Sweden-Number/dlls/wined3d
Henri Verbeet 88b6d5eb0b wined3d: Relative addressing tokens are always source parameters.
So the "is_src" argument to shader_dump_arr_entry() is redundant (and wrong).
2009-04-29 13:08:29 +02:00
..
Makefile.in
arb_program_shader.c wined3d: Store the sampler type in struct shader_reg_maps. 2009-04-29 13:08:01 +02:00
ati_fragment_shader.c
baseshader.c wined3d: Relative addressing tokens are always source parameters. 2009-04-29 13:08:29 +02:00
basetexture.c wined3d: Add pow2Matrix_identity flag to BaseTextureClass struct. 2009-03-31 12:39:27 +02:00
buffer.c wined3d: Fix an issue in buffer_get_sysmem. 2009-04-28 13:10:03 +02:00
clipper.c
context.c wined3d: Fix a few sign compare warnings. 2009-03-25 11:12:30 +01:00
cubetexture.c
device.c wined3d: Store the sampler type in struct shader_reg_maps. 2009-04-29 13:08:01 +02:00
directx.c wined3d: Set the max mipmap level in the pbo test. 2009-04-28 13:10:03 +02:00
drawprim.c wined3d: Save some memory in vertex buffers. 2009-04-10 11:14:32 +02:00
gl_compat.c
glsl_shader.c wined3d: Store the sampler type in struct shader_reg_maps. 2009-04-29 13:08:01 +02:00
nvidia_texture_shader.c
palette.c
pixelshader.c wined3d: Store the sampler type in struct shader_reg_maps. 2009-04-29 13:08:01 +02:00
query.c
resource.c
state.c wined3d: Fix a few more direct buffer accesses. 2009-04-28 13:10:02 +02:00
stateblock.c d3d: Remove the format from index buffers. 2009-04-09 16:28:25 +02:00
surface.c wined3d: Emulate R16G16F and R32G32F if GL_ARB_texture_rg is not supported. 2009-04-28 13:10:03 +02:00
surface_base.c wined3d: Get rid of the shared_handle parameter. 2009-04-23 14:22:06 +02:00
surface_gdi.c wined3d: Downgrade an ERR to a WARN. 2009-04-23 14:22:06 +02:00
swapchain.c
swapchain_base.c
swapchain_gdi.c
texture.c wined3d: Fix a few sign compare warnings. 2009-03-25 11:12:30 +01:00
utils.c d3d8, d3d9: Don't rely on the wined3d buffer type. 2009-04-08 11:35:29 +02:00
vertexdeclaration.c wined3d: Unify vertex and texture formats. 2009-03-27 15:51:25 +01:00
vertexshader.c wined3d: Clear reg_maps in shader_get_registers_used() instead of the callers. 2009-04-28 13:10:02 +02:00
view.c
volume.c wined3d: Remove the bytesPerPixel field from IWineD3DSurfaceImpl and IWineD3DVolumeImpl. 2009-03-24 12:57:21 +01:00
volumetexture.c wined3d: Fix a few sign compare warnings. 2009-03-25 11:12:30 +01:00
wined3d.spec
wined3d_gl.h wined3d: Merge match_apple and implementation_is_apple. 2009-04-20 16:39:55 +02:00
wined3d_main.c
wined3d_private.h wined3d: Introduce shader_sm1_read_semantic(). 2009-04-29 13:08:08 +02:00
wined3d_private_types.h wined3d: Handle the sampler type shift in the frontend. 2009-04-29 13:08:14 +02:00