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Makefile.in
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arb_program_shader.c
wined3d: Fix its vs it's typos.
2016-08-04 09:08:51 -05:00
ati_fragment_shader.c
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buffer.c
wined3d: Unify resource preloads.
2016-08-11 12:08:58 +09:00
context.c
wined3d: Use wined3d_texture_load_location() in context_validate_onscreen_formats().
2016-08-02 06:08:56 -05:00
cs.c
wined3d: Synchronise WINED3D_CS_OP_UNLOAD_RESOURCE resource access.
2016-08-11 12:08:42 +09:00
device.c
wined3d: Do not switch display mode when windowed is TRUE.
2016-08-16 22:36:50 +09:00
directx.c
wined3d: Add Nvidia 1XXX range to detection list.
2016-08-15 22:43:01 +09:00
drawprim.c
wined3d: Use wined3d_texture_load_location() in draw_primitive().
2016-08-02 06:09:03 -05:00
gl_compat.c
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glsl_shader.c
wined3d: Silence false FIXME message.
2016-08-08 21:45:33 +09:00
nvidia_texture_shader.c
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palette.c
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query.c
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resource.c
wined3d: Unify resource preloads.
2016-08-11 12:08:58 +09:00
sampler.c
wined3d: Rename wined3d_sample_destroy_object() to wined3d_sampler_destroy_object().
2016-08-05 09:08:48 -05:00
shader.c
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shader_sm1.c
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shader_sm4.c
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state.c
wined3d: Do not enable blending for edge/line antialiasing.
2016-08-10 23:56:50 +09:00
stateblock.c
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surface.c
wined3d: Use wined3d_texture_load_location() in wined3d_surface_blt().
2016-08-04 09:09:03 -05:00
swapchain.c
wined3d: Introduce wined3d_swapchain_resize_target().
2016-08-05 09:07:53 -05:00
texture.c
wined3d: Unify resource preloads.
2016-08-11 12:08:58 +09:00
utils.c
wined3d: Add few missing formats.
2016-08-12 12:31:09 +09:00
version.rc
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vertexdeclaration.c
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view.c
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wined3d.spec
wined3d: Unify resource preloads.
2016-08-11 12:08:58 +09:00
wined3d_gl.h
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wined3d_main.c
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wined3d_private.h
wined3d: Add Nvidia 1XXX range to detection list.
2016-08-15 22:43:01 +09:00