..
Makefile.in
…
arb_program_shader.c
wined3d: Use condition code for sRGB write correction if available.
2009-06-02 12:09:38 +02:00
ati_fragment_shader.c
wined3d: Document functions that depend on the caller to do GL locking.
2009-05-15 10:25:41 +02:00
baseshader.c
wined3d: Don't enable the NV frag extensions if we don't need them.
2009-06-01 16:16:00 +02:00
basetexture.c
wined3d: Call resource_init() from basetexture_init().
2009-06-02 11:57:22 +02:00
buffer.c
wined3d: Make use of GL_ARB_half_float_vertex.
2009-05-05 14:13:02 +02:00
clipper.c
…
context.c
wined3d: Work around an ARBFP vs GLSL bug in Mac OS.
2009-05-27 11:57:54 +02:00
cubetexture.c
wined3d: Directly call basetexture_apply_state_changes().
2009-05-13 11:55:01 +02:00
device.c
wined3d: Call resource_init() from basetexture_init().
2009-06-02 11:57:22 +02:00
directx.c
wined3d: Fix CheckDeviceMultiSampleType when queried with D3DMULTISAMPLE_NONE.
2009-05-28 15:02:08 +02:00
drawprim.c
wined3d: Remove some apparently leftover debug code.
2009-05-25 11:23:39 +02:00
gl_compat.c
…
glsl_shader.c
wined3d: Partially revert 7433eb76b5
.
2009-06-02 11:57:22 +02:00
nvidia_texture_shader.c
wined3d: Document functions that depend on the caller to do GL locking.
2009-05-15 10:25:41 +02:00
palette.c
…
pixelshader.c
wined3d: Make find_gl_pshader backend private.
2009-05-28 12:44:43 +02:00
query.c
…
resource.c
wined3d: Add device resources from resource_init().
2009-05-29 11:26:44 +02:00
shader_sm1.c
wined3d: Use the output signature to map SM4 pixel shader outputs to the appropriate register.
2009-05-11 12:43:00 +02:00
shader_sm4.c
wined3d: Use the output signature to map SM4 pixel shader outputs to the appropriate register.
2009-05-11 12:43:00 +02:00
state.c
wined3d: Update clipplanes on a shader-fixed function switch.
2009-06-02 12:09:46 +02:00
stateblock.c
…
surface.c
wined3d: Remove some unnecessary forward declarations.
2009-05-25 11:23:32 +02:00
surface_base.c
…
surface_gdi.c
…
swapchain.c
…
swapchain_base.c
…
swapchain_gdi.c
…
texture.c
wined3d: Create a texture_cleanup() function.
2009-06-02 11:57:22 +02:00
utils.c
wined3d: Fix debug_d3dusagequery() to handle combinations of flags.
2009-05-25 11:23:53 +02:00
vertexdeclaration.c
wined3d: Make use of GL_ARB_half_float_vertex.
2009-05-05 14:13:02 +02:00
vertexshader.c
wined3d: Make find_gl_vshader backend specific.
2009-05-28 12:45:10 +02:00
view.c
…
volume.c
…
volumetexture.c
wined3d: Directly call basetexture_apply_state_changes().
2009-05-13 11:55:01 +02:00
wined3d.spec
…
wined3d_gl.h
wined3d: Add NV asm extension support to the ARB backend.
2009-05-21 16:17:51 +02:00
wined3d_main.c
wined3d: Add UnregisterClass() on DLL_PROCESS_DETACH.
2009-05-12 12:33:57 +02:00
wined3d_private.h
wined3d: Call resource_init() from basetexture_init().
2009-06-02 11:57:22 +02:00