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Makefile.in
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arb_program_shader.c
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wined3d: Allow decompression blits on system memory resources in arbfp_blit_supported().
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2017-02-08 17:02:47 +01:00 |
ati_fragment_shader.c
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buffer.c
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wined3d: Use more suitable bind target for SRV/UAV buffers.
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2017-02-08 17:00:09 +01:00 |
context.c
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wined3d: Add support for buffer UAVs.
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2017-02-14 22:46:59 +01:00 |
cs.c
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wined3d: Fix bind count for shader resource views.
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2017-02-13 18:50:12 +01:00 |
device.c
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wined3d: Use wined3d_texture_load_location() in device_clear_render_targets().
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2017-02-13 18:50:10 +01:00 |
directx.c
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wined3d: Honor buffer ranges for shader resource views.
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2017-02-14 22:46:58 +01:00 |
drawprim.c
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wined3d: Introduce wined3d_device_dispatch_compute().
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2017-02-02 19:50:37 +01:00 |
gl_compat.c
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glsl_shader.c
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wined3d: Handle declarations for raw UAVs.
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2017-02-14 22:46:59 +01:00 |
nvidia_texture_shader.c
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palette.c
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query.c
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wined3d: Return WINED3DERR_INVALIDCALL for not started queries.
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2017-02-03 19:05:12 +01:00 |
resource.c
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sampler.c
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shader.c
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wined3d: Handle declarations for raw UAVs.
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2017-02-14 22:46:59 +01:00 |
shader_sm1.c
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wined3d: Recognize dynamic linking shader instructions.
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2016-12-08 13:54:14 +01:00 |
shader_sm4.c
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wined3d: Add cube array sampler support.
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2017-02-10 21:29:08 +01:00 |
state.c
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wined3d: Merge WINED3D_CS_OP_SET_UNORDERED_ACCESS_VIEW and WINED3D_CS_OP_SET_COMPUTE_UAV.
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2017-02-09 13:17:57 +01:00 |
stateblock.c
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wined3d: Merge WINED3D_CS_OP_SET_UNORDERED_ACCESS_VIEW and WINED3D_CS_OP_SET_COMPUTE_UAV.
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2017-02-09 13:17:57 +01:00 |
surface.c
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wined3d: Merge common code between texture3d_load_location() and surface_load_location().
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2017-02-13 18:50:10 +01:00 |
swapchain.c
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wined3d: Disable sRGB decode in swapchain_blit().
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2017-02-10 21:29:43 +01:00 |
texture.c
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wined3d: Merge common code between texture3d_load_location() and surface_load_location().
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2017-02-13 18:50:10 +01:00 |
utils.c
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wined3d: Get rid of initPixelFormatsNoGL().
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2017-02-10 21:29:17 +01:00 |
version.rc
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vertexdeclaration.c
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wined3d: Use depth/stencil formats for typeless resources only when WINED3DUSAGE_DEPTHSTENCIL is set.
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2016-12-12 19:40:33 +01:00 |
view.c
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wined3d: Implement raw buffer views.
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2017-02-14 22:46:59 +01:00 |
wined3d.spec
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wined3d: Implement compute pipeline UAV binding.
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2017-02-09 13:17:40 +01:00 |
wined3d_gl.h
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wined3d: Honor buffer ranges for shader resource views.
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2017-02-14 22:46:58 +01:00 |
wined3d_main.c
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wined3d: Get rid of the "AlwaysOffscreen" setting.
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2017-01-25 11:25:42 +01:00 |
wined3d_private.h
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wined3d: Handle declarations for raw UAVs.
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2017-02-14 22:46:59 +01:00 |