Sweden-Number/dlls/wined3d
Henri Verbeet 19b84ffda1 wined3d: Use shader_sm1_read_opcode() in shader_get_registers_used(). 2009-04-24 11:53:18 +02:00
..
Makefile.in
arb_program_shader.c wined3d: Avoid using an implicit value to set fogcoord to 0.0. 2009-04-23 18:14:27 +02:00
ati_fragment_shader.c
baseshader.c wined3d: Use shader_sm1_read_opcode() in shader_get_registers_used(). 2009-04-24 11:53:18 +02:00
basetexture.c
buffer.c
clipper.c
context.c
cubetexture.c
device.c wined3d: SetDepthStencilSurface is always called when AutoDepthStencil is enabled. 2009-04-24 11:51:27 +02:00
directx.c wined3d: Merge match_apple and implementation_is_apple. 2009-04-20 16:39:55 +02:00
drawprim.c
gl_compat.c
glsl_shader.c wined3d: Handle the opcode specific control shift in the frontend rather than the backend. 2009-04-24 11:52:28 +02:00
nvidia_texture_shader.c
palette.c
pixelshader.c
query.c
resource.c
state.c
stateblock.c
surface.c
surface_base.c wined3d: Get rid of the shared_handle parameter. 2009-04-23 14:22:06 +02:00
surface_gdi.c wined3d: Downgrade an ERR to a WARN. 2009-04-23 14:22:06 +02:00
swapchain.c
swapchain_base.c
swapchain_gdi.c
texture.c
utils.c
vertexdeclaration.c
vertexshader.c wined3d: Store the destination relative addressing token as a struct wined3d_shader_src_param. 2009-04-20 14:13:08 +02:00
view.c
volume.c
volumetexture.c
wined3d.spec
wined3d_gl.h wined3d: Merge match_apple and implementation_is_apple. 2009-04-20 16:39:55 +02:00
wined3d_main.c
wined3d_private.h wined3d: Use a more reasonable limit for the number of mipmap levels. 2009-04-24 11:52:51 +02:00
wined3d_private_types.h wined3d: Handle the opcode specific control shift in the frontend rather than the backend. 2009-04-24 11:52:28 +02:00