Sweden-Number/dlls/wined3d
Stefan Dösinger 4ca8f7104f wined3d: Move map binding loading to wined3d_surface_map. 2014-01-13 18:41:42 +01:00
..
Makefile.in makefiles: Get rid of the MAKE_DLL_RULES variable. 2014-01-02 12:08:18 +01:00
arb_program_shader.c wined3d: GL_NV_vertex_program2_option supports relative offsets > 63. 2014-01-09 17:39:55 +01:00
ati_fragment_shader.c wined3d: Unify the shader state IDs. 2013-10-09 11:11:07 +02:00
buffer.c wined3d: Get rid of the buffer_object_size field from struct wined3d_buffer. 2013-12-06 13:14:52 +01:00
context.c wined3d: Get rid of the WINED3DSRGB enum. 2013-11-22 11:37:29 +01:00
cs.c wined3d: Reset the command stream state as well in wined3d_device_reset(). 2014-01-09 15:50:25 +01:00
device.c wined3d: Place the logo texture in the default pool. 2014-01-10 12:06:04 +01:00
directx.c ddraw: Just set the palette caps in ddraw7_GetCaps(). 2013-12-13 12:36:11 +01:00
drawprim.c wined3d: Remove partial surface update support. 2013-11-20 16:54:39 +01:00
gl_compat.c
glsl_shader.c wined3d: Introduce a common GLSL handler for scalar instructions. 2014-01-09 15:50:30 +01:00
nvidia_texture_shader.c wined3d: Fix resultarg state handling in nvrc/nvts code. 2013-11-04 17:41:11 +01:00
palette.c wined3d: Get rid of unused palette flags. 2013-12-13 12:36:11 +01:00
query.c
resource.c ddraw: Implement flips inside ddraw. 2013-12-05 12:40:56 +01:00
sampler.c
shader.c wined3d: Unify shader binding points. 2013-10-10 10:44:53 +02:00
shader_sm1.c
shader_sm4.c
state.c wined3d: Store color keys in textures instead of in surfaces. 2014-01-09 15:50:39 +01:00
stateblock.c wined3d: Unify sampler binding points. 2013-10-10 10:45:00 +02:00
surface.c wined3d: Move map binding loading to wined3d_surface_map. 2014-01-13 18:41:42 +01:00
swapchain.c wined3d: Explicitly request alpha testing for blitting the cursor and logo textures to screen. 2014-01-10 12:06:09 +01:00
texture.c wined3d: Start to split up surface_prepare_system_memory. 2014-01-13 18:41:15 +01:00
utils.c wined3d: Give user memory its own location. 2014-01-10 17:59:16 +01:00
version.rc
vertexdeclaration.c
view.c
volume.c wined3d: Set the volume container in volume_init(). 2013-12-06 13:14:52 +01:00
wined3d.spec wined3d: Store color keys in textures instead of in surfaces. 2014-01-09 15:50:39 +01:00
wined3d_gl.h wined3d: Use GL_EXT_texture_mirror_clamp when available. 2013-11-07 19:00:50 +01:00
wined3d_main.c wined3d: Avoid LPVOID. 2013-09-19 19:49:01 +02:00
wined3d_private.h wined3d: Start to split up surface_prepare_system_memory. 2014-01-13 18:41:15 +01:00