Sweden-Number/dlls/wined3d
Zhiyi Zhang 0e58bcea7f dxgi: Retrieve d3d12 swapchain fullscreen state from wined3d.
Once Alt+Enter handling is implemented, the fullscreen state may change
without dxgi necessarily being aware of it.

Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-10-05 20:50:57 +02:00
..
Makefile.in wined3d: Implement shader_spirv_compile_vk(). 2020-09-24 15:03:51 +02:00
adapter_gl.c wined3d: Fail adapter creation if driver version info can't be found. 2020-07-23 22:30:48 +02:00
adapter_vk.c wined3d: Move the depth function to wined3d_depth_stencil_state. 2020-09-29 18:33:37 +02:00
arb_program_shader.c wined3d: Get rid of WINED3D_QUIRK_SET_TEXCOORD_W. 2020-06-17 00:05:44 +02:00
ati_fragment_shader.c
buffer.c wined3d: Implement Vulkan constant buffer descriptors. 2020-05-12 23:07:44 +02:00
context.c wined3d: Use partial bind counts instead of partial bind flags. 2020-09-29 18:33:54 +02:00
context_gl.c wined3d: Move the stencil enable state to wined3d_depth_stencil_state. 2020-09-28 17:03:58 +02:00
context_vk.c wined3d: Move the depth function to wined3d_depth_stencil_state. 2020-09-29 18:33:37 +02:00
cs.c wined3d: Move the stencil write mask to wined3d_depth_stencil_state. 2020-09-28 17:03:58 +02:00
device.c wined3d: Move the depth function to wined3d_depth_stencil_state. 2020-09-29 18:33:37 +02:00
directx.c wined3d: Check for UAV support in wined3d_check_device_format. 2020-09-30 15:53:07 +02:00
gl_compat.c
glsl_shader.c wined3d: Implement shader_spirv_compile_vk(). 2020-09-24 15:03:51 +02:00
nvidia_texture_shader.c
palette.c
query.c wined3d: Do not accumulate ended queries in wined3d_query_vk_poll(). 2020-09-24 15:03:47 +02:00
resource.c wined3d: Track SRV to RTV aliasing on sub resource level. 2020-09-24 16:43:26 +02:00
sampler.c wined3d: Create Vulkan samplers for samplers. 2020-05-01 21:51:31 +02:00
shader.c wined3d: Correct off-by-one errors when comparing against ARRAY_SIZE. 2020-10-01 21:48:20 +02:00
shader_sm1.c
shader_sm4.c wined3d: Read the SM5 resource data type instruction modifier. 2020-09-03 18:19:24 +02:00
shader_spirv.c wined3d: Implement shader_spirv_compile_vk(). 2020-09-24 15:03:51 +02:00
state.c wined3d: Move the depth function to wined3d_depth_stencil_state. 2020-09-29 18:33:37 +02:00
stateblock.c wined3d: Track SRV to RTV aliasing on sub resource level. 2020-09-24 16:43:26 +02:00
surface.c wined3d: Merge _USER_MEMORY and _SYSMEM locations. 2020-06-17 00:05:44 +02:00
swapchain.c dxgi: Retrieve d3d12 swapchain fullscreen state from wined3d. 2020-10-05 20:50:57 +02:00
texture.c wined3d: Move the stencil write mask to wined3d_depth_stencil_state. 2020-09-28 17:03:58 +02:00
utils.c wined3d: Introduce WINED3DFMT_FLAG_UNORDERED_ACCESS. 2020-09-30 15:53:05 +02:00
version.rc
vertexdeclaration.c
view.c wined3d: Partially implement adapter_vk_clear_uav(). 2020-06-05 16:54:35 +02:00
wined3d.spec dxgi: Retrieve d3d12 swapchain fullscreen state from wined3d. 2020-10-05 20:50:57 +02:00
wined3d_gl.h wined3d: Use GL_APPLE_flush_render and GL_APPLE_rgb_422 to detect Apple OpenGL. 2020-04-10 19:09:37 +02:00
wined3d_main.c wined3d: Implement shader_spirv_compile_vk(). 2020-09-24 15:03:51 +02:00
wined3d_private.h wined3d: Introduce WINED3DFMT_FLAG_UNORDERED_ACCESS. 2020-09-30 15:53:05 +02:00
wined3d_vk.h wined3d: Implement swapchains for the Vulkan adapter. 2020-05-29 20:05:31 +02:00