Sweden-Number/dlls/wined3d
Henri Verbeet 10e601ba3c wined3d: Properly cleanup on failure in wined3d_cs_create().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-24 16:18:58 +09:00
..
Makefile.in wined3d: Don't import libuuid. 2016-05-23 14:06:57 +09:00
arb_program_shader.c wined3d: Send shader constant updates through the command stream. 2016-05-23 14:06:41 +09:00
ati_fragment_shader.c
buffer.c wined3d: Get rid of WINED3D_BUFFER_FLUSH. 2016-04-18 15:07:27 +09:00
context.c wined3d: Handle 2D array textures in context_dump_fbo_attachment(). 2016-04-22 21:19:46 +09:00
cs.c wined3d: Properly cleanup on failure in wined3d_cs_create(). 2016-05-24 16:18:58 +09:00
device.c wined3d: Add wined3d creation flag for selecting unbound resource color. 2016-05-23 19:23:45 +09:00
directx.c wined3d: Simplify "ffp_attrib_ops" initialization. 2016-05-23 19:24:17 +09:00
drawprim.c wined3d: Emit position / attribute 0 last in draw_primitive_immediate_mode(). 2016-05-18 01:06:16 +09:00
gl_compat.c
glsl_shader.c wined3d: Reselect the current GLSL geometry shader when possible even if the VS changed. 2016-05-23 14:07:46 +09:00
nvidia_texture_shader.c
palette.c wined3d: Implement texture DC creation on top of D3DKMTCreateDCFromMemory(). 2016-04-15 12:32:25 +09:00
query.c wined3d: Store the context's current rendertarget as a texture and sub-resource index. 2016-03-30 11:54:13 +09:00
resource.c wined3d: Don't enumerate sub-resources in wined3d_device_reset(). 2016-04-21 15:34:43 +09:00
sampler.c
shader.c wined3d: Handle GS inputs and outputs. 2016-05-23 14:07:38 +09:00
shader_sm1.c
shader_sm4.c wined3d: Implement SM4 round_ne instruction. 2016-05-17 21:01:44 +09:00
state.c wined3d: Fixup vertex position in geometry shaders. 2016-05-23 14:07:41 +09:00
stateblock.c wined3d: Make wined3d_device_set_ps_consts_b() consistent with wined3d_device_set_ps_consts_f(). 2016-05-18 10:35:50 +09:00
surface.c wined3d: NP2 emulation is not allowed on array textures. 2016-05-23 14:06:44 +09:00
swapchain.c wined3d: Discard the backbuffer in swapchain_gl_present() with the "discard" swap effect. 2016-05-18 01:06:17 +09:00
texture.c wined3d: Use wined3d_texture_prepare_location() in wined3d_texture_update_desc(). 2016-05-18 01:06:16 +09:00
utils.c wined3d: Simplify "format_vertex_info" table. 2016-05-23 19:25:39 +09:00
version.rc
vertexdeclaration.c
view.c wined3d: Store sub-resource parents in struct wined3d_texture_sub_resource(). 2016-04-21 15:34:43 +09:00
volume.c wined3d: Pass a texture and sub-resource index to wined3d_volume_upload_data(). 2016-04-22 12:22:35 +09:00
wined3d.spec wined3d: Make wined3d_device_get_ps_consts_b() consistent with wined3d_device_get_ps_consts_f(). 2016-05-18 10:35:55 +09:00
wined3d_gl.h wined3d: Add EXT_texture_array extension. 2016-04-19 21:25:51 +09:00
wined3d_main.c wined3d: Add domain shader type. 2016-04-01 20:51:33 +09:00
wined3d_private.h wined3d: Simplify "ffp_attrib_ops" initialization. 2016-05-23 19:24:17 +09:00