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Makefile.in
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wined3d: Introduce a Vulkan based adapter implementation.
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2019-04-01 21:54:32 +02:00 |
adapter_gl.c
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wined3d: Make the adapter responsible for copying between buffer objects.
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2019-09-24 17:32:11 +02:00 |
adapter_vk.c
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wined3d: Make the adapter responsible for copying between buffer objects.
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2019-09-24 17:32:11 +02:00 |
arb_program_shader.c
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wined3d: Store the sRGB constants as wined3d_vec4 structures.
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2019-08-19 14:13:02 +02:00 |
ati_fragment_shader.c
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wined3d: Move the "gl_info" field from struct wined3d_context to struct wined3d_context_gl.
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2019-08-07 19:56:16 +02:00 |
buffer.c
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wined3d: Make the adapter responsible for copying between buffer objects.
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2019-09-24 17:32:11 +02:00 |
context.c
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wined3d: Move the "buffer_object" field from struct wined3d_buffer_gl to struct wined3d_buffer.
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2019-09-23 19:44:17 +02:00 |
cs.c
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wined3d: Make the adapter responsible for clearing UAVs.
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2019-09-24 17:32:08 +02:00 |
device.c
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wined3d: Reset the CS state before cleaning up the device state.
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2019-09-23 19:44:18 +02:00 |
directx.c
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wined3d: Make the adapter responsible for copying between buffer objects.
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2019-09-24 17:32:11 +02:00 |
gl_compat.c
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wined3d: Move the "gl_info" field from struct wined3d_context to struct wined3d_context_gl.
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2019-08-07 19:56:16 +02:00 |
glsl_shader.c
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wined3d: Avoid dead assignment (scan-build).
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2019-09-20 15:31:23 +02:00 |
nvidia_texture_shader.c
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wined3d: Move the "gl_info" field from struct wined3d_context to struct wined3d_context_gl.
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2019-08-07 19:56:16 +02:00 |
palette.c
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…
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query.c
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wined3d: Make the adapter responsible for query creation and destruction.
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2019-08-15 20:17:01 +02:00 |
resource.c
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wined3d: Introduce wined3d_resource_prepare_sysmem().
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2019-08-16 10:08:52 +02:00 |
sampler.c
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wined3d: Introduce a separate structure for OpenGL sampler information.
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2019-08-15 20:16:58 +02:00 |
shader.c
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wined3d: Store the sRGB constants as wined3d_vec4 structures.
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2019-08-19 14:13:02 +02:00 |
shader_sm1.c
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…
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shader_sm4.c
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…
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state.c
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wined3d: Move the "buffer_object" field from struct wined3d_buffer_gl to struct wined3d_buffer.
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2019-09-23 19:44:17 +02:00 |
stateblock.c
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wined3d: Store and use stream offset in state block.
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2019-04-05 22:16:31 +02:00 |
surface.c
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wined3d: Handle typeless formats in surface_cpu_blt().
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2019-09-24 17:32:13 +02:00 |
swapchain.c
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wined3d: Move the context array from struct wined3d_swapchain to struct wined3d_swapchain_gl.
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2019-08-13 11:02:50 +02:00 |
texture.c
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wined3d: Use explicit flushing in wined3d_context_gl_unmap_bo_address().
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2019-09-23 19:44:17 +02:00 |
utils.c
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wined3d: Retrieve the supported sample counts for Vulkan formats.
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2019-09-20 16:23:44 +02:00 |
version.rc
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…
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vertexdeclaration.c
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wined3d: Get rid of the float16 fallback in context_update_stream_info().
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2019-08-05 18:45:03 +02:00 |
view.c
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wined3d: Make the adapter responsible for clearing UAVs.
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2019-09-24 17:32:08 +02:00 |
wined3d.spec
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dxgi: Implement d3d12_swapchain_SetFullscreenState().
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2019-08-01 08:04:48 +02:00 |
wined3d_gl.h
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wined3d: Add support for GL_EXT_texture_shadow_lod.
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2019-08-02 16:56:46 +02:00 |
wined3d_main.c
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wined3d: Pass a wined3d_context_gl structure to context_set_current().
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2019-08-05 18:44:55 +02:00 |
wined3d_private.h
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wined3d: Make the adapter responsible for copying between buffer objects.
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2019-09-24 17:32:11 +02:00 |
wined3d_vk.h
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wined3d: Use vkGetDeviceProcAddr() to load Vulkan device functions.
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2019-04-19 16:24:13 +02:00 |