Sweden-Number/dlls/wined3d
Henri Verbeet 19516bf69f wined3d: Add some basic state table validation. 2010-01-29 13:30:05 +01:00
..
Makefile.in wined3d: Merge baseshader.c into shader.c. 2010-01-18 14:37:51 +01:00
arb_program_shader.c wined3d: Get rid of some unnecessary casts to specific shader types. 2010-01-26 12:08:13 +01:00
ati_fragment_shader.c
basetexture.c wined3d: Move "wrap_lookup" to struct wined3d_gl_info. 2010-01-04 11:41:28 +01:00
buffer.c wined3d: Put the APPLE_flush_buffer_range code into the right branch. 2010-01-26 12:18:59 +01:00
clipper.c
context.c wined3d: Add an ARB_sync implementation of event queries. 2010-01-26 12:08:23 +01:00
cubetexture.c
device.c wined3d: Use correct texture stage limits in a couple of places. 2010-01-28 11:08:14 +01:00
directx.c wined3d: Trace the GLSL version string. 2010-01-28 11:07:52 +01:00
drawprim.c wined3d: Ensure draw ordering across contexts. 2010-01-28 11:07:59 +01:00
gl_compat.c
glsl_shader.c wined3d: Get rid of some unnecessary casts to specific shader types. 2010-01-26 12:08:13 +01:00
nvidia_texture_shader.c
palette.c
query.c wined3d: Add an ARB_sync implementation of event queries. 2010-01-26 12:08:23 +01:00
resource.c
shader.c wined3d: Store a pointer to the GL info in the shader context. 2010-01-25 12:58:52 +01:00
shader_sm1.c
shader_sm4.c wined3d: Recognize the SM4 cut opcode. 2010-01-07 09:26:54 +01:00
state.c wined3d: Add some basic state table validation. 2010-01-29 13:30:05 +01:00
stateblock.c wined3d: Handle stateblock capture for default lights created while recording. 2010-01-05 12:19:14 +01:00
surface.c wined3d: Ensure draw ordering across contexts. 2010-01-28 11:07:59 +01:00
surface_base.c wined3d: Remove some redundant returns. 2009-12-30 13:31:26 +01:00
surface_gdi.c
swapchain.c wined3d: Make sure all contexts are finished drawing before calling SwapBuffers(). 2010-01-28 11:08:07 +01:00
swapchain_base.c
swapchain_gdi.c
texture.c
utils.c wined3d: Add a debug function for state names. 2010-01-29 13:30:05 +01:00
version.rc
vertexdeclaration.c
view.c
volume.c
volumetexture.c
wined3d.spec
wined3d_gl.h wined3d: Trace the GLSL version string. 2010-01-28 11:07:52 +01:00
wined3d_main.c
wined3d_private.h wined3d: Add a debug function for state names. 2010-01-29 13:30:05 +01:00