Sweden-Number/dlls/wined3d
Stefan Dösinger af8d268a39 wined3d: Handle projected textures properly in arbfp and atifs.
GL_ARB_fragment_program and GL_ATI_fragment_shader can disable
projected textures properly, and they can also handle
D3DTTFF_PROJECTED | D3DTTFF_COUNT3 properly.
2008-08-28 11:24:49 +02:00
..
Makefile.in wined3d: Use a swapchain for GDI surfaces. 2008-08-19 12:21:32 +02:00
arb_program_shader.c wined3d: Handle projected textures properly in arbfp and atifs. 2008-08-28 11:24:49 +02:00
ati_fragment_shader.c wined3d: Handle projected textures properly in arbfp and atifs. 2008-08-28 11:24:49 +02:00
baseshader.c wined3d: Ask the ffp/shader/blit implementation about format support. 2008-08-20 12:26:02 +02:00
basetexture.c wined3d: Remove BaseTexture::UnBindTexture. 2008-08-28 11:24:49 +02:00
clipper.c d3d: Move clippers from DDraw to wined3d. 2007-05-08 18:27:44 +02:00
context.c wined3d: Remove unneeded code. 2008-08-27 13:21:24 +02:00
cubetexture.c wined3d: Remove BaseTexture::UnBindTexture. 2008-08-28 11:24:49 +02:00
device.c wined3d: Remove some more junk code. 2008-08-28 11:24:49 +02:00
directx.c wined3d: Silence some format spam. 2008-08-28 11:24:49 +02:00
drawprim.c wined3d: Remove some junk. 2008-08-27 13:21:24 +02:00
glsl_shader.c wined3d: Handle projected textures properly in arbfp and atifs. 2008-08-28 11:24:49 +02:00
indexbuffer.c wined3d: Update copyright lines. 2008-04-02 20:22:42 +02:00
nvidia_texture_shader.c wined3d: Handle projected textures properly in arbfp and atifs. 2008-08-28 11:24:49 +02:00
palette.c wined3d: Don't store primary surface palette in device palettes. 2008-03-25 11:53:55 +01:00
pixelshader.c wined3d: Remove some more junk code. 2008-08-28 11:24:49 +02:00
query.c wined3d: Add ENTER_GL/LEAVE_GL in IWineD3DOcclusionQueryImpl_Issue. 2008-04-07 21:18:18 +02:00
resource.c Assorted spelling fixes. 2008-01-23 21:16:22 +01:00
state.c wined3d: Handle projected textures properly in arbfp and atifs. 2008-08-28 11:24:49 +02:00
stateblock.c wined3d: Remove unneeded address-of operators from array names. 2008-07-14 11:50:22 +02:00
surface.c wined3d: Get a GL context before creating a PBO. 2008-08-25 12:24:43 +02:00
surface_base.c wined3d: Track overlay surfaces in the overlayed surface. 2008-08-05 14:09:37 +02:00
surface_gdi.c wined3d: Fix copy paste error in IWineGDISurfaceImpl_RealizePalette. 2008-08-21 13:35:35 +02:00
swapchain.c wined3d: Add a swapchain method to set the dest override. 2008-08-19 12:25:20 +02:00
swapchain_base.c wined3d: Move some swapchain code into a base class. 2008-08-19 12:20:47 +02:00
swapchain_gdi.c wined3d: Add a swapchain method to set the dest override. 2008-08-19 12:25:20 +02:00
texture.c wined3d: Remove BaseTexture::UnBindTexture. 2008-08-28 11:24:49 +02:00
utils.c wined3d: Handle projected textures properly in arbfp and atifs. 2008-08-28 11:24:49 +02:00
vertexbuffer.c wined3d: Update copyright lines. 2008-04-02 20:22:42 +02:00
vertexdeclaration.c d3d: D3DDECLTYPE_UNUSED is not valid in vertex declarations. 2008-07-24 11:55:42 +02:00
vertexshader.c wined3d: Remove some more junk code. 2008-08-28 11:24:49 +02:00
volume.c wined3d: Implement IWineD3DVolume::UnLoad. 2008-01-14 15:11:07 +01:00
volumetexture.c wined3d: Remove BaseTexture::UnBindTexture. 2008-08-28 11:24:49 +02:00
wined3d.spec d3d: Move clippers from DDraw to wined3d. 2007-05-08 18:27:44 +02:00
wined3d_main.c wined3d: Remove the DLL load init function. 2008-07-08 21:08:54 +02:00
wined3d_private.h wined3d: Handle projected textures properly in arbfp and atifs. 2008-08-28 11:24:49 +02:00
wined3d_private_types.h wined3d: Track depth stencil location per-surface. 2008-07-03 11:50:52 +02:00