Sweden-Number/dlls/wined3d
Stefan Dösinger c0e5c8f481 wined3d: Update Nvidia driver versions. 2009-07-09 12:47:39 +02:00
..
Makefile.in makefiles: Regenerate the source lists using make_makefiles. 2009-07-03 13:26:38 +02:00
arb_program_shader.c wined3d: Allow shader_buffer_init() to fail. 2009-07-09 11:38:02 +02:00
ati_fragment_shader.c wined3d: Add some missing float suffixes. 2009-07-07 11:50:05 +02:00
baseshader.c wined3d: An indirect address op can adjust min and max at the same time. 2009-07-09 12:47:24 +02:00
basetexture.c wined3d: Document GL context dependencies. 2009-06-26 12:05:07 +02:00
buffer.c wined3d: Fix some cast-qual warnings. 2009-07-09 11:38:07 +02:00
clipper.c
context.c wined3d: checkGLcall() doesn't need a \n. 2009-07-07 11:50:22 +02:00
cubetexture.c wined3d: Add some missing float suffixes. 2009-07-07 11:50:05 +02:00
device.c wined3d: Add some missing float suffixes. 2009-07-07 11:50:05 +02:00
directx.c wined3d: Update Nvidia driver versions. 2009-07-09 12:47:39 +02:00
drawprim.c wined3d: checkGLcall() doesn't need a \n. 2009-07-07 11:50:22 +02:00
gl_compat.c wined3d: Add some missing float suffixes. 2009-07-07 11:50:05 +02:00
glsl_shader.c wined3d: Fix some cast-qual warnings. 2009-07-09 11:38:07 +02:00
nvidia_texture_shader.c wined3d: checkGLcall() doesn't need a \n. 2009-07-07 11:50:22 +02:00
palette.c wined3d: Get rid of some asserts. 2009-06-22 12:59:16 +02:00
pixelshader.c wined3d: Make find_gl_pshader backend private. 2009-05-28 12:44:43 +02:00
query.c wined3d: checkGLcall() doesn't need a \n. 2009-07-07 11:50:22 +02:00
resource.c wined3d: Add device resources from resource_init(). 2009-05-29 11:26:44 +02:00
shader_sm1.c wined3d: Use the output signature to map SM4 pixel shader outputs to the appropriate register. 2009-05-11 12:43:00 +02:00
shader_sm4.c wined3d: Use the output signature to map SM4 pixel shader outputs to the appropriate register. 2009-05-11 12:43:00 +02:00
state.c wined3d: Add some missing float suffixes. 2009-07-07 11:50:05 +02:00
stateblock.c wined3d: Get rid of the pointers in WINED3DSURFACE_DESC. 2009-06-15 13:42:29 +02:00
surface.c wined3d: checkGLcall() doesn't need a \n. 2009-07-07 11:50:22 +02:00
surface_base.c wined3d: Implement a A8R8G8B8 to X8R8G8B8 surface format converter. 2009-07-08 20:14:21 +02:00
surface_gdi.c wined3d: Only update the screen when the frontbuffer was changed. 2009-06-29 12:27:55 +02:00
swapchain.c wined3d: Avoid destroying the currently active context for non-implicit swapchains. 2009-07-08 20:14:25 +02:00
swapchain_base.c
swapchain_gdi.c
texture.c wined3d: Add some missing float suffixes. 2009-07-07 11:50:05 +02:00
utils.c wined3d: Add some missing float suffixes. 2009-07-07 11:50:05 +02:00
vertexdeclaration.c wined3d: Make use of GL_ARB_half_float_vertex. 2009-05-05 14:13:02 +02:00
vertexshader.c wined3d: Use flags for driver quirks. 2009-07-01 11:41:44 +02:00
view.c
volume.c wined3d: Document GL context dependencies. 2009-06-26 12:05:07 +02:00
volumetexture.c wined3d: Add some missing float suffixes. 2009-07-07 11:50:05 +02:00
wined3d.spec
wined3d_gl.h wined3d: Add Intel GMA X3100 to our card DB. 2009-07-09 12:47:33 +02:00
wined3d_main.c wined3d: Use FBOs for offscreen rendering by default. 2009-06-05 15:19:40 +02:00
wined3d_private.h wined3d: Fix some cast-qual warnings. 2009-07-09 11:38:07 +02:00