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Makefile.in
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arb_program_shader.c
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wined3d: Keep track of renderbuffer capabilities.
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2015-06-08 18:51:30 +09:00 |
ati_fragment_shader.c
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buffer.c
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wined3d: Set the gl resource type in resource_init.
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2015-06-08 18:51:24 +09:00 |
context.c
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wined3d: Read format flags from the surface container.
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2015-06-08 18:51:21 +09:00 |
cs.c
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wined3d: Shadow format flags in the resource.
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2015-04-22 23:24:41 +09:00 |
device.c
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wined3d: Handle point sprites with PS 3.0.
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2015-06-05 16:52:29 +09:00 |
directx.c
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wined3d: Keep track of renderbuffer capabilities.
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2015-06-08 18:51:30 +09:00 |
drawprim.c
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gl_compat.c
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glsl_shader.c
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wined3d: Keep track of renderbuffer capabilities.
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2015-06-08 18:51:30 +09:00 |
nvidia_texture_shader.c
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palette.c
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query.c
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wined3d: Fix the TIMESTAMP_DISJOINT query.
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2015-05-05 18:51:10 +09:00 |
resource.c
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wined3d: Keep track of renderbuffer capabilities.
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2015-06-08 18:51:30 +09:00 |
sampler.c
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shader.c
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wined3d: Handle point sprites with PS 3.0.
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2015-06-05 16:52:29 +09:00 |
shader_sm1.c
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shader_sm4.c
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state.c
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wined3d: Introduce a get_fog_start_end() function.
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2015-06-05 16:53:16 +09:00 |
stateblock.c
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wined3d: Handle point sprites with PS 3.0.
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2015-06-05 16:52:29 +09:00 |
surface.c
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wined3d: dst_surface can't be NULL at this point (Coverity).
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2015-06-08 18:51:54 +09:00 |
swapchain.c
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texture.c
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wined3d: Set the gl resource type in resource_init.
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2015-06-08 18:51:24 +09:00 |
utils.c
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wined3d: Keep track of renderbuffer capabilities.
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2015-06-08 18:51:30 +09:00 |
version.rc
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vertexdeclaration.c
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view.c
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wined3d: Introduce resource-type specific format flags.
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2015-04-24 19:08:35 +09:00 |
volume.c
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wined3d: Set the gl resource type in resource_init.
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2015-06-08 18:51:24 +09:00 |
wined3d.spec
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wined3d_gl.h
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wined3d: Drop the ARB_SHADER_OBJECTS extension flag.
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2015-04-24 19:08:15 +09:00 |
wined3d_main.c
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wined3d_private.h
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wined3d: Keep track of renderbuffer capabilities.
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2015-06-08 18:51:30 +09:00 |