wined3d: Relative addressing tokens are always source parameters.
So the "is_src" argument to shader_dump_arr_entry() is redundant (and wrong).
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52644ab053
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@ -901,8 +901,7 @@ static void shader_dump_decl_usage(DWORD decl, DWORD param, DWORD shader_version
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}
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}
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static void shader_dump_arr_entry(const DWORD param, const DWORD addr_token,
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unsigned int reg, BOOL is_src, DWORD shader_version)
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static void shader_dump_arr_entry(const DWORD param, const DWORD addr_token, unsigned int reg, DWORD shader_version)
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{
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char relative =
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((param & WINED3DSHADER_ADDRESSMODE_MASK) == WINED3DSHADER_ADDRMODE_RELATIVE);
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@ -910,7 +909,7 @@ static void shader_dump_arr_entry(const DWORD param, const DWORD addr_token,
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if (relative) {
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TRACE("[");
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if (addr_token)
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shader_dump_param(addr_token, 0, is_src, shader_version);
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shader_dump_param(addr_token, 0, TRUE, shader_version);
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else
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TRACE("a0.x");
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TRACE(" + ");
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@ -956,14 +955,14 @@ static void shader_dump_param(const DWORD param, const DWORD addr_token, BOOL is
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break;
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case WINED3DSPR_INPUT:
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TRACE("v");
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shader_dump_arr_entry(param, addr_token, reg, is_src, shader_version);
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shader_dump_arr_entry(param, addr_token, reg, shader_version);
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break;
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case WINED3DSPR_CONST:
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case WINED3DSPR_CONST2:
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case WINED3DSPR_CONST3:
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case WINED3DSPR_CONST4:
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TRACE("c");
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shader_dump_arr_entry(param, addr_token, shader_get_float_offset(param), is_src, shader_version);
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shader_dump_arr_entry(param, addr_token, shader_get_float_offset(param), shader_version);
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break;
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case WINED3DSPR_TEXTURE: /* vs: case D3DSPR_ADDR */
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TRACE("%c%u", (pshader? 't':'a'), reg);
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@ -987,18 +986,18 @@ static void shader_dump_param(const DWORD param, const DWORD addr_token, BOOL is
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if (WINED3DSHADER_VERSION_MAJOR(shader_version) >= 3) {
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TRACE("o");
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shader_dump_arr_entry(param, addr_token, reg, is_src, shader_version);
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shader_dump_arr_entry(param, addr_token, reg, shader_version);
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}
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else
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TRACE("oT%u", reg);
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break;
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case WINED3DSPR_CONSTINT:
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TRACE("i");
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shader_dump_arr_entry(param, addr_token, reg, is_src, shader_version);
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shader_dump_arr_entry(param, addr_token, reg, shader_version);
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break;
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case WINED3DSPR_CONSTBOOL:
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TRACE("b");
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shader_dump_arr_entry(param, addr_token, reg, is_src, shader_version);
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shader_dump_arr_entry(param, addr_token, reg, shader_version);
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break;
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case WINED3DSPR_LABEL:
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TRACE("l%u", reg);
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