid UAV index %u.\n", uav_idx);
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return;
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}
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resource_type = reg_maps->uav_resource_info[uav_idx].type;
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if (resource_type >= ARRAY_SIZE(resource_type_info))
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{
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ERR("Unexpected resource type %#x.\n", resource_type);
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resource_type = WINED3D_SHADER_RESOURCE_TEXTURE_2D;
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}
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data_type = reg_maps->uav_resource_info[uav_idx].data_type;
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coord_mask = (1u << resource_type_info[resource_type].coord_size) - 1;
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write_mask = shader_glsl_append_dst_ext(ins->ctx->buffer, ins, &ins->dst[0], data_type);
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shader_glsl_get_swizzle(&ins->src[1], FALSE, write_mask, dst_swizzle);
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shader_glsl_add_src_param(ins, &ins->src[0], coord_mask, &image_coord_param);
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shader_addline(ins->ctx->buffer, "imageLoad(%s_image%u, %s)%s);\n",
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shader_glsl_get_prefix(version->type), uav_idx, image_coord_param.param_str, dst_swizzle);
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}
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static void shader_glsl_resinfo(const struct wined3d_shader_instruction *ins)
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{
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const struct wined3d_shader_version *version = &ins->ctx->reg_maps->shader_version;
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@ -8937,7 +8971,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
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/* WINED3DSIH_LD2DMS */ NULL,
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/* WINED3DSIH_LD_RAW */ NULL,
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/* WINED3DSIH_LD_STRUCTURED */ NULL,
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/* WINED3DSIH_LD_UAV_TYPED */ NULL,
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/* WINED3DSIH_LD_UAV_TYPED */ shader_glsl_ld_uav,
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/* WINED3DSIH_LIT */ shader_glsl_lit,
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/* WINED3DSIH_LOD */ NULL,
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/* WINED3DSIH_LOG */ shader_glsl_scalar_op,
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@ -1228,9 +1228,14 @@ static HRESULT shader_get_registers_used(struct wined3d_shader *shader, const st
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}
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}
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if (ins.handler_idx == WINED3DSIH_ATOMIC_IADD)
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if (ins.handler_idx == WINED3DSIH_ATOMIC_IADD
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|| ins.handler_idx == WINED3DSIH_LD_UAV_TYPED)
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{
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unsigned int reg_idx = ins.dst[0].reg.idx[0].offset;
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unsigned int reg_idx;
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if (ins.handler_idx == WINED3DSIH_ATOMIC_IADD)
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reg_idx = ins.dst[0].reg.idx[0].offset;
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else
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reg_idx = ins.src[1].reg.idx[0].offset;
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if (reg_idx >= MAX_UNORDERED_ACCESS_VIEWS)
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{
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ERR("Invalid UAV index %u.\n", reg_idx);
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