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Makefile.in
d3d10core: Implement d3d10_device_VSSetSamplers().
2012-12-06 12:55:50 +01:00
arb_program_shader.c
wined3d: Put local constants into the shader code in ARB shaders.
2013-04-09 16:33:31 +02:00
ati_fragment_shader.c
wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time.
2013-02-06 09:04:41 +01:00
buffer.c
wined3d: Use GL_STATIC_DRAW_ARB for static buffers.
2013-04-15 15:16:11 +02:00
context.c
wined3d: Avoid redundant glDrawBuffer() calls.
2013-04-10 15:46:26 +02:00
device.c
wined3d: Properly handle backbuffer_width/_height=0 in wined3d_device_reset.
2013-04-11 12:06:49 +02:00
directx.c
wined3d: Report Win 8 when appropriate.
2013-04-04 19:30:08 +02:00
drawprim.c
wined3d: Remove the unused idx_data parameter from draw_primitive.
2013-04-10 16:16:44 +02:00
gl_compat.c
…
glsl_shader.c
wined3d: Put local constants into the shader code again.
2013-04-09 16:33:25 +02:00
nvidia_texture_shader.c
wined3d: Move "ffp_proj_control" to the fragment caps.
2013-01-21 12:51:21 +01:00
palette.c
wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time.
2013-02-06 09:04:41 +01:00
query.c
wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time.
2013-02-06 09:04:41 +01:00
resource.c
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sampler.c
wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time.
2013-02-06 09:04:41 +01:00
shader.c
wined3d: Put local constants into the shader code again.
2013-04-09 16:33:25 +02:00
shader_sm1.c
wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time.
2013-02-06 09:04:41 +01:00
shader_sm4.c
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state.c
wined3d: Move "ffp_proj_control" to the fragment caps.
2013-01-21 12:51:21 +01:00
stateblock.c
wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time.
2013-02-06 09:04:41 +01:00
surface.c
wined3d: Avoid signed-unsigned integer comparisons.
2013-03-05 09:50:03 +01:00
swapchain.c
wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time.
2013-02-06 09:04:41 +01:00
texture.c
wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time.
2013-02-06 09:04:41 +01:00
utils.c
wined3d: Use 0 as GL internal format for WINED3DFMT_NULL.
2013-04-11 17:38:18 +02:00
version.rc
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vertexdeclaration.c
wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time.
2013-02-06 09:04:41 +01:00
view.c
wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time.
2013-02-06 09:04:41 +01:00
volume.c
wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time.
2013-02-06 09:04:41 +01:00
wined3d.spec
wined3d: Remove draw_primitive_strided.
2013-01-25 11:30:33 +01:00
wined3d_gl.h
wined3d: Add support for ARB_instanced_arrays.
2012-12-03 12:37:49 +01:00
wined3d_main.c
wined3d: Replace "VertexShaderMode" and "PixelShaderMode" with shader model limits.
2013-01-25 11:18:13 +01:00
wined3d_private.h
wined3d: Remove the unused idx_data parameter from draw_primitive.
2013-04-10 16:16:44 +02:00