Sweden-Number/dlls/wined3d
Henri Verbeet 1360af6adc wined3d: Don't try to resolve vertex buffer locations in context_stream_info_from_declaration(). 2014-07-14 19:26:17 +02:00
..
Makefile.in makefiles: Get rid of the MAKE_DLL_RULES variable. 2014-01-02 12:08:18 +01:00
arb_program_shader.c wined3d: Set palettes on the swapchain. 2014-06-30 22:04:53 +02:00
ati_fragment_shader.c wined3d: Unify the shader state IDs. 2013-10-09 11:11:07 +02:00
buffer.c wined3d: Always mark vertex buffers as used in context_apply_draw_state(). 2014-07-14 19:26:17 +02:00
context.c wined3d: Don't try to resolve vertex buffer locations in context_stream_info_from_declaration(). 2014-07-14 19:26:17 +02:00
cs.c wined3d: Free CS data on CS destruction. 2014-03-05 19:18:26 +01:00
device.c wined3d: Don't try to resolve vertex buffer locations in context_stream_info_from_declaration(). 2014-07-14 19:26:17 +02:00
directx.c wined3d: Recognize cards that expose GLSL 1.30 as DX10 capable even if they don't support EXT_GPU_SHADER4. 2014-06-11 12:58:55 +02:00
drawprim.c wined3d: Migrate surfaces to the new location flags. 2014-01-17 18:10:10 +01:00
gl_compat.c wined3d: Introduce a separate debug channel for performance warnings. 2013-04-17 11:36:22 +02:00
glsl_shader.c wined3d: Add format information for WINED3DFMT_R8_UNORM. 2014-06-13 10:11:59 +02:00
nvidia_texture_shader.c wined3d: Fix resultarg state handling in nvrc/nvts code. 2013-11-04 17:41:11 +01:00
palette.c wined3d: Set palettes on the swapchain. 2014-06-30 22:04:53 +02:00
query.c wined3d: Validate and handle query size parameter. 2014-06-16 13:56:35 +02:00
resource.c wined3d: Ignore set_priority calls on non-managed resources. 2014-07-09 14:43:32 +02:00
sampler.c wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time. 2013-02-06 09:04:41 +01:00
shader.c wined3d: Recognize the SM4 ishl opcode. 2014-05-20 09:44:25 +02:00
shader_sm1.c wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time. 2013-02-06 09:04:41 +01:00
shader_sm4.c wined3d: Recognize the SM4 ishl opcode. 2014-05-20 09:44:25 +02:00
state.c wined3d: Store color keys in textures instead of in surfaces. 2014-01-09 15:50:39 +01:00
stateblock.c wined3d: Clear active lights when cleaning up a D3D stateblock. 2014-05-09 20:03:43 +02:00
surface.c wined3d: Set palettes on the swapchain. 2014-06-30 22:04:53 +02:00
swapchain.c wined3d: Set palettes on the swapchain. 2014-06-30 22:04:53 +02:00
texture.c wined3d: Print a winediag message if we failed to create a DXTn texture because of lack of driver support. 2014-07-01 12:52:05 +02:00
utils.c wined3d: Add format information for WINED3DFMT_R8_UNORM. 2014-06-13 10:11:59 +02:00
version.rc
vertexdeclaration.c wined3d: Get rid of the unused "streams" field from struct wined3d_vertex_declaration. 2013-05-27 19:28:57 +02:00
view.c wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time. 2013-02-06 09:04:41 +01:00
volume.c wined3d: Set the volume container in volume_init(). 2013-12-06 13:14:52 +01:00
wined3d.spec wined3d: Set palettes on the swapchain. 2014-06-30 22:04:53 +02:00
wined3d_gl.h wined3d: Add support for GL_ARB_timer_query extension. 2014-04-17 13:52:53 +02:00
wined3d_main.c wined3d: Remove the version parameter. 2014-03-20 19:04:37 +01:00
wined3d_private.h wined3d: Always mark vertex buffers as used in context_apply_draw_state(). 2014-07-14 19:26:17 +02:00