Sweden-Number/dlls/wined3d
Henri Verbeet 0a1a6533b5 wined3d: Use WINED3D_BLT_SRC_CKEY to present the logo texture.
WINED3D_BLT_ALPHA_TEST makes no sense, since the texture doesn't have an alpha
channel.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-27 10:58:03 +02:00
..
Makefile.in wined3d: Merge wined3d_volume_upload_data() into texture3d_upload_data(). 2016-08-01 05:56:15 -05:00
arb_program_shader.c wined3d: Rename struct blit_shader to struct wined3d_blitter_ops. 2017-03-27 10:58:01 +02:00
ati_fragment_shader.c wined3d: Simplify computation of "num_textures_used" in ATI fragment pipeline. 2017-03-13 19:28:39 +01:00
buffer.c wined3d: Handle stream output buffer bind flag. 2017-03-23 15:14:26 +01:00
context.c wined3d: Properly handle back-buffers in context_get_rt_size(). 2017-03-23 17:07:59 +01:00
cs.c wined3d: Send sub-resource copy calls through the command stream. 2017-03-08 15:30:29 +01:00
device.c wined3d: Rename struct blit_shader to struct wined3d_blitter_ops. 2017-03-27 10:58:01 +02:00
directx.c wined3d: Rename struct blit_shader to struct wined3d_blitter_ops. 2017-03-27 10:58:01 +02:00
drawprim.c wined3d: Get rid of the point sprite coordinate origin warning. 2017-03-23 15:14:13 +01:00
gl_compat.c
glsl_shader.c wined3d: Generate geometry shader outputs when NULL pixel shader is used. 2017-03-23 15:14:29 +01:00
nvidia_texture_shader.c wined3d: Replace D3DCOLORTOGLFLOAT4 with an inline function. 2016-03-09 18:39:53 +09:00
palette.c wined3d: Send sampler GL initialisation through the command stream. 2017-02-16 08:30:56 +01:00
query.c wined3d: Send sampler GL initialisation through the command stream. 2017-02-16 08:30:56 +01:00
resource.c wined3d: Send sampler GL initialisation through the command stream. 2017-02-16 08:30:56 +01:00
sampler.c wined3d: Make wined3d samplers responsible for setting texture base level. 2017-03-20 19:21:21 +01:00
shader.c wined3d: Do not compute color/NP2 fixup PS compile arguments for SM4+. 2017-03-27 10:57:02 +02:00
shader_sm1.c wined3d: Validate the SM4 token count (AFL). 2017-02-21 08:44:12 +01:00
shader_sm4.c wined3d: Recognize SM4 dcl_index_range opcode. 2017-03-10 23:21:25 +01:00
state.c wined3d: Remove irrelevant comment. 2017-03-20 19:21:24 +01:00
stateblock.c wined3d: Introduce wined3d_stream_output_desc. 2017-03-23 15:14:33 +01:00
surface.c wined3d: Rename struct blit_shader to struct wined3d_blitter_ops. 2017-03-27 10:58:01 +02:00
swapchain.c wined3d: Use WINED3D_BLT_SRC_CKEY to present the logo texture. 2017-03-27 10:58:03 +02:00
texture.c wined3d: Do not return GL_COLOR_ATTACHMENT0 for the back-buffer in wined3d_texture_get_gl_buffer(). 2017-03-23 17:07:59 +01:00
utils.c wined3d: Rename struct blit_shader to struct wined3d_blitter_ops. 2017-03-27 10:58:01 +02:00
version.rc
vertexdeclaration.c wined3d: Send sampler GL initialisation through the command stream. 2017-02-16 08:30:56 +01:00
view.c wined3d: Allow creating shader resource views for cube map and rectangle textures. 2017-03-27 10:57:06 +02:00
wined3d.spec wined3d: Introduce wined3d_stream_output_desc. 2017-03-23 15:14:33 +01:00
wined3d_gl.h wined3d: Add support for seamless cube map filtering. 2017-03-08 16:37:35 +01:00
wined3d_main.c wined3d: Introduce helper function to reserve memory for arrays. 2017-02-28 20:40:02 +01:00
wined3d_private.h wined3d: Rename struct blit_shader to struct wined3d_blitter_ops. 2017-03-27 10:58:01 +02:00