Sweden-Number/dlls/wined3d
Nikolay Sivov 68fcf9d7cf wined3d: dst_surface can't be NULL at this point (Coverity). 2015-06-08 18:51:54 +09:00
..
Makefile.in
arb_program_shader.c wined3d: Keep track of renderbuffer capabilities. 2015-06-08 18:51:30 +09:00
ati_fragment_shader.c
buffer.c wined3d: Set the gl resource type in resource_init. 2015-06-08 18:51:24 +09:00
context.c wined3d: Read format flags from the surface container. 2015-06-08 18:51:21 +09:00
cs.c wined3d: Shadow format flags in the resource. 2015-04-22 23:24:41 +09:00
device.c wined3d: Handle point sprites with PS 3.0. 2015-06-05 16:52:29 +09:00
directx.c wined3d: Keep track of renderbuffer capabilities. 2015-06-08 18:51:30 +09:00
drawprim.c
gl_compat.c
glsl_shader.c wined3d: Keep track of renderbuffer capabilities. 2015-06-08 18:51:30 +09:00
nvidia_texture_shader.c
palette.c
query.c wined3d: Fix the TIMESTAMP_DISJOINT query. 2015-05-05 18:51:10 +09:00
resource.c wined3d: Keep track of renderbuffer capabilities. 2015-06-08 18:51:30 +09:00
sampler.c
shader.c wined3d: Handle point sprites with PS 3.0. 2015-06-05 16:52:29 +09:00
shader_sm1.c
shader_sm4.c
state.c wined3d: Introduce a get_fog_start_end() function. 2015-06-05 16:53:16 +09:00
stateblock.c wined3d: Handle point sprites with PS 3.0. 2015-06-05 16:52:29 +09:00
surface.c wined3d: dst_surface can't be NULL at this point (Coverity). 2015-06-08 18:51:54 +09:00
swapchain.c
texture.c wined3d: Set the gl resource type in resource_init. 2015-06-08 18:51:24 +09:00
utils.c wined3d: Keep track of renderbuffer capabilities. 2015-06-08 18:51:30 +09:00
version.rc
vertexdeclaration.c
view.c wined3d: Introduce resource-type specific format flags. 2015-04-24 19:08:35 +09:00
volume.c wined3d: Set the gl resource type in resource_init. 2015-06-08 18:51:24 +09:00
wined3d.spec
wined3d_gl.h wined3d: Drop the ARB_SHADER_OBJECTS extension flag. 2015-04-24 19:08:15 +09:00
wined3d_main.c
wined3d_private.h wined3d: Keep track of renderbuffer capabilities. 2015-06-08 18:51:30 +09:00