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Makefile.in
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arb_program_shader.c
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wined3d: Pass the destination location to blit_shader.blit_surface().
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2017-03-23 17:08:00 +01:00 |
ati_fragment_shader.c
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wined3d: Simplify computation of "num_textures_used" in ATI fragment pipeline.
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2017-03-13 19:28:39 +01:00 |
buffer.c
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wined3d: Handle stream output buffer bind flag.
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2017-03-23 15:14:26 +01:00 |
context.c
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wined3d: Properly handle back-buffers in context_get_rt_size().
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2017-03-23 17:07:59 +01:00 |
cs.c
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wined3d: Send sub-resource copy calls through the command stream.
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2017-03-08 15:30:29 +01:00 |
device.c
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wined3d: Fix a trailing new-line in an ERR() message.
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2017-03-24 20:51:12 +01:00 |
directx.c
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wined3d: Load core GL transform feedback functions.
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2017-03-23 15:14:24 +01:00 |
drawprim.c
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wined3d: Get rid of the point sprite coordinate origin warning.
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2017-03-23 15:14:13 +01:00 |
gl_compat.c
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glsl_shader.c
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wined3d: Generate geometry shader outputs when NULL pixel shader is used.
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2017-03-23 15:14:29 +01:00 |
nvidia_texture_shader.c
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palette.c
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wined3d: Send sampler GL initialisation through the command stream.
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2017-02-16 08:30:56 +01:00 |
query.c
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wined3d: Send sampler GL initialisation through the command stream.
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2017-02-16 08:30:56 +01:00 |
resource.c
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wined3d: Send sampler GL initialisation through the command stream.
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2017-02-16 08:30:56 +01:00 |
sampler.c
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wined3d: Make wined3d samplers responsible for setting texture base level.
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2017-03-20 19:21:21 +01:00 |
shader.c
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wined3d: Do not compute color/NP2 fixup PS compile arguments for SM4+.
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2017-03-27 10:57:02 +02:00 |
shader_sm1.c
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wined3d: Validate the SM4 token count (AFL).
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2017-02-21 08:44:12 +01:00 |
shader_sm4.c
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wined3d: Recognize SM4 dcl_index_range opcode.
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2017-03-10 23:21:25 +01:00 |
state.c
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wined3d: Remove irrelevant comment.
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2017-03-20 19:21:24 +01:00 |
stateblock.c
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wined3d: Introduce wined3d_stream_output_desc.
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2017-03-23 15:14:33 +01:00 |
surface.c
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wined3d: Pass the destination location to blit_shader.blit_surface().
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2017-03-23 17:08:00 +01:00 |
swapchain.c
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wined3d: Use draw_textured_quad() in swapchain_blit().
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2017-03-23 17:08:00 +01:00 |
texture.c
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wined3d: Do not return GL_COLOR_ATTACHMENT0 for the back-buffer in wined3d_texture_get_gl_buffer().
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2017-03-23 17:07:59 +01:00 |
utils.c
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wined3d: Fix off-by-one error in wined3d_gl_limits_get_texture_unit_range().
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2017-03-16 15:03:10 +01:00 |
version.rc
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vertexdeclaration.c
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wined3d: Send sampler GL initialisation through the command stream.
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2017-02-16 08:30:56 +01:00 |
view.c
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wined3d: Allow creating shader resource views for cube map and rectangle textures.
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2017-03-27 10:57:06 +02:00 |
wined3d.spec
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wined3d: Introduce wined3d_stream_output_desc.
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2017-03-23 15:14:33 +01:00 |
wined3d_gl.h
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wined3d: Add support for seamless cube map filtering.
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2017-03-08 16:37:35 +01:00 |
wined3d_main.c
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wined3d: Introduce helper function to reserve memory for arrays.
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2017-02-28 20:40:02 +01:00 |
wined3d_private.h
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wined3d: Pass the destination location to blit_shader.blit_surface().
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2017-03-23 17:08:00 +01:00 |